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COMMANDER(S)
Xantcha, Sleeper Agent
QR Code
B R
- Rakdos
Created by  ghost62
Bracket
3.5 - 4.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Xantcha, Sleeper Agent deck employs a chaotic group slug strategy focused on political manipulation and forced combat. The commander serves as a recursive damage engine under an opponent's control while enabling card draw through her activated ability. The deck combines symmetrical mana acceleration (Mana Flare, Blinkmoth Urn), forced combat triggers (Kardur, Doomscourge, Shiny Impetus), and life-draining effects to pressure opponents. Key win conditions include leveraging Xantcha's controller loss with Treacherous Link/Arcbond interactions, Tree of Perdition life swaps, and late-game mana sinks like Comet Storm. Xantcha acts as both a political tool and damage conduit but isn't strictly essential to all win conditions.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize mana rocks (Sol Ring, Rakdos Signet, Thran Dynamo) and symmetrical accelerants (Mana Flare, Braid of Fire). Deploy Xantcha once opponents have developed boards to maximize her threat potential.
  2. Mid-Game Pressure (Turns 5-7): Force combat chaos with Kardur, Doomscourge or Last One Standing. Attach Treacherous Link/Fists of the Demigod to Xantcha to amplify damage. Use Descent into Avernus and Black Market for incremental value.
  3. Win Conditions (Turns 8+):
    • Life Swap: Tree of Perdition + instant-speed removal
    • Xantcha Burst: Activate Xantcha's ability repeatedly with Heartstone cost reduction while protected by Blessing of Leeches
    • Mana Conversion: Use accumulated treasures/Doubling Cube to fuel Comet Storm or Cut // Ribbons

Mulligan Priorities:

  • Keep hands with 2-3 lands and 1-2 mana accelerants
  • Prioritize early protection (Feign Death, Undying Malice) if Xantcha is in opening hand
  • Avoid hands relying solely on high-CMC bombs without ramp

Key Tips:

  • Time Xantcha's deployment after board wipes to minimize commander tax
  • Use Tempting Contract/Hithlain Rope politically to incentivize opponents not to remove your engines
  • Lavabrink Floodgates pairs with Phyrexian Scriptures for selective board control
  • Thrilling Encore after mass removal can steal games

Weaknesses:

Critical

  • Extreme vulnerability to Homeward Path/Brand effects that reclaim Xantcha
  • No reliable way to break parity on symmetrical mana/draw engines (Mana Flare, Pendant of Prosperity)
  • Lacks consistent tutors to assemble key combos (Tree+Removal, Xantcha+Treacherous Link)

Moderate

  • Weak to targeted enchantment/artifact removal disrupting key synergies (Treacherous Link, Doubling Cube)
  • Minimal graveyard recursion outside Thrilling Encore
  • High reliance on opponents' board states for damage amplification

Minor

  • Limited instant-speed interaction for stack-based threats
  • Some clunky high-CMC cards (Necromantic Selection, Blasphemous Edict) risk being dead draws

Most Important Cards:

  • Xantcha, Sleeper Agent (Primary damage engine & political tool)
  • Treacherous Link (Converts Xantcha's damage to opponent loss)
  • Tree of Perdition (Instant-speed life swap win condition)
  • Heartstone (Enables Xantcha ability spam)
  • Phyrexian Scriptures (Asymmetric board wipe + graveyard hate)
  • Blinkmoth Urn (Mana acceleration for late-game bombs)
  • Kardur, Doomscourge (Forces combat chaos)
  • Doubling Cube (Mana multiplier for X-spells)
  • Descent into Avernus (Accelerates game clock)
  • Comet Storm (Primary mana sink finisher)

Attribute Ratings:

Speed: 4/10

  • Capable of explosive T7-8 wins with ideal draws (Tree combo + removal), but typically requires 10+ turns to assemble damage engines.

Resilience: 3/10

  • Minimal protection for key pieces and heavy reliance on opponents' decisions. Recovers poorly from multiple wipes.

Consistency: 5/10

  • Moderate card draw but lacks focused tutors. Win conditions are fragmented across disparate synergies.

Interaction: 6/10

  • Strong board wipes (Chain Reaction, Yahenni's Expertise) and targeted removal, but limited stack interaction beyond damage redirection.

Rating Justification:

This deck demonstrates structured jank with multiple synergistic elements but lacks the speed, redundancy, and protection needed for higher tiers. While capable of T10-12 wins through combat manipulation and life drain, its dependence on opponents' actions and fragile engines align it with upgraded precon performance levels.

Power level: 3.5 - 4.0

DECK LIST
Xantcha, Sleeper Agent
Creature: 12
($30.35)
1
Giggling Skitterspike
4
1
Iron Myr
2
1
Jhoira's Familiar
4
1
Kardur, Doomscourge
2 B R
1
Leaden Myr
2
1
Marching Duodrone
2
1
Ornithopter of Paradise
2
1
Palladium Myr
3
1
Pit Automaton
2
1
Soulbright Flamekin
1 R
1
Treasure Nabber
2 R
1
Tree of Perdition
3 B
Artifact: 24
($43.62)
1
Arcane Signet
2
1
Blinkmoth Urn
5
1
Cloud Key
3
1
Commander's Sphere
3
1
Doubling Cube
2
1
Everflowing Chalice
0
1
Expedition Map
1
1
Fellwar Stone
2
1
Glittering Stockpile
2 R
1
Heartstone
3
1
Hithlain Rope
2
1
Lavabrink Floodgates
3 R
1
Liquimetal Torque
2
1
Mind Stone
2
1
Pendant of Prosperity
3
1
Rakdos Signet
2
1
Sol Ring
1
1
Talisman of Indulgence
2
1
Tempting Contract
4
1
Thought Vessel
2
1
Thran Dynamo
4
1
Wayfarer's Bauble
1
1
Wishclaw Talisman
1 B
1
Worn Powerstone
3
Enchantment: 9
($26.09)
1
Black Market
3 B B
1
Blessing of Leeches
2 B
1
Braid of Fire
1 R
1
Descent into Avernus
2 R
1
Fists of the Demigod
1 B/R
1
Mana Flare
2 R
1
Phyrexian Scriptures
2 B B
1
Shiny Impetus
2 R
1
Treacherous Link
1 B
Instant: 11
($16.44)
1
Arcbond
2 R
1
Ashnod's Intervention
B
1
Comet Storm
X R R
1
Delirium
1 B R
1
Feign Death
B
1
Malakir Rebirth // Malakir Mire
B
1
Seething Song
2 R
1
Tempt with Mayhem
1 R R
1
Thrilling Encore
4 B
1
Undying Malice
B
1
Withering Torment
2 B
Sorcery: 9
($13.63)
1
Blasphemous Act
8 R
1
Blasphemous Edict
3 B B
1
Chain Reaction
2 R R
1
Cut // Ribbons
1 R
1
Last One Standing
1 B R
1
Necromantic Selection
4 B B B
1
The Nipton Lottery
2 B R
1
Vandalblast
R
1
Yahenni's Expertise
2 B B
Land: 34
($9.46)
1
Bojuka Bog
1
Command Tower
1
Dragonskull Summit
1
Exotic Orchard
1
Haunted Ridge
8
Mountain
1
Opal Palace
1
Rakdos Carnarium
1
Reliquary Tower
1
Rogue's Passage
1
Shadowblood Ridge
1
Shrine of the Forsaken Gods
1
Smoldering Marsh
11
Swamp
1
Tainted Peak
1
Temple of Malice
1
Temple of the False God

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