Overview:
A political control deck that uses counter manipulation and goading mechanics to force opponents to attack each other while maintaining a defensive position. The strategy revolves around Kros, Defense Contractor's ability to protect creatures while forcing them into combat with other players.
Primer:
The deck operates by systematically applying counters to opponents' creatures, primarily through Kros, Defense Contractor's ability and supporting cards like Orzhov Advokist and Evolutionary Escalation. These counters serve a dual purpose: they make creatures stronger while forcing them to attack other opponents through the goad mechanic. The deck includes numerous ways to manipulate counters through cards like Vorel of the Hull Clade and Slippery Bogbonder, allowing for strategic control of the board state.
The deck's defensive suite includes cards like Spirit of the Hearth and Dueling Grounds to protect yourself while forcing combat elsewhere. Card advantage engines like Teferi's Ageless Insight and Generous Patron ensure a steady flow of resources while the deck maintains its political control strategy. The win condition typically involves wearing down opponents through forced combat while maintaining a protected board state.
Weaknesses:
- Heavily relies on the commander to maintain its strategy, making it vulnerable to removal
- Limited ability to close out games quickly on its own
- Susceptible to enchantment removal, which can disrupt key control pieces
- Relatively slow mana base with few utility lands
Most Important Cards:
- Dueling Grounds
- Orzhov Advokist
- Generous Patron
- Teferi's Ageless Insight
- Illusionist's Bracers
- Slippery Bogbonder
- Evolutionary Escalation
- Sol Ring
- Derevi, Empyrial Tactician
- Nils, Discipline Enforcer
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 7/10
Rating Justification:
This deck operates at a casual-focused power level, with its political strategy taking time to develop and impact the game. While it includes strong interaction pieces and can control the board state, it lacks the explosive plays or quick wins seen in higher-powered decks. The strategy is more sophisticated than a basic precon but doesn't reach the efficiency of truly optimized decks.
Final power level rating: 5.0 - 5.5
The deck falls into the optimized casual range because it has a clear strategy and good interaction suite but wins through a gradual accumulation of advantage rather than explosive plays. It's stronger than a typical precon due to its cohesive strategy and interaction package, but its slower speed and reliance on combat damage for wins keeps it from reaching higher power levels.
Kros, Defense Contractor