









Overview:
This deck leverages Hashaton, Scarab's Fist to convert discarded creatures into 4/4 Zombie tokens while synergizing with artifact recursion and +1/+1 counter mechanics. The strategy focuses on incremental value through token swarms, modular artifact creatures, and looting effects. While it has some mid-game threats and recursion, it lacks fast win conditions, protection for critical pieces, and consistent ways to close games.
Primer:
Core Strategy: The deck aims to discard creatures (e.g., via Merfolk Looter, Frantic Search) to trigger Hashaton’s token generation. These tokens synergize with artifact payoffs like Arcbound Overseer and Triplicate Titan. Secondary plans include recursion (Sharuum the Hegemon, Undertaker) and mana acceleration (Thran Dynamo, Sol Ring) to deploy high-cost artifact threats. Key turns involve setting up looting engines (T2-4) and transitioning to board dominance via tokens/modular creatures (T6+).
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 discard outlet (Magus of the Bazaar, Obsessive Stitcher).
- Prioritize ramp (Arcane Signet, Fellwar Stone) if lacking early plays.
- Avoid hands with 6+ CMC artifacts without acceleration.
Key Tips:
- Use Skirge Familiar to convert discards into mana for activating Hashaton.
- Omen Hawker enables repeated activation of modular abilities.
- Scourglass resets non-artifact boards while preserving your key pieces.
Avoid Traps:
- Overcommitting to the board before establishing protection (Leonin Abunas).
- Casting high-cost artifacts without recursion backups.
Weaknesses:
Critical:
- No infinite combos or decisive win conditions
- Relies on easily disrupted board states (weak to Farewell, Cyclonic Rift)
Moderate:
- Slow recovery from graveyard hate (Rest in Peace)
- Limited protection for key artifacts (only 2 hexproof sources)
Minor:
- Tapped lands (Sunken Hollow, Prairie Stream) delay early plays
Most Important Cards:
- Triplicate Titan
- Arcbound Overseer
- Frantic Search
- Merfolk Looter
- Sharuum the Hegemon
- Thran Dynamo
- Skirge Familiar
- Undertaker
- Scourglass
- Sol Ring
Attribute Ratings:
Speed: 5/10
- No T3-5 wins. Requires T6+ to deploy game-ending threats like Triplicate Titan or token swarms.
Resilience: 4/10
- Limited recursion (Macabre Waltz, Oversold Cemetery) and 3 countermagic spells. Folds to consecutive board wipes.
Consistency: 5/10
- 6 loot/discard engines but only 2 tutors (Windbrisk Heights, Contaminated Landscape). Relies on drawing into key pieces naturally.
Interaction: 4/10
- 4 targeted removals (Lethal Scheme, Gallant Strike), 3 counterspells (An Offer You Can’t Refuse), and 1 board wipe (Massacre Wurm). Lacks free interaction.
Rating Justification:
This deck sits between "Upgraded Jank" (3.5) and "Casual/Precon" (4.0). While it has focused synergies, it lacks the redundancy, speed, and protection of optimized builds. Its reliance on combat damage and slow artifact payoffs aligns with T10-12 win benchmarks, but it’s more cohesive than purely janky lists.
Power level: 3.5 - 4.0
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