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COMMANDER(S)
Rona, Herald of Invasion // Rona, Tolarian Obliterator
QR Code
B U
- Dimir
OVERVIEW
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ANALYSIS

Overview:

This is a Dimir (Blue-Black) deck focused on card advantage and graveyard synergies, utilizing Rona, Herald of Invasion as both a value engine and potential combo piece through her transformed side, aiming to win through either card advantage attrition or infinite loops.

Primer:

The deck operates on multiple axes, with its primary gameplan revolving around card advantage and graveyard manipulation. Rona, Herald of Invasion enables consistent card filtering and advantage, while her transformed side can potentially create infinite loops with cards like The One Ring and various cost reducers. The deck includes several ways to fill the graveyard while drawing cards, setting up for powerful plays with cards like Animate Dead and Reanimate.

The secondary strategy involves utilizing powerful draw engines like Teferi's Ageless Insight and Sheoldred, the Apocalypse to either overwhelm opponents with card advantage or drain their life totals. The deck includes a robust interaction suite with counterspells and removal, allowing it to control the game while assembling its pieces. The artifact package provides consistent ramp while enabling additional synergies with cards like Urza's Saga and various legendary artifacts.

Weaknesses:

The deck is vulnerable to graveyard hate and artifact removal, which can significantly impact its ability to execute its strategy. It relies heavily on its commander for optimal performance, making it susceptible to commander tax and removal. The relatively low creature count makes it somewhat vulnerable to aggressive strategies, though it includes several defensive options like Propaganda and removal spells.

Most Important Cards:

  • The One Ring
  • Sheoldred, the Apocalypse
  • Teferi's Ageless Insight
  • Cyclonic Rift
  • Urza's Saga
  • Dark Ritual
  • Windfall
  • Search for Azcanta
  • Animate Dead
  • Vilis, Broker of Blood

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 7/10
  • Interaction: 8/10

Rating Justification:

The deck sits comfortably in the 6.5-7.0 range due to its ability to consistently generate advantage and interact with opponents while setting up potential game-ending combinations. While it lacks the explosive fast mana and turn 2-3 wins of higher-powered decks, it can establish strong board control by turn 5-6 and maintain it through efficient interaction and card advantage. The presence of tutors and consistent card selection puts it above casual builds, but it's not quite optimized enough to compete with true cEDH decks.

Final power level rating: 6.5 - 7.0

The deck shows clear optimization in its manabase and interaction package but intentionally avoids some of the most powerful fast mana options and infinite combos that would push it into higher power levels. It's well-positioned for high-powered casual pods but would struggle against true cEDH strategies.

DECK LIST
Rona, Herald of Invasion // Rona, Tolarian Obliterator
Planeswalker: 1
1
Jace, Wielder of Mysteries
1 U U U
Creature: 20
1
Archfiend of Ifnir
3 B B
1
Bone Miser
4 B
1
Cabal Paladin
3 B
1
Fblthp, the Lost
1 U
1
Ioreth of the Healing House
2 U
1
Jace, Vryn's Prodigy // Jace, Telepath Unbound
1
Kitsa, Otterball Elite
1 U
1
Lingering Phantom
5 B
1
Malcolm, Alluring Scoundrel
1 U
1
Ornithopter of Paradise
2
1
Oskar, Rubbish Reclaimer
3 U B
1
Psychosis Crawler
5
1
Shadowgrange Archfiend
6 B
1
Sheoldred, the Apocalypse
2 B B
1
Spark Double
3 U
1
The Reality Chip
1 U
1
Toothy, Imaginary Friend
3 U
1
Unctus, Grand Metatect
1 U U
1
Vilis, Broker of Blood
5 B B B
1
Vohar, Vodalian Desecrator
U B
Sorcery: 9
1
Consuming Tide
2 U U
1
Deep Analysis
3 U
1
Karn's Temporal Sundering
4 U U
1
Nagging Thoughts
1 U
1
Reanimate
B
1
Sea Gate Restoration // Sea Gate, Reborn
1
Stitch Together
B B
1
Treasure Cruise
7 U
1
Windfall
2 U
Instant: 16
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Circular Logic
2 U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Dark Withering
4 B B
1
Desynchronization
2 U U
1
Dig Through Time
6 U U
1
Malakir Rebirth // Malakir Mire
1
Obsessive Search
U
1
Retraction Helix
U
1
Sink into Stupor // Soporific Springs
1
Soul Shatter
2 B
1
Unauthorized Exit
1 U
1
Unsubstantiate
1 U
Artifact: 16
1
Arcane Signet
2
1
Charcoal Diamond
2
1
Crystal Skull, Isu Spyglass
2 U U
1
Dimir Signet
2
1
Fellwar Stone
2
1
Matzalantli, the Great Door // The Core
1
Mind Stone
2
1
Mox Amber
0
1
Palantír of Orthanc
3
1
Relic of Legends
3
1
Sky Diamond
2
1
Sting, the Glinting Dagger
2
1
Talisman of Dominance
2
1
The Everflowing Well // The Myriad Pools
1
The Irencrag
2
1
The One Ring
4
Enchantment: 5
1
Animate Dead
1 B
1
Proft's Eidetic Memory
1 U
1
Propaganda
2 U
1
Search for Azcanta // Azcanta, the Sunken Ruin
1
Teferi's Ageless Insight
2 U U
Land: 32
1
Buried Ruin
1
Cephalid Coliseum
1
Clearwater Pathway // Murkwater Pathway
1
Command Tower
1
Darkwater Catacombs
1
Gloomlake Verge
1
Horizon of Progress
10
Island
1
Minamo, School at Water's Edge
1
Morphic Pool
1
Otawara, Soaring City
1
Polluted Delta
1
River of Tears
1
Shipwreck Marsh
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Sunken Ruins
2
Swamp
1
Takenuma, Abandoned Mire
1
Underground River
1
Urza's Saga
1
Watery Grave