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COMMANDER(S)
Edward Kenway
QR Code
B R U
- Grixis
Created by  DanHalen
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

Edward Kenway leads a Grixis Pirate/Vehicle deck focused on generating Treasure through combat and leveraging stolen cards. The strategy revolves around deploying Pirates/Vehicles, creating mana advantage via Treasures, and disrupting opponents by exiling their libraries. While synergistic, the deck lacks infinite combos and relies on incremental value, positioning it as a focused casual build with moderate speed and resilience.

Primer:

Core Strategy:
This deck aims to flood the board with Pirates and Vehicles, using Edward's end-step Treasure generation to accelerate into big plays. Key lines include:

  1. Early Game: Deploy low-cost Pirates (Ragavan, Nimble Pilferer, Spectral Sailor) and crew efficient Vehicles (Smuggler's Copter, Subterranean Schooner).
  2. Mid-Game Engine: Use Edward's Treasures to cast high-impact Vehicles (Skysovereign, Consul Flagship, Nautiloid Ship) while exiling opponents' cards via combat damage triggers.
  3. Win Conditions: Overwhelm with:
    • Stolen threats from opponents' libraries
    • Time Sieve + Treasures for extra turns
    • Conspiracy-enhanced Treasure generation into massive mana advantage

Mulligan Priorities:

  • Keep hands with 3 lands and early Pirates/Vehicles
  • Prioritize enablers like Gemcutter Buccaneer (Treasure synergy) or Fearless Swashbuckler (card filtering)
  • Avoid hands without early board presence

Key Tips:

  • Use Conspiracy to make all creatures count for Edward's Treasure triggers
  • The Belligerent enables top-deck plays with its attack trigger
  • Time Sieve converts excess Treasures into game-ending extra turns

Avoid Traps:

  • Overextending into board wipes before establishing recursion
  • Wasting exiles cards without sufficient mana (prioritize low-CMC steals)

Weaknesses:

Critical:

  • No protection for key pieces like Conspiracy or Time Sieve
  • Relies entirely on combat damage for value generation

Moderate:

  • Slow recovery from board wipes
  • Limited answers to flyers/evasive threats

Minor:

  • Mana base vulnerable to nonbasic land hate

Most Important Cards:

  • Conspiracy
  • Breeches, Eager Pillager
  • Malcolm, Keen-Eyed Navigator
  • Time Sieve
  • Pitiless Plunderer
  • Gemcutter Buccaneer
  • The Belligerent
  • Demonic Tutor
  • Diabolic Tutor
  • Skysovereign, Consul Flagship

Attribute Ratings:

Speed: 5/10

  • Goldfish win ~T9-11 through combat/extra turns
  • Requires multiple combat phases to assemble lethal

Resilience: 6/10

  • Moderate recursion (March of the Drowned, Adéwalé, Breaker of Chains)
  • Vulnerable to repeated board wipes

Consistency: 7/10

  • 4 tutors + 8+ card draw engines
  • Redundant Treasure generators

Interaction: 5/10

  • Limited removal (Chaos Warp, Lookout's Dispersal)
  • No free counterspells

Rating Justification:

This deck exceeds precon-level synergy (Rubric 4.0-4.5) through its Treasure engine and theft mechanics but lacks the speed/protection of optimized builds (6.0+). The focused casual designation (5.0-5.5) fits due to:

  • Clear gameplan with multiple value engines
  • Tutor-backed consistency
  • Moderate interaction suite
  • T9-11 realistic win timeline

Power level: 5.0 - 5.5

DECK LIST
Edward Kenway
Creature: 22
($51.73)
1
Adéwalé, Breaker of Chains
1 U B
1
Breeches, Eager Pillager
2 R
1
Captain Storm, Cosmium Raider
U R
1
Captivating Crew
3 R
1
Cosima, God of the Voyage // The Omenkeel
2 U
1
Deadeye Quartermaster
3 U
1
Don Andres, the Renegade
1 U B R
1
Enterprising Scallywag
1 R
1
Fathom Fleet Captain
1 B
1
Fearless Swashbuckler
1 U R
1
Gemcutter Buccaneer
3 R
1
Malcolm, Alluring Scoundrel
1 U
1
Malcolm, Keen-Eyed Navigator
2 U
1
Mary Read and Anne Bonny
1 U R
1
Pirated Copy
4 U
1
Pitiless Plunderer
3 B
1
Ragavan, Nimble Pilferer
R
1
Ramirez DePietro, Pillager
2 U B
1
Skyship Buccaneer
3 U U
1
Spectral Sailor
U
1
Staunch Crewmate
1 U
1
Storm Fleet Sprinter
1 U R
Artifact: 22
($24.68)
1
Adrestia
3
1
Bident of Thassa
2 U U
1
Boosted Sloop
1 U R
1
Careening Mine Cart
3
1
Consulate Dreadnought
1
1
Fell Flagship
3
1
Jackdaw
1 U R
1
Lifecraft Engine
3
1
Magmatic Galleon
3 R R
1
Nautiloid Ship
4
1
Possession Engine
3 U U
1
RMS Titanic
3 R
1
Raiders' Karve
3
1
Silent Submersible
U U
1
Skysovereign, Consul Flagship
5
1
Sleek Schooner
3
1
Smuggler's Copter
2
1
Sol Ring
1
1
Subterranean Schooner
1 U
1
The Belligerent
2 U R
1
The Indomitable
2 U U
1
Time Sieve
U B
Enchantment: 6
($6.17)
1
Coastal Piracy
2 U U
1
Conspiracy
3 B B
1
Phyrexian Arena
1 B B
1
Reconnaissance Mission
2 U U
1
Rising of the Day
2 R
1
Rogue Class
U B
Instant: 4
($1.56)
1
Chaos Warp
2 R
1
Costly Plunder
1 B
1
Deadly Dispute
1 B
1
Lookout's Dispersal
2 U
Sorcery: 5
($42.95)
1
Anchor to Reality
2 U U
1
Chart a Course
1 U
1
Demonic Tutor
1 B
1
Diabolic Tutor
2 B B
1
March of the Drowned
B
Land: 40
($15.01)
1
Demolition Field
1
Dragonskull Summit
1
Drowned Catacomb
1
Escape Tunnel
1
Evolving Wilds
1
Haunted Ridge
9
Island
1
Maestros Theater
1
Mech Hangar
8
Mountain
1
Path of Ancestry
1
Seething Landscape
1
Shipwreck Marsh
1
Shire Terrace
1
Stormcarved Coast
1
Sulfur Falls
8
Swamp
1
Terramorphic Expanse

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