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COMMANDER(S)
Galadriel, Light of Valinor
QR Code
G U W
- Bant
Created by  Aslynx
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Bant (GWU) deck leverages Galadriel, Light of Valinor to generate value through creature tokens, +1/+1 counters, and card advantage. The strategy focuses on wide board states amplified by overrun effects like Craterhoof Behemoth and Triumph of the Hordes, supported by synergistic token generators (Rhys the Redeemed, Tendershoot Dryad) and counter synergies (Kami of Whispered Hopes, Fathom Mage). While lacking infinite combos, it can produce explosive turns through mana acceleration from Cryptolith Rite and Gyre Sage, culminating in combat wins.

Primer:

Core Strategy:
Deploy Galadriel by turn 4–5 using ramp (Chromatic Lantern, Rishkar, Peema Renegade), then flood the board with tokens and +1/+1 counters. Use Galadriel’s Alliance triggers to ramp into game-ending overrun spells or Koma, Cosmos Serpent. Key phases:

  1. Setup (Turns 1–4): Play mana dorks (Incubation Druid), token engines (Imperious Perfect), and draw effects (Ephara, God of the Polis).
  2. Value Engine (Turns 5+): Cast Galadriel, triggering Alliance for mana/card advantage. Multiply tokens with Rhys the Redeemed or Wolverine Riders.
  3. Finishers: Cast Craterhoof Behemoth, Akroma's Will, or Triumph of the Hordes to alpha strike.

Mulligan Priorities:

  • 3 lands (prioritize duals like Breeding Pool).
  • Early token generator (Scurry Oak, Brimaz, King of Oreskos).
  • Ramp (Cryptolith Rite, Rishkar).
    Avoid hands without early board presence.

Key Tips:

  • Use Heroic Intervention/Clever Concealment to protect key turns.
  • Prioritize scry/draw triggers (Galadriel’s third ability) to find finishers.
  • Koma, Cosmos Serpent doubles as a late-game wincon and stax piece.

Avoid Traps:

  • Overextending into board wipes.
  • Holding back counterspells for critical threats only.

Weaknesses:

Critical:

  • Heavy reliance on board state (folds to repeated wipes).
  • Limited interaction against noncreature combos.

Moderate:

  • Slow recovery if Galadriel is removed 3+ times.
  • Minimal graveyard recursion.

Minor:

  • Susceptible to Blood Moon effects (only 10 basics).

Most Important Cards:

  1. Craterhoof Behemoth
  2. Triumph of the Hordes
  3. Cryptolith Rite
  4. Rhys the Redeemed
  5. Tendershoot Dryad
  6. Heroic Intervention
  7. Koma, Cosmos Serpent
  8. Akroma's Will
  9. Ephara, God of the Polis
  10. Kami of Whispered Hopes

Attribute Ratings:

Speed: 6/10

  • Goldfish win by T7–8 via token swarms into overrun effects. Limited fast mana outside Cryptolith Rite.

Resilience: 5/10

  • Partial protection (hexproof/indestructible) and token redundancy, but vulnerable to Doomsday-style combos.

Consistency: 6/10

  • 8+ card draw engines (Mentor of the Meek, Fathom Mage) but only 2 tutors (Elven Chorus, Sarpadian Empires).

Interaction: 5/10

  • 6 counterspells/removal (Absorb, Arcane Denial), but lacks free interaction.

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It’s faster than precon-level decks with explosive finishers but lacks the interaction density, combo potential, and resilience of true high-power builds. Its T7–8 goldfish speed and reliance on combat damage align with the 5.0–5.5 range.

Power level: 5.0 – 5.5

DECK LIST
Galadriel, Light of Valinor
Planeswalker: 1
($0.12)
1
Jiang Yanggu, Wildcrafter
2 G
Creature: 34
($118.57)
1
Basking Broodscale
1 G
1
Brimaz, King of Oreskos
1 W W
1
Charismatic Conqueror
1 W
1
Craterhoof Behemoth
5 G G G
1
Detective of the Month
2 U
1
Earthshaker Giant
4 G G
1
End-Raze Forerunners
5 G G G
1
Enduring Innocence
1 W W
1
Enduring Vitality
1 G G
1
Ephara, God of the Polis
2 W U
1
Fathom Mage
2 G U
1
Gyre Sage
1 G
1
Illustrious Wanderglyph
4 W
1
Imperious Perfect
2 G
1
Incubation Druid
1 G
1
Inga and Esika
2 G U
1
Jade Mage
1 G
1
Jolrael, Mwonvuli Recluse
1 G
1
Kamahl, Heart of Krosa
6 G G
1
Kami of Whispered Hopes
2 G
1
Koma, Cosmos Serpent
3 G G U U
1
Mentor of the Meek
2 W
1
Minn, Wily Illusionist
1 U U
1
Mischievous Mystic
1 U
1
Nadir Kraken
1 U U
1
Prince Imrahil the Fair
W U
1
Rhys the Redeemed
G/W
1
Rishkar, Peema Renegade
2 G
1
Rumor Gatherer
1 W W
1
Scurry Oak
2 G
1
Tendershoot Dryad
4 G
1
Thunderfoot Baloth
4 G G
1
Welcoming Vampire
2 W
1
Wolverine Riders
4 G G
Artifact: 3
($5.28)
1
Chromatic Lantern
3
1
Horn of Gondor
3
1
Sarpadian Empires, Vol. VII
3
Enchantment: 7
($24.06)
1
Cryptolith Rite
1 G
1
Elven Chorus
3 G
1
First Response
3 W
1
Howling Moon
2 G
1
Ominous Seas
1 U
1
Tocasia's Welcome
2 W
1
Tribute to the World Tree
G G G
Instant: 9
($67.6)
1
Absorb
W U U
1
Akroma's Will
3 W
1
Arcane Denial
1 U
1
Clever Concealment
2 W W
1
Dawn's Truce
1 W
1
Delay
1 U
1
Ephemerate
W
1
Galadriel's Dismissal
W
1
Heroic Intervention
1 G
Sorcery: 5
($18.41)
1
Full Steam Ahead
3 G G
1
Overcome
3 G G
1
Overrun
2 G G G
1
Overwhelming Stampede
3 G G
1
Triumph of the Hordes
2 G G
Land: 40
($118.56)
1
Bountiful Promenade
1
Breeding Pool
1
Command Tower
1
Exotic Orchard
1
Flooded Grove
5
Forest
1
Fortified Village
1
Fountainport
1
Glacial Fortress
1
Hallowed Fountain
1
Hedge Maze
1
Hinterland Harbor
5
Island
1
Lush Portico
1
Meticulous Archive
1
Mirrex
1
Mystic Gate
1
Overflowing Basin
5
Plains
1
Port Town
1
Rejuvenating Springs
1
Sea of Clouds
1
Skycloud Expanse
1
Sungrass Prairie
1
Sunpetal Grove
1
Temple Garden
1
Vineglimmer Snarl
1
Wooded Bastion

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