









Overview:
Brudiclad, Telchor Engineer leads a token/clone strategy focused on overwhelming opponents with exponential token armies. The deck leverages artifact synergies and copy effects to transform small tokens into massive threats, using Brudiclad's token conversion ability as its primary engine. While capable of explosive turns, it relies heavily on commander availability and lacks fast mana/free interaction seen in higher power decks.
Primer:
Core Strategy: This deck aims to flood the board with tokens, then use Brudiclad to convert them into copies of high-impact creatures like Wurmcoil Engine or Ancient Stone Idol. The game plan unfolds in three phases:
- Token Generation: Early turns deploy token makers (Dragon Fodder, Legion Warboss) and artifact ramp (Sol Ring, Izzet Signet).
- Value Engine Setup: Mid-game uses clone effects (Quasiduplicate, Cackling Counterpart) and token doublers (Extravagant Replication) to prepare transformation targets.
- Combat Conversion: With Brudiclad active, convert Myr tokens into game-ending threats each combat phase. Backup plans include Mechanized Production alt-wins and Fiery Emancipation damage tripling.
Mulligan Priorities:
- 3+ lands with red/blue sources
- Early token generators or ramp
- At least 1 protection piece (Swiftfoot Boots) or clone effect Reject hands without early plays or color fixing.
Key Lines:
- T3 Feldon of the Third Path -> Reanimate Wurmcoil Engine token
- T6 Brudiclad + Brass's Bounty -> 7 Treasure -> 7 copies of biggest threat
- Helm of the Host on Brudiclad creates non-legend copies for multiple conversions
Protection Protocol: Save counterspells (Access Denied, Spell Swindle) for Brudiclad removal attempts. Prioritize hexproof equipment when facing spot removal-heavy metas.
Critical Mass Threshold: 4+ tokens + Brudiclad activation = Game-ending threat. Use Idol of Oblivion to maintain card advantage during setup.
Weaknesses:
Critical:
- Heavy reliance on commander (folds to 3+ removals)
- No graveyard protection for key recursion targets
Moderate:
- Slow recovery from board wipes
- Limited stack interaction (lacks free counterspells)
Minor:
- Vulnerable to Rest in Peace/Soul-Guide Lantern
- Some enters-tapped lands slow early plays
Most Important Cards:
- Ancient Stone Idol
- Wurmcoil Engine
- Helm of the Host
- Rite of Replication
- Fiery Emancipation
- Kiki-Jiki, Mirror Breaker
- Feldon of the Third Path
- Mechanized Production
- Thran Dynamo
- Idol of Oblivion
Attribute Ratings:
Speed: 6/10
- Can win T6-7 with ideal draws (Brudiclad + token flood + conversion)
- Relies on 6CMC commander and setup turns
Resilience: 5/10
- Moderate recursion (Buried Ruin, Mimic Vat)
- Vulnerable to commander removal chains
- Limited protection suite
Consistency: 6/10
- 15+ token generators provide redundancy
- Lacks tutors for key combo pieces
- Strong card draw in late game
Interaction: 5/10
- 4 counterspells, 3 spot removal, 3 board wipes
- Mostly sorcery-speed or conditional effects
- No free interaction or stax pieces
Rating Justification:
This deck sits between Optimized Casual (5.0) and Focused (6.0) on the rubric. Its T6-7 goldfish speed and token redundancy align with 5.5's "T8-9 via combos" benchmark, but the commander dependency and interaction limitations prevent higher ratings. It outpaces precons through explosive turns but lacks the consistency/protection of true high-power decks.
Power level: 5.0 - 5.5
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