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COMMANDER(S)
Okaun, Eye of Chaos
QR Code
R
- Mono Red
Created by  gmckendr
Bracket
2.5 - 3.0
Bracket 4
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Okaun, Eye of Chaos deck is a chaotic coin-flip aggro build focused on leveraging gambling mechanics to create explosive combat turns. While it has a clear theme and synergistic payoffs, it suffers from high variance, limited interaction, and fragility to commander removal. The deck can threaten wins via massive Okaun swings, Chance Encounter alt-win flips, or Fiery Gambit/Risk Maneuvers blowouts but lacks the consistency and resilience of higher-tier lists.

Primer:

Core Strategy: The deck aims to flood the board with coin-flip enablers (e.g., Krark's Thumb, Tavern Scoundrel) while building Okaun into a lethal threat through repeated flips. Backup plans include go-wide Goblin tokens and stax effects like Stranglehold/Manabarbs. Key lines involve:

  1. Commander Voltron: Use Okaun's exponential growth (doubled by Krark's Thumb) with extra combats (Aggravated Assault, Savage Beating) for one-shot kills.
  2. Chance Encounter: Stack luck counters via flips from Game of Chaos or Fiery Gambit.
  3. Chaos Burn: Fiery Gambit/Mana Clash for direct damage or card advantage.

Mulligan Priorities:

  • Keep hands with 3+ lands and early coin-flip engines (Krark, the Thumbless, Goblin Kaboomist).
  • Prioritize hands containing Okaun protection (Commander's Plate, Bolt Bend).
  • Avoid slow starts with only high-CMC chaos cards.

Key Tips:

  • Time risky flips to maximize Tavern Scoundrel Treasures for mana acceleration.
  • Use Boompile/Puppet's Verdict asymmetrically with Krark's Thumb.
  • Blood Sun protects your basic Mountain mana base while disrupting opponents.

Avoid Traps:

  • Overcommitting to low-impact Goblins like Frenzied Goblin.
  • Activating Goblin Bomb without Krark's Thumb.
  • Holding interaction for "ideal" targets - use Red Elemental Blast proactively.

Weaknesses:

Critical:

  • Relies on Okaun staying in play (no recursion/protection redundancy).
  • No deterministic win conditions - games stall if flips fail.

Moderate:

  • Weak to flying/evasive threats (only Bottle of Suleiman blocks air).
  • Minimal card advantage outside risky wheels (Burning Inquiry).

Minor:

  • Basic Mountain base avoids nonbasic hate but struggles with color requirements if expanded.

Most Important Cards:

  • Krark's Thumb
  • Chance Encounter
  • Aggravated Assault
  • Fiery Gambit
  • Tavern Scoundrel
  • Manabarbs
  • Stranglehold
  • Savage Beating
  • Krark, the Thumbless
  • Commander's Plate

Attribute Ratings:

Speed: 4/10

  • Goldfish win ~T6-8 via Okaun growth or Fiery Gambit chains. No fast mana or cost reduction.

Resilience: 3/10

  • Folds to 2+ Okaun removals. Limited protection (only 3 spells) and no recursion.

Consistency: 4/10

  • 10+ coin-flip cards provide redundancy, but only Krark's Thumb improves odds significantly. No tutors for key pieces.

Interaction: 2/10

  • Minimal removal (5 targeted spells). Relies on chaotic "mayhem" effects (Boompile) over precision.

Rating Justification:

This deck sits between "Structured Jank" (2.5) and "Refined Jank" (3.0) on the rubric. While it has a focused theme and functional synergies, its reliance on high-variance mechanics and lack of protection/recursion prevent it from reaching precon-level consistency. The turn 6-8 goldfish speed and fragility to interaction align with tier 3.0 strategies, but the occasional explosive flip potential gives it slight upside.

Power level: 2.5 - 3.0

DECK LIST
Okaun, Eye of Chaos
Creature: 20
($11.8)
1
Battle Cry Goblin
1 R
1
Chaotic Goo
2 R R
1
Frenzied Goblin
R
1
Goblin Archaeologist
1 R
1
Goblin Artisans
R
1
Goblin Assassin
3 R R
1
Goblin Bangchuckers
2 R R
1
Goblin Diplomats
1 R
1
Goblin Kaboomist
1 R
1
Goblin Mountaineer
R
1
Goblin Traprunner
3 R
1
Harsh Mentor
1 R
1
Krark, the Thumbless
1 R
1
Mijae Djinn
R R R
1
Mogg Assassin
2 R
1
Orcish Captain
R
1
Plargg and Nassari
3 R R
1
Scoria Wurm
4 R
1
Tavern Scoundrel
1 R
1
Two-Headed Giant
2 R R
Artifact: 5
($38.93)
1
Boompile
4
1
Bottle of Suleiman
4
1
Commander's Plate
1
1
Krark's Thumb
2
1
Midnight Crusader Shuttle
4
Enchantment: 19
($54.63)
1
Aggravated Assault
2 R
1
Blood Sun
2 R
1
Chance Encounter
2 R R
1
Dragon Mantle
R
1
Goblin Bomb
1 R
1
Goblin Festival
1 R
1
Impulsive Maneuvers
2 R R
1
Magnetic Mountain
1 R R
1
Manabarbs
3 R
1
Planar Chaos
2 R
1
Price of Glory
2 R
1
Risky Move
3 R R R
1
Shivan Harvest
1 R
1
Smoke
R R
1
Stranglehold
3 R
1
Tide of War
4 R R
1
Uphill Battle
2 R
1
War Cadence
2 R
1
War's Toll
3 R
Instant: 9
($22.09)
1
Aleatory
1 R
1
Balduvian Rage
X R
1
Bolt Bend
3 R
1
Chaotic Strike
1 R
1
Desperate Gambit
R
1
Fighting Chance
R
1
Puppet's Verdict
1 R R
1
Red Elemental Blast
R
1
Savage Beating
3 R R
Sorcery: 10
($31.69)
1
Browbeat
2 R
1
Burning Inquiry
R
1
Ensnared by the Mara
2 R R
1
Fiery Gambit
2 R
1
Game of Chaos
R R R
1
Illicit Auction
3 R R
1
Mana Clash
R
1
Molten Birth
1 R R
1
Seize the Day
3 R
1
Winter Sky
R
Land: 36
($1.8)
36
Mountain

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