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COMMANDER(S)
Zur the Enchanter
QR Code
B U W
- Esper
Bracket
5.0 - 5.5
Bracket 3
Combo Combo(s) Found: Loading...
Average CMC Average CMC
Info
2.85
Cost Cost
Info
$254.49
Salt Score Salt Score
Info
0.58
SPD 5
RES 4
CON 6
INT 7
ANALYSIS

Overview:

This Zur the Enchanter deck focuses on a discard/attrition strategy, leveraging Zur's ability to fetch key 3MV-or-less enchantments like Waste Not and Liliana's Caress. The deck aims to disrupt opponents through forced discard effects (Windfall, Jace's Archivist), punish discard with damage triggers (Megrim, Underworld Dreams), and generate value from opponents' lost resources (Tergrid, God of Fright, Syr Konrad, the Grim). It employs bounce/tempo elements (Consuming Tide, Aetherize) to control the board while assembling its engine.

Primer:

Core Strategy:
The deck operates in three phases:

  1. Setup (T1-4): Ramp with Sol Ring/Arcane Signet, protect Zur with Ghostly Prison, and establish early discard triggers with Burglar Rat.
  2. Engine Assembly (T4-6): Attack with Zur to fetch Waste Not/Liliana's Caress, then cast wheel effects like Windfall for massive damage and zombie tokens.
  3. Closing (T7+): Leverage accumulated value from Tergrid, God of Fright stolen permanents or finish with Torment of Hailfire fueled by Waste Not mana.

Key Interactions:

  • Narset, Parter of Veils + wheel effects = opponent hand lock
  • Mana Breach + Storm Cauldron creates land bounce lockdown
  • Syr Konrad, the Grim + mass mill/discard = incremental damage

Mulligan Priorities:

  1. Zur-enabling mana base (3 lands with WUB access)
  2. Early protection (Ghostly Prison, Blind Obedience)
  3. Wheel/discard payoff in hand (Waste Not, Megrim)

Critical Sequencing:
T3 Zur -> T4 attack for Waste Not -> T5 Windfall = ~12 damage + 2-3 zombies + card draw

Weaknesses:

Critical:

  • Heavy reliance on Zur surviving to fetch key enchantments
  • Limited redundancy for discard payoffs (only 1x Megrim, 1x Liliana's Caress)

Moderate:

  • Vulnerable to enchantment removal (Back to Nature effects)
  • Struggles against low-hand-size strategies

Minor:

  • Some tapped lands slow early game
  • Limited creature-based pressure

Most Important Cards:

  • Waste Not
  • Windfall
  • Narset, Parter of Veils
  • Tergrid, God of Fright
  • Underworld Dreams
  • Syr Konrad, the Grim
  • Torment of Hailfire
  • Swan Song
  • Enlightened Tutor
  • Mystical Tutor

Attribute Ratings:

Speed: 5/10

  • No fast mana beyond Dark Ritual/Sol Ring
  • Primary wincons come online T6-8

Resilience: 4/10

  • Dies to 2x commander removal
  • Limited recursion (only Tameshi, Reality Architect for enchantments)

Consistency: 6/10

  • 6 tutors (including Zur's attack trigger)
  • Strong card draw from Mystic Remora/Greed

Interaction: 7/10

  • 10 targeted removal / counters
  • Board resets via Devastation Tide/Aether Gale

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It has:

  • Better interaction than precons but slower than T8-10 combo decks
  • Clear wincons but lacks infinite mana/damage lines
  • Commander-centric strategy vulnerable to removal
  • Tutor density enables consistency but lacks cEDH-level speed

Power level: 5.0-5.5

DECK LIST
Zur the Enchanter
Planeswalker: 1
($0.73)
1
Narset, Parter of Veils
1 U U
Creature: 12
($44.97)
1
Aven Mindcensor
2 W
1
Burglar Rat
1 B
1
Clever Impersonator
2 U U
1
Faerie Mastermind
1 U
1
Jace's Archivist
1 U U
1
Meloku the Clouded Mirror
4 U
1
Pollywog Prodigy
1 U
1
Rotting Rats
1 B
1
Syr Konrad, the Grim
3 B B
1
Tameshi, Reality Architect
2 U
1
Tergrid, God of Fright // Tergrid's Lantern
3 B B
1
Walking Atlas
2
Artifact: 5
($13.2)
1
Arcane Signet
2
1
Lotus Bloom
1
Noetic Scales
4
1
Sol Ring
1
1
Storm Cauldron
5
Enchantment: 15
($25.38)
1
Blind Obedience
1 W
1
Copy Enchantment
2 U
1
Ghostly Prison
2 W
1
Grasp of Fate
1 W W
1
Greed
3 B
1
Imprisoned in the Moon
2 U
1
Liliana's Caress
1 B
1
Mana Breach
2 U
1
Megrim
2 B
1
Mirrormade
1 U U
1
Mystic Remora
U
1
Retreat to Coralhelm
2 U
1
Underworld Dreams
B B B
1
Warped Devotion
2 B
1
Waste Not
1 B
Instant: 17
($48.17)
1
Aetherize
3 U
1
Aetherspouts
3 U U
1
An Offer You Can't Refuse
U
1
Dark Ritual
B
1
Dawn's Truce
1 W
1
Decoy Gambit
2 U
1
Drown in the Loch
U B
1
Emergency Powers
5 W U
1
Enlightened Tutor
W
1
Force of Despair
1 B B
1
Liliana's Triumph
1 B
1
Memory Lapse
1 U
1
Mystical Tutor
U
1
Negate
1 U
1
Reality Shift
1 U
1
Soul Shatter
2 B
1
Swan Song
U
Sorcery: 14
($30.42)
1
Aether Gale
3 U U
1
Arterial Flow
1 B B
1
Consuming Tide
2 U U
1
Day's Undoing
2 U
1
Devastation Tide
3 U U
1
Displacement Wave
X U U
1
Merchant Scroll
1 U
1
Mire in Misery
1 B
1
Smallpox
B B
1
Soulquake
3 U U B B
1
Torment of Hailfire
X B B
1
Vicious Rumors
B
1
Whelming Wave
2 U U
1
Windfall
2 U
Land: 35
($92.91)
1
Arcane Sanctum
1
Caves of Koilos
1
City of Brass
1
Command Tower
1
Darkwater Catacombs
1
Exotic Orchard
1
Godless Shrine
1
Hall of the Bandit Lord
1
Hallowed Fountain
5
Island
1
Morphic Pool
1
Obscura Storefront
1
Path of Ancestry
4
Plains
1
Polluted Delta
1
Prairie Stream
1
Sea of Clouds
1
Skycloud Expanse
1
Sunken Hollow
4
Swamp
1
Temple of Deceit
1
Temple of Enlightenment
1
Temple of Silence
1
Terramorphic Expanse
1
Watery Grave

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