









Overview:
This Azusa, Lost but Seeking deck focuses on explosive land ramp to generate overwhelming mana advantage, enabling massive creature threats and game-ending combos. The strategy leverages Azusa's extra land drops alongside landfall synergies, mana dorks, and creature-based tutors to deploy threats like Craterhoof Behemoth or assemble infinite mana combos with Ashaya, Soul of the Wild + Quirion Ranger. Key strengths include robust redundancy in ramp/tutors, multiple win conditions, and resilience through recursion/protection spells.
Primer:
Core Strategy:
This deck accelerates land deployment using Azusa's ability, supported by Exploration and Burgeoning, to power out game-ending threats by turns 5-7. Primary win conditions include:
- Combat Overkill: Avenger of Zendikar + Craterhoof Behemoth with landfall triggers.
- Infinite Mana Combos: Ashaya, Soul of the Wild + Quirion Ranger + mana dork generates infinite green mana, enabling Finale of Devastation for lethal.
- Stompy Beats: Kozilek, Butcher of Truth and Greensleeves, Maro-Sorcerer pressure life totals directly.
Key Lines:
- T1-T3: Deploy mana dorks (Llanowar Elves, Delighted Halfling) and land accelerators.
- T4-T5: Cast Azusa, play 3+ lands per turn, and tutor for combo pieces via Natural Order/Chord of Calling.
- Closing: Use infinite mana from Ashaya loops or Nykthos, Shrine to Nyx devotion to cast Genesis Wave/Finale of Devastation.
Mulligan Priorities:
- Keep hands with 3 lands + 2 ramp pieces (dorks/land auras).
- Prioritize early Sylvan Library or Tireless Tracker for card advantage.
- Avoid slow starts without turn 1-2 ramp.
Protection/Recovery:
- Heroic Intervention and Veil of Summer protect critical turns.
- Eternal Witness/Conduit of Worlds recur key pieces.
Avoid Traps:
- Overextending into board wipes without protection.
- Holding combo pieces without tutors to assemble them.
Weaknesses:
- Critical: Relies on resolving creature-based combos vulnerable to targeted removal.
- Moderate: Limited stack interaction beyond Veil of Summer.
- Minor: Weak to land destruction targeting Nykthos/utility lands.
Most Important Cards:
- Craterhoof Behemoth
- Ashaya, Soul of the Wild
- Nykthos, Shrine to Nyx
- Natural Order
- Finale of Devastation
- Avenger of Zendikar
- Sylvan Library
- Heroic Intervention
- Boseiju, Who Endures
- Chord of Calling
Attribute Ratings:
Speed: 7/10
- Goldfish wins via T5 Ashaya combo or T6 Craterhoof. Land ramp enables consistent T4 7+ mana.
Resilience: 6/10
- Recursion (Eternal Witness, Conduit of Worlds) and protection spells mitigate disruption. Vulnerable to repeated board wipes.
Consistency: 8/10
- 7+ creature tutors, 12+ ramp sources, and strong card draw (Guardian Project, Sylvan Library).
Interaction: 5/10
- Limited to Beast Within, Nature's Claim, and land destruction. Relies on proactive threats over reactive answers.
Rating Justification:
This deck sits between 6.5-7.0 on the rubric. It exceeds "Optimized" (T6-7) benchmarks with its combo potential but lacks the interaction density of true cEDH. The Ashaya combo provides a T5 win line comparable to focused competitive decks, while multiple redundant threats ensure resilience. However, reliance on creature-based strategies and moderate interaction keep it below tiered cEDH lists.
Power level: 6.5 - 7.0
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