









Overview:
This Zur the Enchanter deck focuses on a discard/attrition strategy, leveraging Zur's ability to fetch key 3MV-or-less enchantments like Waste Not and Liliana's Caress. The deck aims to disrupt opponents through forced discard effects (Windfall, Jace's Archivist), punish discard with damage triggers (Megrim, Underworld Dreams), and generate value from opponents' lost resources (Tergrid, God of Fright, Syr Konrad, the Grim). It employs bounce/tempo elements (Consuming Tide, Aetherize) to control the board while assembling its engine.
Primer:
Core Strategy:
The deck operates in three phases:
- Setup (T1-4): Ramp with Sol Ring/Arcane Signet, protect Zur with Ghostly Prison, and establish early discard triggers with Burglar Rat.
- Engine Assembly (T4-6): Attack with Zur to fetch Waste Not/Liliana's Caress, then cast wheel effects like Windfall for massive damage and zombie tokens.
- Closing (T7+): Leverage accumulated value from Tergrid, God of Fright stolen permanents or finish with Torment of Hailfire fueled by Waste Not mana.
Key Interactions:
- Narset, Parter of Veils + wheel effects = opponent hand lock
- Mana Breach + Storm Cauldron creates land bounce lockdown
- Syr Konrad, the Grim + mass mill/discard = incremental damage
Mulligan Priorities:
- Zur-enabling mana base (3 lands with WUB access)
- Early protection (Ghostly Prison, Blind Obedience)
- Wheel/discard payoff in hand (Waste Not, Megrim)
Critical Sequencing:
T3 Zur -> T4 attack for Waste Not -> T5 Windfall = ~12 damage + 2-3 zombies + card draw
Weaknesses:
Critical:
- Heavy reliance on Zur surviving to fetch key enchantments
- Limited redundancy for discard payoffs (only 1x Megrim, 1x Liliana's Caress)
Moderate:
- Vulnerable to enchantment removal (Back to Nature effects)
- Struggles against low-hand-size strategies
Minor:
- Some tapped lands slow early game
- Limited creature-based pressure
Most Important Cards:
- Waste Not
- Windfall
- Narset, Parter of Veils
- Tergrid, God of Fright
- Underworld Dreams
- Syr Konrad, the Grim
- Torment of Hailfire
- Swan Song
- Enlightened Tutor
- Mystical Tutor
Attribute Ratings:
Speed: 5/10
- No fast mana beyond Dark Ritual/Sol Ring
- Primary wincons come online T6-8
Resilience: 4/10
- Dies to 2x commander removal
- Limited recursion (only Tameshi, Reality Architect for enchantments)
Consistency: 6/10
- 6 tutors (including Zur's attack trigger)
- Strong card draw from Mystic Remora/Greed
Interaction: 7/10
- 10 targeted removal / counters
- Board resets via Devastation Tide/Aether Gale
Rating Justification:
This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It has:
- Better interaction than precons but slower than T8-10 combo decks
- Clear wincons but lacks infinite mana/damage lines
- Commander-centric strategy vulnerable to removal
- Tutor density enables consistency but lacks cEDH-level speed
Power level: 5.0-5.5