









Overview:
This Faldorn, Dread Wolf Herald deck focuses on exiling cards to generate Wolf tokens and leveraging cast-from-exile synergies for value. The primary win conditions are token swarm via combat overruns (e.g., End-Raze Forerunners, Beastmaster Ascension) and incremental burn from Impact Tremors/Passionate Archaeologist. While it has strong exile synergies and token payoffs, it lacks infinite combos and relies heavily on maintaining board presence.
Primer:
Core Strategy: The deck aims to generate exponential value through exiling cards (via Faldorn's ability, impulse draw, and effects like Urabrask, Heretic Praetor), creating Wolf tokens with each cast-from-exile trigger. Key phases:
- Early Setup: Ramp with dorks (Delighted Halfling, Fyndhorn Elves) and land tutors (Three Visits, Cultivate). Establish exile engines like Wild Wasteland or Professional Face-Breaker.
- Midgame Value: Chain impulse draws (Jeska's Will, Escape to the Wilds) to flood the board with Wolves. Use token multipliers like Champion of Lambholt and Ohran Frostfang to build threats.
- Finishers: Deploy End-Raze Forerunners or Beastmaster Ascension for lethal swings. Backup plans include burn via Passionate Archaeologist and copied spells from Nalfeshnee.
Mulligan Priorities:
- Keep hands with 3 lands + 1-2 ramp pieces.
- Prioritize early exile engines (Containment Construct, Reckless Impulse).
- Avoid hands without green mana sources or slow starts.
Key Tips:
- Sequence exile effects before land drops to maximize Faldorn triggers.
- Use Defense of the Heart to cheat Etali, Primal Conqueror or Surrak and Goreclaw.
- Protect key pieces with Heroic Intervention before alpha strikes.
Avoid Traps:
- Overcommitting to the board before securing protection.
- Holding back impulse-drawn spells past their play window.
Weaknesses:
Moderate:
- Board wipe vulnerability (only Heroic Intervention as protection)
- Commander dependency for optimal token generation
- Limited redundancy for key effects like exile-based card advantage
Minor:
- Mana base has some tapped lands but sufficient fixing
- Struggles against hard control/stax (Rule of Law, Archon of Emeria)
Most Important Cards:
- Impact Tremors
- End-Raze Forerunners
- Jeska's Will
- Passionate Archaeologist
- Defense of the Heart
- Urabrask, Heretic Praetor
- Professional Face-Breaker
- Nalfeshnee
- Beastmaster Ascension
- Chandra, Torch of Defiance
Attribute Ratings:
Speed: 5/10
Can threaten wins via token overruns by T8-9. Limited fast mana/cheat effects. Exile engines need setup turns.
Resilience: 6/10
Moderate recursion (Eternal Witness, Savvy Trader), but board-dependent strategy folds to repeated wipes. Some protection for key pieces.
Consistency: 7/10
12+ impulse/exile draw effects and 8 ramp pieces provide reliable engine fueling. Lacks tutors for specific finishers.
Interaction: 5/10
Situational removal (Beast Within, Chaos Warp) and one-sided wipes (Blasphemous Act). No counterspells or stack interaction.
Rating Justification:
This deck sits between Focused Casual (4.5) and Optimized Casual (5.0) on the rubric. It has clear synergies and multiple win lines but lacks:
- Fast mana/cheat effects (below T8 win benchmark for 5.5+ tiers)
- Infinite combos
- Free interaction
The exile engine provides above-precon consistency, and token overruns align with T10-12 combat win benchmarks for 4.0-5.0. It outperforms precons through card quality but doesn't reach optimized levels of redundancy or speed.
Power level: 4.5 - 5.0
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