Overview:
A unique time counter manipulation deck led by The Tenth Doctor and Rose Tyler, focusing on suspend mechanics and time counter synergies to generate value and control the board while building towards powerful late-game plays.
Primer:
The deck's primary strategy revolves around using The Tenth Doctor's attack trigger to exile cards with suspend and manipulate time counters. Rose Tyler acts as both a growing threat and time counter payoff. Early game focuses on establishing mana and setting up suspended spells. Mid-game involves controlling the board through phasing effects and time counter manipulation. The deck wins through either commander damage with a powered-up Rose Tyler or through value accumulation from suspended spells and time counter synergies.
Weaknesses:
The deck is heavily reliant on its commanders and time counter mechanics, making it vulnerable to targeted removal and graveyard hate. The strategy can be slow to develop, and the deck may struggle against aggressive strategies or decks that can quickly establish board control. The mana base could be more refined to better support the three-color strategy.
Top 10 Most Impactful Cards:
- The Tenth Doctor
- Rose Tyler
- As Foretold
- The Moment
- TARDIS
- The Pandorica
- Star Whale
- Clockspinning
- Out of Time
- The War Doctor
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 7/10
Rating Justification:
This deck operates at a casual-focused power level, with unique mechanics and interesting interactions but lacking the explosive speed or consistency of higher-powered decks. While it has good interaction through various removal and control elements, its win conditions require significant setup time. The deck shows clear synergies and a cohesive strategy but doesn't threaten wins before turn 10-11 in most games. It performs better than unmodified precons but isn't quite optimized enough to compete with focused mid-power decks.
Final power level rating: 4.5 - 5.0
The Tenth Doctor & Rose Tyler