









Overview:
This Naya (RGW) lands deck focuses on land recursion, Desert synergies, and token generation through land sacrifice. The strategy revolves around filling the graveyard with lands to enable Yuma's cost reduction, then leveraging land reanimation and Desert triggers to create overwhelming board states. While lacking infinite combos, it generates value through recursive land plays and token armies.
Primer:
Core Strategy:
This deck operates in three phases:
- Land Acceleration: Use cards like Harrow, Springbloom Druid, and World Shaper to mill/sacrifice lands while ramping.
- Graveyard Recursion: Reanimate lands with Ancient Greenwarden, Ramunap Excavator, and The Mending of Dominaria to fuel Yuma's draw engine.
- Token Overrun: Convert landfall triggers into threats via Scute Swarm, Omnath, Locus of Rage, and Desert-generated Plant/Sand Warrior tokens.
Key Lines:
- T3 World Shaper attack mills 3 → T4 Yuma, Proud Protector costs {3} (with 2 lands in GY)
- Hazezon, Shaper of Sand + Dune Chanter creates 4 tokens per Desert replay
- Titania, Protector of Argoth + land sacrifice = 5/3 Elementals
Mulligan Priorities:
- 3+ lands with at least 1 Desert
- Early ramp (Elvish Rejuvenator, Sol Ring)
- Land-to-GY enablers (Satyr Wayfinder, Winding Way)
Weaknesses:
Critical:
- Foldsto early graveyard hate (Rest in Peace disables 23 cards)
- No instant-speed interaction for combo disruption
Moderate:
- Slow recovery from board wipes (only Descend Upon the Sinful as wipe)
- Limited card advantage outside land synergies
Minor:
- Many tapped lands slow early development
- Weak to flying threats (only 3 reach sources)
Most Important Cards:
- Ancient Greenwarden
- Ramunap Excavator
- Titania, Protector of Argoth
- Avenger of Zendikar
- World Shaper
- Hour of Promise
- Scute Swarm
- Omnath, Locus of Rage
- Hazezon, Shaper of Sand
- The Mending of Dominaria
Attribute Ratings:
Speed: 4/10
- Earliest threatening board state: T6-7 (requires T3 Oracle of Mul Daya into T5 Avenger of Zendikar)
- Goldfish win by T8-9 through token swarm
Resilience: 5/10
- 7 land recursion effects mitigate single-target removal
- Vulnerable to graveyard exile and stax pieces like Blood Moon
Consistency: 6/10
- 14 land tutors/fetches
- 8 card draw engines tied to land plays
- Limited creature tutors (only Genesis Hydra)
Interaction: 3/10
- 6 targeted removal (Path to Exile, Bovine Intervention)
- 1 board wipe (Descend Upon the Sinful)
- No counterspells or stack interaction
Rating Justification:
This deck sits between "Focused Casual" (T9-11 wins) and "Optimized Casual" (T8-10) in the rubric. While it has strong land synergy and redundancy, its lack of:
- Fast mana (only Sol Ring)
- Free interaction
- Alternate win cons beyond combat
prevents it from reaching high-power tiers. The Desert subtheme adds flavor but reduces optimization.
Power level: 4.5 - 5.0
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