









Overview:
This Nalia de'Arnise deck focuses on party synergy, leveraging Cleric/Rogue/Warrior/Wizard tribal mechanics for value generation. The strategy combines incremental creature-based advantages, sacrifice/reanimation loops, and drain effects through cards like Zulaport Cutthroat and Cruel Celebrant. While lacking infinite combos, it can create overwhelming board states through recursive threats and Nalia's combat buffs.
Primer:
Core Strategy: The deck aims to establish a full party (Cleric/Rogue/Warrior/Wizard) to activate Nalia's combat boost while using sacrifice outlets like Ashnod's Altar and Viscera Seer to fuel death triggers. Key lines involve:
- Early Setup: Play low-cost party creatures (e.g., Mother of Runes, Changeling Outcast) while setting up engines like Bolas's Citadel/Haunted Crossroads to cast from the top/library.
- Mid-Game Value: Sacrifice creatures to Skullclamp/Grim Hireling for card advantage/Treasure, recurring key pieces with Lurrus of the Dream-Den or Sevinne's Reclamation.
- Win Conditions: Overwhelm with Nalia-buffed creatures, drain opponents via Vito, Thorn of the Dusk Rose/Elas il-Kor, Sadistic Pilgrim, or explosive turns with Bolas's Citadel/Ascend from Avernus.
Mulligan Priorities:
- Keep hands with 3 lands and early party members (1-2 creatures across different types)
- Prioritize engines like Black Market Connections or Smuggler's Share
- Avoid hands without early creature density or graveyard enablers
Key Tips:
- Sequence reanimation targets carefully (prioritize Felisa, Fang of Silverquill for Inkling token generation)
- Use Varragoth, Bloodsky Sire's boast ability to tutor key pieces like Bolas's Citadel
- Save instant-speed reanimation (Necromancy) for post-wipe recovery
Avoid Traps:
- Overextending into board wipes without Unbreakable Formation protection
- Wasting removal on non-critical threats given limited interaction
Weaknesses:
Critical:
- Graveyard reliance (Rest in Peace/Leyline of the Void cripples recursion)
- No infinite combos for quick wins
Moderate:
- Slow recovery from mass removal
- Limited stack interaction (only 5 instant-speed answers)
Minor:
- Mana base handles color requirements adequately
Most Important Cards:
- Bolas's Citadel
- Ashnod's Altar
- Zulaport Cutthroat
- Felisa, Fang of Silverquill
- Haunted Crossroads
- Lurrus of the Dream-Den
- Black Market Connections
- Skullclamp
- Reanimate
- Burakos, Party Leader
Attribute Ratings:
Speed: 5/10
- Goldfish win ~T8-9 through incremental damage/drain
- No fast mana beyond Sol Ring, relies on mid-game setup
Resilience: 6/10
- Moderate recursion (7 reanimation effects) but vulnerable to graveyard hate
- Some protection via Ghostly Prison/Mother of Runes
Consistency: 6/10
- 8 tutors/enablers (Final Parting, Coveted Prize)
- Strong card advantage engines (Bolas's Citadel, Grim Haruspex)
Interaction: 5/10
- 10 targeted removal (5 instant)
- 2 board wipes, no free counterspells
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused" (6.0) on the rubric. It has stronger synergy than typical precons (4.0) with redundant engines but lacks the speed (T8-9 vs T7-8) and interaction density of focused decks. The absence of infinite combos and reliance on combat damage place it below true optimized lists.
Power level: 4.5 - 5.0
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