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COMMANDER(S)
Elenda and Azor
QR Code
B U W
- Esper
Created by  Haninha
Bracket
4.5 - 5.0
Bracket 1
Average CMC Average CMC
Info
Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This deck combines Vampire/Knight tribal synergies with a card draw engine to create tokens and drain opponents. The primary win conditions are combat damage from buffed Knights, lifegain/drain through Vampire aristocrats like Elas il-Kor, Sadistic Pilgrim, and incremental value from draw-triggered effects like Psychosis Crawler. While moderately synergistic, it lacks infinite combos, fast mana, and high-density tutors.

Primer:

Core Strategy: The deck aims to cast Elenda and Azor by turn 5-6 using artifact ramp, then leverage its attack-triggered draw ability to fuel token generation and card synergy payoffs. Key phases:

  1. Setup (T1-4): Play mana rocks, tribal enablers like Legion Lieutenant, and low-cost vampires/knights. Prioritize fixing for WUB casting costs.
  2. Engine Activation (T5+): Attack with Elenda and Azor to draw 3-4 cards per turn, creating 3-4 Vampire tokens each end step through life payment.
  3. Win Conversion: Use token swarms buffed by Intangible Virtue for combat, drain through Mirkwood Bats, or amplify draw triggers with Queza, Augur of Agonies.

Mulligan Priorities:

  • Keep hands with 3 lands + 1-2 ramp artifacts
  • Prioritize early tribal creatures over reactive spells
  • Avoid hands without colored mana sources

Key Tips:

  • Time board wipes like Austere Command after establishing token generators
  • Use Knights' Charge as both incremental drain and late-game recursion
  • Pair Knowledge Is Power with X-spell draws for explosive combat turns

Avoid Traps:

  • Overextending tokens before having anthems
  • Paying life for tokens when facing aggressive decks
  • Holding up mana for Elenda's draw ability without sufficient protection

Weaknesses:

Critical:

  • No graveyard recursion beyond Knights' Charge
  • Relies on 6MV commander with minimal protection

Moderate:

  • Weak to Rest in Peace/Leyline of the Void disrupting recursion
  • Limited counterspells for protecting engine

Minor:

  • Some tapped lands slow early development
  • Creature-focused with few non-combat wincons

Most Important Cards:

  • Psychosis Crawler
  • Queza, Augur of Agonies
  • Knight Exemplar
  • Elas il-Kor, Sadistic Pilgrim
  • Mirkwood Bats
  • Ancient Excavation
  • Valiant Knight
  • Knowledge Is Power
  • Sphinx's Revelation
  • Corpse Knight

Attribute Ratings:

Speed: 5/10

  • Goldfish win around T9-10 through incremental value
  • No fast mana or cost-reduction for key pieces

Resilience: 6/10

  • Moderate board wipe recovery via tokens
  • Vulnerable to commander removal (only 2 protection spells)

Consistency: 6/10

  • Strong draw engine but only 3 tutors
  • Tribal redundancy helps maintain pressure

Interaction: 5/10

  • 7 targeted removals + 3 wipes
  • Lacks stack interaction beyond Negate

Rating Justification:

This deck sits between Focused Casual (4.5) and Optimized Casual (5.0). It has clear synergies and multiple paths to victory but lacks:

  • The speed of T8-10 combat wins seen at 5.0
  • The interaction density expected at 5.5
  • The redundancy/protection of 6.0 decks

Its incremental value generation and moderate resilience align best with 4.5-5.0. The absence of infinite combos and reliance on a high-cost commander prevent higher placement.

Power level: 4.5 - 5.0

DECK LIST
Elenda and Azor
Creature: 23
($10.32)
1
Champion of Dusk
3 B B
1
Corpse Knight
W B
1
Elas il-Kor, Sadistic Pilgrim
W B
1
Exsanguinator Cavalry
2 B
1
Forgotten Creation
3 U
1
Haytham Kenway
2 W U
1
Herald of Hoofbeats
3 U
1
Indulgent Aristocrat
B
1
Knight Exemplar
1 W W
1
Legion Lieutenant
W B
1
Liliana's Standard Bearer
2 B
1
Markov Baron
2 B
1
Marshal of Zhalfir
W U
1
Mirkwood Bats
3 B
1
Order of Sacred Dusk
6 W B
1
Psychosis Crawler
5
1
Queza, Augur of Agonies
1 W U B
1
Sanctum Seeker
2 B B
1
The Council of Four
3 W U
1
Valiant Knight
3 W
1
Verrak, Warped Sengir
1 W B
1
Vodalian Wave-Knight
2 W U
1
Wispdrinker Vampire
2 W B
Artifact: 12
($6.58)
1
Arcane Signet
2
1
Azorius Signet
2
1
Commander's Sphere
3
1
Dimir Signet
2
1
Fellwar Stone
2
1
Mind Stone
2
1
Orzhov Signet
2
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Progress
2
1
Thought Vessel
2
1
Wayfarer's Bauble
1
Enchantment: 6
($2.22)
1
Etchings of the Chosen
1 W B
1
Inspiring Leader
2 W
1
Intangible Virtue
1 W
1
Knights' Charge
1 W B
1
Knowledge Is Power
3 W U
1
Reconnaissance Mission
2 U U
Instant: 14
($5.89)
1
Ancient Excavation
2 U B
1
Brainsurge
2 U
1
Despark
W B
1
Frantic Search
2 U
1
Generous Gift
2 W
1
Lethal Scheme
2 B B
1
Negate
1 U
1
Path to Exile
W
1
Pull from Tomorrow
X U U
1
Sphinx's Revelation
X W U U
1
Swords to Plowshares
W
1
Tolarian Winds
1 U
1
Transcendent Message
X U U U U
1
Unbreakable Formation
2 W
Sorcery: 8
($1.96)
1
Austere Command
4 W W
1
Distant Melody
3 U
1
Olivia's Wrath
4 B
1
Painful Truths
2 B
1
Pitiless Carnage
3 B
1
Read the Bones
2 B
1
Step Between Worlds
3 U U
1
Time Wipe
2 W W U
Land: 35
($3.3)
1
Arcane Sanctum
1
Choked Estuary
1
Command Tower
1
Contaminated Landscape
1
Evolving Wilds
1
Exotic Orchard
6
Island
1
Myriad Landscape
1
Path of Ancestry
7
Plains
1
Port Town
1
Prairie Stream
1
Scoured Barrens
1
Sunken Hollow
6
Swamp
1
Temple of Deceit
1
Temple of Enlightenment
1
Temple of Silence
1
Terramorphic Expanse
Other: 1
($0)
1
Smitten Swordmaster

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