Overview:
A five-color enchantment-focused deck built around multiple alternative win conditions, helmed by Go-Shintai of Life's Origin. The deck aims to control the board while assembling various win conditions through enchantments, life gain, and Gates.
Primer:
The deck operates on multiple axes, with enchantments being the primary theme. The commander provides value by creating Shrine tokens and recurring key enchantments from the graveyard. The primary strategy involves setting up defensive enchantments while working towards one of many win conditions, including Approach of the Second Sun, Maze's End, or various other enchantment-based win conditions like Test of Endurance or Felidar Sovereign. The deck can play defensively with cards like Ghostly Prison while building up resources and establishing board control through enchantment-based removal and interaction.
Weaknesses:
The deck is vulnerable to enchantment removal and can struggle against aggressive strategies before establishing its defensive pieces. The reliance on multiple permanent-based win conditions makes it susceptible to board wipes and targeted removal. The deck's mana base, while including many Gates, enters tapped frequently, which can slow down the deck's development.
Top 10 Most Impactful Cards:
- Go-Shintai of Life's Origin
- Maze's End
- Approach of the Second Sun
- Ghostly Prison
- Chromatic Lantern
- Seedborn Muse
- Heliod, Sun-Crowned
- Supreme Verdict
- Eerie Ultimatum
- The World Tree
Attribute Ratings:
- Speed: 4/10
- Resilience: 6/10
- Consistency: 5/10
- Interaction: 7/10
Rating Justification:
This deck operates at a casual-focused level, with multiple viable win conditions but requiring significant setup time. While it includes strong interaction pieces and defensive elements, its speed is hampered by numerous enters-tapped lands and high-cost spells. The deck shows improvement over basic precons through its focused enchantment strategy and multiple win conditions, but lacks the fast mana and consistency of higher-powered decks. It would struggle against aggressive decks in the 6-7 range but could hold its own against other casual-focused decks.
Final power level rating: 4.5 - 5.0
Go-Shintai of Life's Origin