









Overview:
This Admiral Brass, Unsinkable deck focuses on Pirate tribal synergies and graveyard recursion, leveraging the commander's ability to reanimate Pirates with finality counters. The strategy combines combat aggression with value generation from Treasure tokens and card advantage engines. While lacking infinite combos, it employs multiple combat phases and damage multipliers as win conditions.
Primer:
Core Strategy: The deck aims to flood the board with Pirates using Admiral Brass's reanimation ability, supported by tribal synergies and Treasure generation. Key phases include:
- Early Setup: Deploy Pirates like Corsair Captain and Siren Stormtamer while milling cards with Admiral Brass's ETB effect.
- Midgame Value: Use reanimated Pirates (boosted by Shared Animosity and Icon of Ancestry) alongside Treasure generators like Malcolm, Keen-Eyed Navigator to build board presence.
- Win Conversion: Close games through extra combats (Port Razer), damage amplification (Angrath's Marauders), and card advantage engines (Bident of Thassa).
Mulligan Priorities:
- Keep hands with 3 lands and early Pirates/ramp (Dimir Signet, Wayfarer's Bauble)
- Prioritize tribal enablers like Herald's Horn or Vanquisher's Banner
- Avoid hands lacking Pirate density or color fixing
Key Tips:
- Sequence Admiral Brass casts after milling key Pirates
- Use The Grim Captain's Locker to enable graveyard recursion
- Pair Port Razer with haste enablers for multiple combat phases
- Protect critical Pirates with Siren Stormtamer
Avoid Traps:
- Overextending into board wipes without Blood Money backup
- Wasting removal on non-critical threats
- Keeping hands without Pirate synergy pieces
Weaknesses:
Critical:
- Vulnerable to graveyard hate (Rest in Peace)
- Relies on combat damage for primary wincon
Moderate:
- Limited board wipe recovery
- Average interaction density
Minor:
- Some tapped lands slow early development
Most Important Cards:
- Port Razer
- Shared Animosity
- Vanquisher's Banner
- Herald's Horn
- Bident of Thassa
- Pitiless Plunderer
- Dire Fleet Ravager
- Black Market Connections
- Malcolm, Keen-Eyed Navigator
- Angrath's Marauders
Attribute Ratings:
Speed: 5/10
- Can establish threatening boards by T6-7 through reanimation and Treasure acceleration
- Locks/combos require multiple combat phases to assemble
Resilience: 4/10
- Graveyard dependency creates vulnerability
- Moderate recursion via Skeleton Crew and commander ability
- Limited protection for key pieces
Consistency: 6/10
- 15+ Pirates enable tribal synergies
- Multiple card advantage engines (Distant Melody, Windfall)
- Limited tutors reduce combo reliability
Interaction: 5/10
- Mixed removal suite (Chaos Warp, Feed the Swarm)
- Some stack interaction via Rakdos Charm
- Lacks free counterspells
Rating Justification:
This deck sits between Focused Casual (4.5) and Optimized Casual (5.0). It outperforms precons through synergistic tribal payoffs and multiple win vectors but lacks the speed (T8-10 wins vs T9-11) and protection of higher-tier decks. The absence of infinite combos and reliance on combat damage align it with Rubric 4.5-5.0 characteristics.
Power level: 4.5 - 5.0
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