









Overview:
This Abzan (WBG) deck helmed by Felothar the Steadfast focuses on leveraging high-toughness creatures and defender synergies to control the board and win through combat damage or life-drain effects. The strategy revolves around converting defensive statlines into offensive threats using Felothar's damage-redirection ability and support cards like Assault Formation and Behind the Scenes. Secondary themes include sacrifice-fueled card draw, toughness-based combos, and recursion of key creatures. Felothar acts as both an enabler (allowing defenders to attack) and a value engine (sacrificing creatures for card advantage), though the deck includes redundancy with Doran, the Siege Tower and Bedrock Tortoise to maintain its core strategy.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana dorks (Axebane Guardian, Overgrown Battlement), defensive value engines (Wall of Omens, Perimeter Captain), and key enchantments (Assault Formation, Primal Rage). Prioritize fixing mana with lands like Sandsteppe Citadel.
- Midgame Threats (Turns 4-6): Cast Felothar to enable attacking defenders. Deploy high-toughness payoffs like Towering Titan, Tree of Perdition, or Blight Pile. Use Seedborn Muse to untap mana-generating defenders.
- Win Conditions:
- Combat: Overwhelm with boosted defenders using Crashing Drawbridge (haste), Primal Rage (trample), and Ohran Frostfang (deathtouch + card draw).
- Life Swap: Activate Tree of Perdition to set opponents to 13 life.
- Combo Drain: Blight Pile + multiple defenders for incremental life loss.
- Mass Recursion: Last March of the Ents or Reunion of the House to flood the board.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color-fixing).
- Prioritize early defenders with ETB value (Wall of Blossoms, Sylvan Caryatid).
- Look for at least one key enchantment (Assault Formation, Behind the Scenes) or redundancy piece (Doran, the Siege Tower).
- Avoid hands without early plays or excessive high-CMC cards.
Key Tips:
- Use Ghostway or Unbreakable Formation to protect your board before a wipe.
- Sacrifice creatures with Felothar post-combat to refuel your hand (e.g., Tree of Redemption draws 13 cards).
- Slaughter the Strong and Expel the Interlopers selectively clear threats while preserving your high-toughness creatures.
- Colfenor, the Last Yew can recur key defenders like Blight Pile for repeated drain triggers.
Weaknesses:
Critical
- Relies heavily on Felothar or Assault Formation to enable attacks. Losing both cripples the strategy.
- Minimal stack interaction (only 4 counterspell/protection spells) leaves combos and key pieces vulnerable.
- Weak to mass artifact/enchantment removal (Austere Command, Bane of Progress), which can disable multiple damage-redirection effects.
Moderate
- Slow setup due to taplands (7 enters-tapped lands) and low early aggression.
- Graveyard hate (Rest in Peace) disrupts recursion from Colfenor, the Last Yew and Reunion of the House.
Minor
- Limited card advantage outside creature ETBs and Felothar’s sacrifice ability.
- Struggles against flying-heavy decks without Weathered Sentinels or Tower Defense.
Most Important Cards:
- Assault Formation (Enables combat damage via toughness)
- Seedborn Muse (Untaps defenders for mana/abilities)
- Tree of Perdition (Instant-speed life swap combo)
- Blight Pile (Scaling life-drain engine)
- Last March of the Ents (Mass recursion and board flood)
- Colfenor, the Last Yew (Recur key defenders)
- Slaughter the Strong (Asymmetric board wipe)
- Behind the Scenes (Evasion for defenders)
- Doran, the Siege Tower (Redundant damage redirection)
- Axebane Guardian (Mana acceleration)
Attribute Ratings:
Speed: 5/10
- Can threaten wins via Tree of Perdition as early as Turn 6-7, but combat victories require slower board development.
Resilience: 4/10
- Limited protection for key pieces and heavy reliance on commander/enchantments. Some recursion exists but is slow.
Consistency: 6/10
- Multiple redundancy pieces for damage redirection and defender support, but lacks tutors for critical combo components.
Interaction: 3/10
- Minimal instant-speed removal (Swords to Plowshares, Golgari Charm) and no counterspells. Relies on board wipes for control.
Rating Justification:
This deck has a focused gameplan with synergistic high-toughness threats but lacks the speed, protection, and interaction to compete with optimized lists. Its primary win conditions (combat, Tree of Perdition swaps) typically come online around Turns 6-8, aligning with mid-power casual tables. While it has some combo potential, its fragility and slow setup cap its ceiling.
Power level: 4.5 - 5.0
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