Overview:
A ninja-themed deck that uses unblockable creatures and ninjutsu to deploy powerful creatures at a discount while generating card advantage through combat damage triggers. The strategy revolves around Satoru Umezawa's ability to give all creatures ninjutsu, enabling surprise deployments of large Eldrazi and other impactful creatures.
Primer:
The deck's primary gameplan involves establishing early board presence with cheap unblockable creatures like Slither Blade, Triton Shorestalker, and Mist-Cloaked Herald. These enablers set up ninjutsu plays, allowing the deck to swap in powerful creatures like Pathrazer of Ulamog or Mindleech Mass at a significant discount while generating value through combat damage triggers from ninjas like Fallen Shinobi.
Card advantage engines like Consecrated Sphinx and Phyrexian Arena help maintain hand size, while interaction suite includes counterspells and removal to protect the strategy. The deck can pivot between aggressive ninja beats and deploying large threats through ninjutsu, with Thassa, God of the Sea providing additional evasion. The commander's ability to look at the top three cards when ninjutsu is activated helps maintain consistency and find key pieces.
Weaknesses:
- Heavily relies on having unblockable creatures stick on the board to enable ninjutsu
- Vulnerable to graveyard hate when creatures are returned to hand
- Limited board wipe recovery due to relatively few creatures that can be cast normally
- Struggles against heavy creature removal as the strategy requires creatures to remain on board
Most Important Cards:
- Consecrated Sphinx
- Fallen Shinobi
- Thassa, God of the Sea
- Cyclonic Rift
- Sol Ring
- Pathrazer of Ulamog
- Training Grounds
- Slither Blade
- Phyrexian Arena
- Arcane Signet
Attribute Ratings:
- Speed: 6/10
- Resilience: 5/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck operates at a focused casual to optimized casual level, typically able to establish its gameplan around turns 7-8. While it can occasionally achieve explosive starts with early unblockable creatures into powerful ninjutsu plays, it lacks the fast mana and consistent protection to compete at higher power levels. The interaction suite is reasonable but not comprehensive enough for higher-powered tables.
Final power level rating: 5.5 - 6.0
The deck sits in this range because it has a clear, synergistic strategy with some powerful plays but lacks the consistency and protection of higher-powered decks. It's stronger than typical casual decks due to its ability to cheat out large creatures, but not optimized enough to consistently threaten wins before turn 7-8.
Satoru Umezawa