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COMMANDER(S)
Admiral Brass, Unsinkable
Tribal Mill Control QR Code
B R U
- Grixis
OVERVIEW
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ANALYSIS

Overview:

A tribal Pirate deck focused on combat damage triggers and graveyard recursion, led by Admiral Brass, Unsinkable. The strategy revolves around attacking with Pirates to generate value through combat damage triggers while using the commander to repeatedly recur Pirates from the graveyard.

Primer:

The deck aims to establish a board presence with Pirates while using various combat damage triggers to generate card advantage and Treasure tokens. The commander provides a reliable way to recur key Pirates from the graveyard, giving them a 4/4 body and haste. Card draw and looting effects help fill the graveyard for the commander's ability. The deck can win through combat damage or by overwhelming opponents with recurring value from Pirates. Early game focuses on developing mana and board presence, mid-game on establishing card advantage through combat triggers, and late game on recurring threats with the commander.

Weaknesses:

The deck is vulnerable to graveyard hate, which shuts down the commander's primary ability. Combat-focused strategies can be disrupted by board wipes and fog effects. The deck's reliance on combat damage triggers makes it susceptible to pillowfort strategies and creatures with high toughness.

Top 10 Most Impactful Cards:

  • Admiral Brass, Unsinkable
  • Hostage Taker
  • Skeleton Crew
  • Coercive Recruiter
  • Shared Animosity
  • Bident of Thassa
  • Port Razer
  • Vanquisher's Banner
  • Icon of Ancestry
  • Malcolm, Keen-Eyed Navigator

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a casual-focused level, with a clear tribal strategy and some powerful synergies but lacking the explosive speed or consistency of higher-powered decks. It's stronger than a typical precon due to its focused tribal strategy and recursion elements, but weaker than optimized decks due to its combat-dependent nature and relatively fair gameplay patterns. The deck can generate significant value over time but typically won't close out games before turn 8-10 without perfect draws.

Final power level rating: 4.5 - 5.0

Info
DECK LIST
Admiral Brass, Unsinkable
Creature: 34
1
Admiral Beckett Brass
1 U B R
1
Amphin Mutineer
3 U
1
Angrath's Marauders
5 R R
1
Azure Fleet Admiral
3 U
1
Breeches, Brazen Plunderer
3 R
1
Broadside Bombardiers
2 R
1
Captain Lannery Storm
2 R
1
Captivating Crew
3 R
1
Coercive Recruiter
4 R
1
Corsair Captain
2 U
1
Daring Saboteur
1 U
1
Departed Deckhand
1 U
1
Dire Fleet Daredevil
1 R
1
Dire Fleet Ravager
3 B B
1
Don Andres, the Renegade
1 U B R
1
Enterprising Scallywag
1 R
1
Fathom Fleet Captain
1 B
1
Francisco, Fowl Marauder
1 B
1
Gemcutter Buccaneer
3 R
1
Ghost of Ramirez DePietro
2 U
1
Hostage Taker
2 U B
1
Kari Zev, Skyship Raider
1 R
1
Malcolm, Keen-Eyed Navigator
2 U
1
Merchant Raiders
3 U
1
Pitiless Plunderer
3 B
1
Port Razer
3 R R
1
Ramirez DePietro, Pillager
2 U B
1
Siren Stormtamer
U
1
Skeleton Crew
3 B
1
Spectral Sailor
U
1
Storm Fleet Negotiator
2 U
1
Timestream Navigator
1 U
1
Warkite Marauder
1 U
1
Zara, Renegade Recruiter
3 U R
Sorcery: 6
1
Blasphemous Act
8 R
1
Blood Money
5 B B
1
Distant Melody
3 U
1
Faithless Looting
R
1
Feed the Swarm
1 B
1
Windfall
2 U
Instant: 5
1
Chaos Warp
2 R
1
Evacuation
3 U U
1
Lethal Scheme
2 B B
1
Prismari Command
1 U R
1
Rakdos Charm
B R
Artifact: 14
1
Arcane Signet
2
1
Arm-Mounted Anchor
3
1
Bident of Thassa
2 U U
1
Commander's Sphere
3
1
Dimir Signet
2
1
Herald's Horn
3
1
Icon of Ancestry
3
1
Izzet Signet
2
1
Rakdos Signet
2
1
Sol Ring
1
1
The Grim Captain's Locker
3 B
1
The Indomitable
2 U U
1
Vanquisher's Banner
5
1
Wayfarer's Bauble
1
Enchantment: 3
1
Black Market Connections
2 B
1
King Narfi's Betrayal
1 U B
1
Shared Animosity
2 R
Land: 37
1
Choked Estuary
1
Command Tower
1
Crumbling Necropolis
1
Desolate Lighthouse
1
Evolving Wilds
1
Exotic Orchard
1
Foreboding Ruins
1
Frostboil Snarl
1
Geier Reach Sanitarium
6
Island
5
Mountain
1
Nephalia Drownyard
1
Path of Ancestry
1
Port of Karfell
1
Rogue's Passage
1
Secluded Courtyard
1
Smoldering Marsh
1
Sulfur Falls
1
Sunken Hollow
4
Swamp
1
Terramorphic Expanse
1
Thriving Bluff
1
Thriving Isle
1
Thriving Moor
1
Unclaimed Territory