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COMMANDER(S)
Edward Kenway
QR Code
B R U
- Grixis
Created by  DanHalen
Bracket
4.5 - 5.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

Edward Kenway leads a Pirate/Vehicle tribal deck focused on generating Treasure tokens through combat and utilizing them for explosive plays. The strategy combines creature-based aggression with Vehicle synergies, aiming to overwhelm opponents through card advantage from exiled cards and Treasure-fueled mana acceleration. While lacking infinite combos, the deck leverages multiple synergistic payoffs and efficient interaction to maintain pressure.

Primer:

Core Strategy:
This deck attacks with Pirates and Vehicles to generate Treasure tokens via Edward Kenway, Malcolm, Keen-Eyed Navigator, and Pitiless Plunderer. Key Vehicles like Fell Flagship and Skysovereign, Consul Flagship provide combat advantages while enabling Edward’s card-exiling ability. The primary win conditions involve:

  1. Swarming with buffed Pirates (Coat of Arms, Admiral Beckett Brass)
  2. Extra combat phases (Port Razer)
  3. Stealing threats (Coercive Recruiter, Captivating Crew)
  4. Treasure-based mana bursts into game-ending spells

Key Synergies:

  • Academy Manufactor triples Treasure output
  • Gemcutter Buccaneer converts Treasures into Equipment
  • Grim Hireling generates removal options
  • Adéwalé, Breaker of Chains tutors key pieces

Mulligan Priorities:

  1. 3+ lands with color fixing
  2. Early Pirates/Vehcles (Siren Stormtamer, Silent Submersible)
  3. Treasure enablers (Captain Lannery Storm, Sailor of Means)

Critical Plays:

  • Time Mass Mutiny after opponents develop boards
  • Use The Indomitable’s graveyard recursion when flooded with tapped Pirates/Vehicles
  • Activate Storm the Vault’s flip condition with Treasure synergy

Weaknesses:

Critical:

  • Relies heavily on board presence (weak to wipes like Blasphemous Act)
  • Limited graveyard recursion for key pieces

Moderate:

  • Slow against flyers/evasive strategies
  • Artifact destruction cripples Treasure/Vehcle engines

Minor:

  • Mana base susceptible to Blood Moon effects

Most Important Cards:

  • Malcolm, Keen-Eyed Navigator
  • Fell Flagship
  • Skysovereign, Consul Flagship
  • Pitiless Plunderer
  • Academy Manufactor
  • Adéwalé, Breaker of Chains
  • Coat of Arms
  • Coercive Recruiter
  • Port Razer
  • Grim Hireling

Attribute Ratings:

Speed: 5/10

  • Goldfish win around T8-9 through combat damage
  • Requires setup turns for Treasure generation

Resilience: 4/10

  • Limited protection for key pieces
  • Moderate recursion (Admiral Brass, Unsinkable)

Consistency: 6/10

  • 4+ tutors (Forerunner of the Coalition, Adéwalé)
  • Redundant Treasure generators

Interaction: 5/10

  • A-tier removal (Go for the Throat, Counterspell)
  • Limited stack interaction post-T4

Rating Justification:

This deck exceeds precon-level synergy (4.0) through focused tribal payoffs and Treasure acceleration but lacks the speed (T8-9) and redundancy of optimized lists. Comparable to 4.5-5.0 decks in combat-focused metas but falters against faster combo strategies. The absence of infinite mana/damage loops and reliance on creature combat place it below optimized casual tiers.

Power level: 4.5 - 5.0

DECK LIST
Edward Kenway
Planeswalker: 1
($0)
1
Angrath, Minotaur Pirate
4 B R
Creature: 33
($70.46)
1
Academy Manufactor
3
1
Admiral Beckett Brass
1 U B R
1
Admiral Brass, Unsinkable
2 U B R
1
Adéwalé, Breaker of Chains
1 U B
1
Amphin Mutineer
3 U
1
Angrath's Marauders
5 R R
1
Broadside Bombardiers
2 R
1
Captain Howler, Sea Scourge
2 U R
1
Captain Lannery Storm
2 R
1
Captivating Crew
3 R
1
Coercive Recruiter
4 R
1
Cosima, God of the Voyage // The Omenkeel
2 U
1
Dire Fleet Daredevil
1 R
1
Dire Fleet Poisoner
1 B
1
Dire Fleet Ravager
3 B B
1
Emberwilde Captain
3 R
1
Fathom Fleet Captain
1 B
1
Forerunner of the Coalition
2 B
1
Francisco, Fowl Marauder
1 B
1
Gemcutter Buccaneer
3 R
1
Grim Hireling
3 B
1
Jhoira, Weatherlight Captain
2 U R
1
Malcolm, Keen-Eyed Navigator
2 U
1
Mary Read and Anne Bonny
1 U R
1
Merchant Raiders
3 U
1
Pitiless Plunderer
3 B
1
Port Razer
3 R R
1
Prosperous Pirates
4 U
1
Ragavan, Nimble Pilferer
R
1
Sailor of Means
2 U
1
Siren Stormtamer
U
1
Skeleton Ship
3 U B
1
Warkite Marauder
1 U
Artifact: 19
($35.93)
1
Coat of Arms
5
1
Conqueror's Galleon // Conqueror's Foothold
4
1
Dusk Legion Dreadnought
5
1
Fell Flagship
3
1
Hoard Hauler
3 R
1
Izzet Signet
2
1
Jackdaw
1 U R
1
Lifecraft Engine
3
1
Magmatic Galleon
3 R R
1
Nautiloid Ship
4
1
Raiders' Karve
3
1
Rakdos Signet
2
1
Shadowed Caravel
2
1
Silent Submersible
U U
1
Skysovereign, Consul Flagship
5
1
Sol Ring
1
1
Talisman of Creativity
2
1
The Indomitable
2 U U
1
Weatherlight
4
Enchantment: 2
($10.46)
1
Coastal Piracy
2 U U
1
Storm the Vault // Vault of Catlacan
2 U R
Instant: 6
($4.39)
1
Brainstorm
U
1
Chaos Warp
2 R
1
Counterspell
U U
1
Evacuation
3 U U
1
Go for the Throat
1 B
1
Rapid Hybridization
U
Sorcery: 4
($1.19)
1
Blood Money
5 B B
1
Feed the Swarm
1 B
1
Mass Mutiny
3 R R
1
Pirate's Pillage
3 R
Land: 34
($14.57)
1
Arch of Orazca
1
Castle Embereth
1
Command Tower
1
Cryptic Caves
1
Evolving Wilds
1
Field of Ruin
1
Frostboil Snarl
5
Island
1
Izzet Boilerworks
7
Mountain
1
Myriad Landscape
1
Rogue's Passage
1
Smoldering Marsh
1
Sulfur Falls
1
Sunken Hollow
5
Swamp
1
Temple of Epiphany
1
Terramorphic Expanse
1
Thundering Falls
1
Unclaimed Territory

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