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COMMANDER(S)
Edward Kenway
QR Code
B R U
- Grixis
Created by  DanHalen
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

Edward Kenway leads a Pirate/Assassin/Vehicle tribal deck focused on generating Treasure tokens and stealing opponents' cards through combat damage. The strategy revolves around attacking with evasive Vehicles crewed by synergistic creatures, using Edward's end-step Treasure generation for ramp, and leveraging exile-play effects for card advantage. While lacking infinite combos, the deck creates substantial value through tribal synergies and resource denial.

Primer:

Core Strategy: Deploy evasive Vehicles and Pirate/Assassin creatures to generate Treasure tokens via Edward Kenway's end-step trigger. Use combat damage triggers to exile and play opponents' cards while ramping into powerful Vehicle payoffs. Key phases:

  1. Early Setup (T1-4): Play mana rocks, low-cost Pirates like Spectral Sailor, and utility Vehicles like Smuggler's Copter.
  2. Midgame Value (T5-7): Activate Edward's Treasure engine with tapped attackers, deploy payoff Vehicles like Skysovereign, Consul Flagship, and use tutors to find Conspiracy for tribal unification.
  3. Endgame (T8+): Convert accumulated Treasures into game-ending plays via Time Sieve extra turns or overwhelming board presence with The Indomitable.

Mulligan Priorities:

  • Keep hands with 3 lands and early plays (Vehicles with Crew 1 or Pirates)
  • Prioritize Sol Ring/Demonic Tutor for explosive starts
  • Avoid hands without early creatures to crew Vehicles

Key Tips:

  • Time Edward's cast to follow board wipe recovery
  • Use Roaming Throne (naming Pirate) to double combat damage triggers
  • Sacrifice Treasures pre-combat to enable Time Sieve extra turns
  • Conspiracy turns all creatures into Edward's preferred types

Avoid Traps:

  • Overextending Vehicles before establishing protection
  • Holding interaction instead of advancing board state
  • Wasting exiles from Edward's trigger on low-impact spells

Weaknesses:

Critical:

  • Heavy reliance on combat damage triggers (folds to Propaganda/Ghostly Prison)
  • No graveyard recursion beyond March of the Drowned

Moderate:

  • Slow recovery from board wipes
  • Limited instant-speed interaction

Minor:

  • Vulnerable to artifact hate (Treasure destruction)

Most Important Cards:

  • Conspiracy
  • Roaming Throne
  • Time Sieve
  • Bident of Thassa
  • Phyrexian Arena
  • Demonic Tutor
  • Adéwalé, Breaker of Chains
  • Skysovereign, Consul Flagship
  • Rogue Class
  • The Indomitable

Attribute Ratings:

Speed: 5/10

  • Goldfish win around T8-10 through combat/extra turns
  • Relies on incremental damage rather than explosive combos

Resilience: 6/10

  • Redundant card advantage engines (4+ coastal piracy effects)
  • Moderate recursion (March of the Drowned, Malcolm, Alluring Scoundrel)
  • Vulnerable to stax pieces that prevent attacking

Consistency: 7/10

  • 6 tutors including Demonic Tutor and Deadeye Quartermaster
  • Tribal redundancy (20+ Pirates/Assassins, 15 Vehicles)
  • Strong card selection via looting effects

Interaction: 5/10

  • Limited removal (Chaos Warp, Lookout's Dispersal)
  • Reactive protection only through counterspells
  • Strong in combat with forced blocks from Breeches, Eager Pillager

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5) on the rubric. It outpaces precons through focused tribal synergy and efficient tutors but lacks the speed (T8-10 vs T8-9 benchmark) and protection of true high-power decks. The combination of treasure-fueled extra turns and consistent card advantage pushes it above average casual builds, but its combat-focused wincons and vulnerability to common stax pieces prevent higher placement.

Power level: 5.0 - 5.5

DECK LIST
Edward Kenway
Creature: 22
($61.19)
1
Adéwalé, Breaker of Chains
1 U B
1
Breeches, Eager Pillager
2 R
1
Captain Storm, Cosmium Raider
U R
1
Cosima, God of the Voyage // The Omenkeel
2 U
1
Deadeye Quartermaster
3 U
1
Don Andres, the Renegade
1 U B R
1
Ezio, Blade of Vengeance
3 U B
1
Fearless Swashbuckler
1 U R
1
Gemcutter Buccaneer
3 R
1
Malcolm, Alluring Scoundrel
1 U
1
Malcolm, Keen-Eyed Navigator
2 U
1
Mary Read and Anne Bonny
1 U R
1
Massacre Girl, Known Killer
2 B B
1
Pirated Copy
4 U
1
Ramirez DePietro, Pillager
2 U B
1
Ramses, Assassin Lord
2 U B
1
Roaming Throne
4
1
Roshan, Hidden Magister
3 B
1
Skyship Buccaneer
3 U U
1
Spectral Sailor
U
1
Staunch Crewmate
1 U
1
Storm Fleet Sprinter
1 U R
Artifact: 22
($24.68)
1
Adrestia
3
1
Bident of Thassa
2 U U
1
Boosted Sloop
1 U R
1
Careening Mine Cart
3
1
Consulate Dreadnought
1
1
Fell Flagship
3
1
Jackdaw
1 U R
1
Lifecraft Engine
3
1
Magmatic Galleon
3 R R
1
Nautiloid Ship
4
1
Possession Engine
3 U U
1
RMS Titanic
3 R
1
Raiders' Karve
3
1
Silent Submersible
U U
1
Skysovereign, Consul Flagship
5
1
Sleek Schooner
3
1
Smuggler's Copter
2
1
Sol Ring
1
1
Subterranean Schooner
1 U
1
The Belligerent
2 U R
1
The Indomitable
2 U U
1
Time Sieve
U B
Enchantment: 6
($6.17)
1
Coastal Piracy
2 U U
1
Conspiracy
3 B B
1
Phyrexian Arena
1 B B
1
Reconnaissance Mission
2 U U
1
Rising of the Day
2 R
1
Rogue Class
U B
Instant: 4
($1.56)
1
Chaos Warp
2 R
1
Costly Plunder
1 B
1
Deadly Dispute
1 B
1
Lookout's Dispersal
2 U
Sorcery: 5
($42.95)
1
Anchor to Reality
2 U U
1
Chart a Course
1 U
1
Demonic Tutor
1 B
1
Diabolic Tutor
2 B B
1
March of the Drowned
B
Land: 40
($15.01)
1
Demolition Field
1
Dragonskull Summit
1
Drowned Catacomb
1
Escape Tunnel
1
Evolving Wilds
1
Haunted Ridge
9
Island
1
Maestros Theater
1
Mech Hangar
8
Mountain
1
Path of Ancestry
1
Seething Landscape
1
Shipwreck Marsh
1
Shire Terrace
1
Stormcarved Coast
1
Sulfur Falls
8
Swamp
1
Terramorphic Expanse

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