Overview:
This is an enchantment-focused deck that uses Karador, Ghost Chieftain as a value engine, combining enchantress effects with creature recursion to generate card advantage and create powerful board states through token generation and enchantment synergies.
Primer:
The deck operates on multiple synergistic layers, primarily focusing on enchantments while using Karador's ability as a backup plan. The core strategy revolves around enchantress effects like Mesa Enchantress, Setessan Champion, and Sythis, Harvest's Hand to generate card advantage while deploying powerful enchantments. The deck can create substantial board presence through token generators like Divine Visitation, Sigil of the Empty Throne, and Felidar Retreat.
The secondary strategy utilizes Karador's recursion ability alongside sacrifice outlets like Ashnod's Altar and Phyrexian Altar to reuse value creatures. The deck can establish a strong defensive position through cards like Sphere of Safety and Ghostly Prison while building toward overwhelming board states. A notable combo exists between Presence of Gond and Midnight Guard for infinite tokens, which becomes particularly potent with Divine Visitation or Sigil of the Empty Throne.
Weaknesses:
The deck is vulnerable to graveyard hate, which shuts down Karador and recursion elements. Mass enchantment removal like Cleansing Nova or Back to Nature can be devastating. The deck can be slow to establish its engine, making it susceptible to faster strategies. The mana base, while functional, could be more optimized for consistency.
Most Important Cards:
- Sythis, Harvest's Hand
- Divine Visitation
- Smothering Tithe
- Sanctum Weaver
- Starfield of Nyx
- Mirari's Wake
- Setessan Champion
- Sphere of Safety
- Archon of Sun's Grace
- Enchantress's Presence
Attribute Ratings:
- Speed: 5/10
- Resilience: 7/10
- Consistency: 6/10
- Interaction: 5/10
Rating Justification:
This deck sits firmly in the 6.0-6.5 range due to its ability to establish powerful board states and potential infinite combos, but its slower setup time and reliance on multiple pieces for its strongest plays keeps it from higher ratings. It's more powerful than typical casual decks (5.0) due to its synergistic nature and multiple win conditions, but lacks the explosive speed and consistency of higher-powered decks (7.0+). The presence of tutors and efficient card draw helps its consistency, but the deck typically needs several turns to establish its engine.
Final power level rating: 6.0 - 6.5
Karador, Ghost Chieftain