Overview:
This is a Spirit tribal deck that aims to generate value through death triggers and combat damage, creating a flying army of Spirit tokens while maintaining control through a substantial instant-speed interaction package.
Primer:
The deck revolves around Millicent, Restless Revenant as a value engine, creating Spirit tokens whenever Spirits die or deal combat damage. The strategy involves establishing a board presence with Spirits, both tokens and non-tokens, while protecting them with a robust suite of counterspells and protection effects. The deck includes cost reduction effects like Pearl Medallion and Cloud Key to help deploy threats more efficiently.
The deck's gameplan typically unfolds in three phases: early game ramp and setup with artifacts, mid-game establishment of Spirit presence and protection, and late-game overwhelming opponents with an army of flying Spirits enhanced by anthems like Dictate of Heliod and Coat of Arms. The significant number of instant-speed interaction pieces allows the deck to play reactively while building its board state.
Weaknesses:
The deck is particularly vulnerable to board wipes and mass exile effects, as many of its creatures are relatively small. While it has some protection spells, the reliance on combat damage makes it slower than many competitive strategies. The deck also struggles against decks that can consistently produce multiple blockers with reach or flying, as this can stall its primary win condition.
Most Important Cards:
- Coat of Arms
- Teferi's Protection
- Mana Drain
- Fierce Guardianship
- Akroma's Will
- Pearl Medallion
- Sol Ring
- Arcane Signet
- Patrician Geist
- Herald's Horn
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 6/10
- Interaction: 8/10
Rating Justification:
This deck operates at a focused casual level, with its combination of efficient interaction and tribal synergies placing it in the 5.0-5.5 range. While it includes some powerful cards like Mana Drain and Fierce Guardianship, its reliance on combat damage and relatively fair strategy keeps it from reaching higher power levels. The deck's interaction suite is impressive, but its win conditions are too slow for competitive play.
Final power level rating: 5.0 - 5.5
The deck shows clear optimization in its interaction package but maintains a casual-friendly strategy that typically wins through combat damage around turn 10-11. While it can establish strong board positions earlier, it lacks the explosive power or game-ending combos that would push it into higher power levels. The inclusion of premium counterspells and protection effects helps it punch above its weight class occasionally, but its fundamental strategy remains within the optimized casual range.
Millicent, Restless Revenant