









Overview:
This Ooze tribal deck leverages +1/+1 counters and graveyard recursion to overwhelm opponents through creature scaling and token generation. While it has some synergy and recursion tools, it lacks high-speed combos, robust interaction, and protection against common disruption vectors.
Primer:
Core Strategy:
The deck aims to flood the board with Ooze tokens using Biogenic Ooze and Slime Against Humanity, then amplify them via counter synergies like Hardened Scales and Path of Discovery. The Mimeoplasm serves as both a finisher (copying high-power graveyard creatures like Yargle and Multani) and a value engine. Secondary wincons include Simic Ascendancy and combat damage from massive Oozes.
Key Phases:
- Early Setup (Turns 1-4): Play mana fixers/ramp (Sol Ring, taplands), mill via Hermit Druid, and establish counter engines.
- Midgame Board Build (Turns 5-7): Deploy key Oozes and start generating tokens. Reanimate threats using Animate Dead/Reanimate.
- Endgame (Turns 8+): Copy exiled bombs with the commander or close out via Ascendancy triggers.
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 ramp/card draw piece
- Prioritize Hardened Scales/Path of Discovery in creature-heavy metas
- Avoid hands without green mana sources
Key Tips:
- Use Thrumming Stone to chain Slime Against Humanity casts
- Necrotic Ooze becomes lethal with activated abilities in graveyards
- Protect Simic Ascendancy with Swiftfoot Boots
Weaknesses:
Critical:
- No graveyard protection against Rest in Peace/Leyline of the Void
- Dies to board wipes without recovery tools beyond Rise of the Dark Realms
Moderate:
- Slow vs flying/evasive strategies
- Limited stack interaction (only Voidslime/Trickbind)
Minor:
- Tapland-heavy mana base delays early plays
Most Important Cards:
- Necrotic Ooze
- Biogenic Ooze
- Simic Ascendancy
- Slime Against Humanity
- Reanimate
- Hardened Scales
- Thrumming Stone
- Animate Dead
- Path of Discovery
- Hermit Druid
Attribute Ratings:
Speed: 5/10
Best-case T6-7 wins via commander-copied bombs or Ascendancy. No fast mana/cheats beyond Sol Ring.
Resilience: 4/10
Folds to early graveyard hate. Limited protection (only Swiftfoot Boots/Lightning Greaves).
Consistency: 5/10
Moderate mill/draw but few tutors. Slime Against Humanity provides redundancy.
Interaction: 4/10
Reactive answers are situational (Acidic Slime, Voidslime). No board wipes except Pernicious Deed.
Rating Justification:
This deck sits between "Focused Casual" (5.0) and "Optimized Casual" (5.5) on the rubric. While it has clear synergies and multiple win paths, its slow mana base, lack of free interaction, and vulnerability to common hate keep it from higher tiers. It consistently threatens wins around T8-10 through combat/counters rather than fast combos.
Power level: 4.5 - 5.0
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