









Overview:
This Bant (GWU) Doctor/Historic-themed deck leverages The Fourth Doctor and Sarah Jane Smith to generate value through historic spells (artifacts, legendaries, Sagas), creating Food/Clue tokens and incremental advantages. The strategy focuses on mid-game board development using Doctor companions, token synergies, and Saga triggers, with a conditional alt-win via Gallifrey Stands. While synergistic, it lacks fast combos and has moderate protection.
Primer:
Core Strategy: This deck aims to establish value engines through historic spell triggers (Sarah Jane Smith investigations, The Fourth Doctor topdeck plays) while building a critical mass of Doctors and tokens. Key phases:
- Early Setup: Ramp with Sol Ring, Arcane Signet, and land-searching Sagas like An Unearthly Child
- Engine Activation: Cast Doctors and Companions to trigger historic synergies (Jamie McCrimmon buffs, Heroes' Podium scaling)
- Win Conditions:
- Token swarm enhanced by Displaced Dinosaurs and City of Death copies
- Gallifrey Stands alt-win with 13 Doctors
- Value dominance through Traverse Eternity draws and Saga triggers
Mulligan Priorities:
- Keep hands with 3 lands including color sources
- Prioritize early ramp (Three Visits, Mind Stone)
- Look for engine starters (TARDIS, Barbara Wright for Saga control)
Key Tips:
- Sequence Sagas with Barbara Wright's read ahead
- Use Time Lord Regeneration to protect key Doctors
- Reverse the Polarity can counter game-ending spells or enable alpha strikes
Avoid Traps:
- Overcommitting to board before Time Wipe/Crisis of Conscience
- Holding Gallifrey Stands without sufficient Doctor density
Weaknesses:
Critical:
- Relies on maintaining 13 Doctors for primary wincon
- Minimal graveyard recursion for exiled pieces
Moderate:
- Slow recovery from board wipes
- Limited instant-speed interaction
Minor:
- Some tapped lands slow early turns
Most Important Cards:
- Gallifrey Stands
- TARDIS
- Heroes' Podium
- City of Death
- The Five Doctors
- Displaced Dinosaurs
- Banish to Another Universe
- Traverse Eternity
- Time Wipe
- Reverse the Polarity
Attribute Ratings:
Speed: 5/10
- Reaches critical mass around T8-10 via incremental value
- No fast mana beyond Sol Ring, relies on land drops
Resilience: 4/10
- Vulnerable to commander removal (3+ removals cripple synergy)
- Limited protection outside Heroic Intervention
Consistency: 6/10
- Multiple Doctor tutors (The Five Doctors, Twice Upon a Time)
- Strong draw from Clues and Traverse Eternity
Interaction: 5/10
- Spot removal (Path to Exile, Swords to Plowshares)
- Flexible answers (Reverse the Polarity)
- Lacks free counterspells
Rating Justification:
This deck operates at a Focused Casual (4.5) level - faster than precons with synergistic engines but slower than optimized combo decks. Comparable to upgraded precons that win through combat/value around T9-11. Lacks the speed (T8-10 benchmarks) and redundancy for Optimized Casual (5.0), but exceeds basic jank through Doctor tribal cohesion.
Power level: 4.0 - 4.5
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