









Overview:
This mono-blue mill deck leverages The Mindskinner to convert all damage into mill, supported by efficient mill engines and combo finishers. While it has strong synergy and interaction, it relies heavily on the commander and key combo pieces, making it vulnerable to removal and graveyard hate. The deck operates at a focused casual level, aiming to lock out games via mill around turns 8–10.
Primer:
Core Strategy:
The deck aims to mill opponents through three primary avenues:
- Commander Synergy: Use unblockable creatures (e.g., Silent Hallcreeper) to trigger The Mindskinner’s damage-to-mill conversion.
- Mill Engines: Landfall crabs (Ruin Crab, Hedron Crab), Bruvac the Grandiloquent, and Mindcrank amplify mill output.
- Combo Finishers: Traumatize/Maddening Cacophony + Bruvac for instant-kill potential.
Mulligan Priorities:
- Keep hands with 3 lands, early mill engines (crabs), or combo pieces.
- Prioritize ramp (Sol Ring, Sapphire Medallion) to deploy The Mindskinner by turn 3–4.
Key Tips:
- Clone The Mindskinner with Spark Double or Sakashima of a Thousand Faces to bypass the "legend rule" and double mill triggers.
- Use Fraying Sanity to exponentially increase mill damage over time.
- Protect critical turns with free counterspells (Fierce Guardianship, Force of Will).
Avoid Traps:
- Overcommitting to the board before establishing protection.
- Holding mill spells without Bruvac or doubling effects.
Weaknesses:
- Critical:
- Graveyard shuffle effects (e.g., Ulamog, the Infinite Gyre) nullify mill progress.
- Commander reliance (no backup damage-to-mill engines).
- Moderate:
- Limited redundancy for Bruvac or combo enablers.
- Vulnerable to aggressive creature decks outpacing mill.
- Minor:
- Nonbasic land hate (minimal impact due to basic-heavy mana base).
Most Important Cards:
- Bruvac the Grandiloquent
- Traumatize
- Maddening Cacophony
- Mindcrank
- Fraying Sanity
- Zellix, Sanity Flayer
- Hedron Crab
- Ruin Crab
- Archive Trap
- Sapphire Medallion
Attribute Ratings:
Speed: 6/10
- Can win via Bruvac + Traumatize as early as turn 6–7 with optimal ramp. Slower without combo pieces.
Resilience: 4/10
- Fragile to commander removal and combo disruption. Limited recursion outside counterspells.
Consistency: 5/10
- Moderate tutor density (Mystical Tutor) but lacks redundancy for key combo pieces.
Interaction: 7/10
- Runs 10+ counterspells (e.g., Force of Will, Swan Song) and stax pieces (Winter Moon).
Rating Justification:
The deck’s mill combos and interaction suite place it above precon-level strategies but below optimized cEDH lists. Its reliance on the commander and susceptibility to graveyard hate cap its ceiling. Comparable to Focused (T7–8) but slowed by setup requirements and meta-dependent weaknesses.
Power level: 5.5 – 6.0
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