









Overview:
This Bant (GWU) deck leverages Galadriel, Light of Valinor to generate value through creature tokens, +1/+1 counters, and card advantage. The strategy focuses on wide board states amplified by overrun effects like Craterhoof Behemoth and Triumph of the Hordes, supported by synergistic token generators (Rhys the Redeemed, Tendershoot Dryad) and counter synergies (Kami of Whispered Hopes, Fathom Mage). While lacking infinite combos, it can produce explosive turns through mana acceleration from Cryptolith Rite and Gyre Sage, culminating in combat wins.
Primer:
Core Strategy:
Deploy Galadriel by turn 4–5 using ramp (Chromatic Lantern, Rishkar, Peema Renegade), then flood the board with tokens and +1/+1 counters. Use Galadriel’s Alliance triggers to ramp into game-ending overrun spells or Koma, Cosmos Serpent. Key phases:
- Setup (Turns 1–4): Play mana dorks (Incubation Druid), token engines (Imperious Perfect), and draw effects (Ephara, God of the Polis).
- Value Engine (Turns 5+): Cast Galadriel, triggering Alliance for mana/card advantage. Multiply tokens with Rhys the Redeemed or Wolverine Riders.
- Finishers: Cast Craterhoof Behemoth, Akroma's Will, or Triumph of the Hordes to alpha strike.
Mulligan Priorities:
- 3 lands (prioritize duals like Breeding Pool).
- Early token generator (Scurry Oak, Brimaz, King of Oreskos).
- Ramp (Cryptolith Rite, Rishkar).
Avoid hands without early board presence.
Key Tips:
- Use Heroic Intervention/Clever Concealment to protect key turns.
- Prioritize scry/draw triggers (Galadriel’s third ability) to find finishers.
- Koma, Cosmos Serpent doubles as a late-game wincon and stax piece.
Avoid Traps:
- Overextending into board wipes.
- Holding back counterspells for critical threats only.
Weaknesses:
Critical:
- Heavy reliance on board state (folds to repeated wipes).
- Limited interaction against noncreature combos.
Moderate:
- Slow recovery if Galadriel is removed 3+ times.
- Minimal graveyard recursion.
Minor:
- Susceptible to Blood Moon effects (only 10 basics).
Most Important Cards:
- Craterhoof Behemoth
- Triumph of the Hordes
- Cryptolith Rite
- Rhys the Redeemed
- Tendershoot Dryad
- Heroic Intervention
- Koma, Cosmos Serpent
- Akroma's Will
- Ephara, God of the Polis
- Kami of Whispered Hopes
Attribute Ratings:
Speed: 6/10
- Goldfish win by T7–8 via token swarms into overrun effects. Limited fast mana outside Cryptolith Rite.
Resilience: 5/10
- Partial protection (hexproof/indestructible) and token redundancy, but vulnerable to Doomsday-style combos.
Consistency: 6/10
- 8+ card draw engines (Mentor of the Meek, Fathom Mage) but only 2 tutors (Elven Chorus, Sarpadian Empires).
Interaction: 5/10
- 6 counterspells/removal (Absorb, Arcane Denial), but lacks free interaction.
Rating Justification:
This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It’s faster than precon-level decks with explosive finishers but lacks the interaction density, combo potential, and resilience of true high-power builds. Its T7–8 goldfish speed and reliance on combat damage align with the 5.0–5.5 range.
Power level: 5.0 – 5.5
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