









Overview:
This Abzan (W/B/G) token/landfall deck leverages The Necrobloom's landfall triggers and graveyard recursion to generate overwhelming board states. The strategy focuses on accelerating land drops, multiplying token production through doublers like Doubling Season, and converting tokens into game-ending threats via anthems or Divine Visitation. While lacking infinite combos, it achieves critical mass through redundant token engines and land recursion.
Primer:
Core Strategy:
The deck operates in three phases:
- Land Ramp & Early Setup: Use fetchlands (Fabled Passage), ramp spells (Rampant Growth), and land recursion (dredge via commander) to hit 7+ unique lands quickly.
- Token Multiplication: Activate The Necrobloom's upgraded Zombie generation alongside Field of the Dead and Rampaging Baloths. Overwhelm with doubled tokens via Anointed Procession and Mondrak, Glory Dominus.
- Win Conversion: Close games through combat with Beastmaster Ascension/Overrun, upgrade tokens to Angels via Divine Visitation, or leverage Skullclamp for card advantage.
Mulligan Priorities:
- Keep hands with 3 lands, at least 1 ramp spell, and a token generator.
- Prioritize early land drops over interaction.
- Avoid hands without green mana for critical ramp.
Key Synergies:
- Scapeshift + Field of the Dead/The Necrobloom for instant zombie army.
- Druid Class Level 2 + Azusa, Lost but Seeking effects for explosive land plays.
- Skrelv's Hive + Mondrak for recurring lifelink tokens.
Critical Sequencing:
- T1-3: Land, ramp, and low-cost token generators (Bitterblossom).
- T4-5: Cast commander, deploy Felidar Retreat/Awakening Zone.
- T6+: Activate Scapeshift/Harrow with token doublers in play.
Weaknesses:
Critical:
- Foldsto board wipes (Farewell, Sunfall) with limited recovery outside graveyard recursion.
- No protection for key enchantments (Doubling Season, Divine Visitation).
Moderate:
- Vulnerable to land destruction (Blood Moon hurts fetchland reliance).
- Slow against fast combo decks without stax elements.
Minor:
- Graveyard hate mildly disrupts dredge but doesn't cripple the deck.
Most Important Cards:
- Doubling Season
- Field of the Dead
- Scapeshift
- Divine Visitation
- Anointed Procession
- Parallel Lives
- Felidar Retreat
- Rampaging Baloths
- Mondrak, Glory Dominus
- Skullclamp
Attribute Ratings:
Speed: 6/10
Can establish lethal boards by T7-8 through token snowballing. Lacks T4-5 wins but accelerates consistently.
Resilience: 5/10
Moderate recursion (Bala Ged Recovery) and redundancy in token engines, but key pieces remain vulnerable.
Consistency: 7/10
Strong land search (10+ fetches/ramp) and multiple token doublers ensure core strategy fires regularly.
Interaction: 4/10
Relies on spot removal (Swords to Plowshares, Anguished Unmaking) with minimal counterspells or protection.
Rating Justification:
This deck sits between Optimized Casual (5.0) and Focused (6.0). It outperforms precons through synergistic land/token engines but lacks the speed (T7-8 vs T5-6) and protection of higher-tier decks. The heavy redundancy in token generation and land recursion pushes it above typical casual builds, while the absence of infinite combos/Free interaction caps its ceiling.
Power level: 5.5 - 6.0
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