Overview:
This is a vampire tribal deck that aims to generate value through Edgar Markov's eminence ability, creating a wide board of vampires and buffing them through combat. The deck operates at a casual level, focusing on creature-based strategies with some removal and interaction.
Primer:
The deck's primary gameplan revolves around Edgar Markov's eminence ability, which generates 1/1 vampire tokens whenever you cast vampire spells, even from the command zone. The deck aims to establish a board presence through efficient vampire creatures and token generation, then enhance them through Edgar's attack trigger putting +1/+1 counters on all vampires.
The deck includes various utility vampires that provide life drain effects, token generation, and combat advantages. The removal suite is modest but present, with cards like Damn and Mortify providing interaction. The deck can recover from setbacks through recursion effects like Can't Stay Away and Dread Return, though the mana base is relatively basic and could limit the deck's speed and consistency.
Weaknesses:
- The deck is heavily reliant on combat damage and creature-based strategies, making it vulnerable to board wipes and pillowfort effects.
- The mana base is basic-heavy with few utility lands, which can lead to color-fixing issues and slower development.
- Limited protection for key creatures and minimal instant-speed interaction make the deck vulnerable to targeted removal and counter-strategies.
Most Important Cards:
- Edgar, Charmed Groom
- Elenda, Saint of Dusk
- Stromkirk Captain
- Damn
- Nevinyrral's Disk
- Can't Stay Away
- Markov Purifier
- Worn Powerstone
- Oppression
- Exsanguinate
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 5/10
- Interaction: 4/10
Rating Justification:
This deck operates at a casual level, with its primary strategy being creature-based combat damage enhanced by vampire tribal synergies. While Edgar Markov's eminence ability provides consistent token generation, the deck lacks fast mana, optimal land base, and efficient interaction pieces that would push it into higher power levels. The deck's speed and execution place it firmly in the optimized casual category, as it typically aims to win through combat damage around turn 10-11.
Final power level rating: 5.0 - 5.5
The deck sits in the optimized casual range because while it has a focused strategy and some synergistic pieces, it lacks the explosive plays and consistent interaction needed for higher power levels. It's stronger than a typical precon due to its commander's inherent value engine, but its reliance on combat damage and basic mana base keep it from reaching higher power levels.
Edgar Markov