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COMMANDER(S)
Azusa, Lost but Seeking
QR Code
G
- Mono Green
Bracket
6.5 - 7.0
Bracket 3
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ANALYSIS

Overview:

This Azusa, Lost but Seeking deck focuses on explosive land ramp to generate overwhelming mana advantage, enabling massive creature threats and game-ending combos. The strategy leverages Azusa's extra land drops alongside landfall synergies, mana dorks, and creature-based tutors to deploy threats like Craterhoof Behemoth or assemble infinite mana combos with Ashaya, Soul of the Wild + Quirion Ranger. Key strengths include robust redundancy in ramp/tutors, multiple win conditions, and resilience through recursion/protection spells.

Primer:

Core Strategy:
This deck accelerates land deployment using Azusa's ability, supported by Exploration and Burgeoning, to power out game-ending threats by turns 5-7. Primary win conditions include:

  1. Combat Overkill: Avenger of Zendikar + Craterhoof Behemoth with landfall triggers.
  2. Infinite Mana Combos: Ashaya, Soul of the Wild + Quirion Ranger + mana dork generates infinite green mana, enabling Finale of Devastation for lethal.
  3. Stompy Beats: Kozilek, Butcher of Truth and Greensleeves, Maro-Sorcerer pressure life totals directly.

Key Lines:

  • T1-T3: Deploy mana dorks (Llanowar Elves, Delighted Halfling) and land accelerators.
  • T4-T5: Cast Azusa, play 3+ lands per turn, and tutor for combo pieces via Natural Order/Chord of Calling.
  • Closing: Use infinite mana from Ashaya loops or Nykthos, Shrine to Nyx devotion to cast Genesis Wave/Finale of Devastation.

Mulligan Priorities:

  • Keep hands with 3 lands + 2 ramp pieces (dorks/land auras).
  • Prioritize early Sylvan Library or Tireless Tracker for card advantage.
  • Avoid slow starts without turn 1-2 ramp.

Protection/Recovery:

  • Heroic Intervention and Veil of Summer protect critical turns.
  • Eternal Witness/Conduit of Worlds recur key pieces.

Avoid Traps:

  • Overextending into board wipes without protection.
  • Holding combo pieces without tutors to assemble them.

Weaknesses:

  • Critical: Relies on resolving creature-based combos vulnerable to targeted removal.
  • Moderate: Limited stack interaction beyond Veil of Summer.
  • Minor: Weak to land destruction targeting Nykthos/utility lands.

Most Important Cards:

  • Craterhoof Behemoth
  • Ashaya, Soul of the Wild
  • Nykthos, Shrine to Nyx
  • Natural Order
  • Finale of Devastation
  • Avenger of Zendikar
  • Sylvan Library
  • Heroic Intervention
  • Boseiju, Who Endures
  • Chord of Calling

Attribute Ratings:

Speed: 7/10

  • Goldfish wins via T5 Ashaya combo or T6 Craterhoof. Land ramp enables consistent T4 7+ mana.

Resilience: 6/10

  • Recursion (Eternal Witness, Conduit of Worlds) and protection spells mitigate disruption. Vulnerable to repeated board wipes.

Consistency: 8/10

  • 7+ creature tutors, 12+ ramp sources, and strong card draw (Guardian Project, Sylvan Library).

Interaction: 5/10

  • Limited to Beast Within, Nature's Claim, and land destruction. Relies on proactive threats over reactive answers.

Rating Justification:

This deck sits between 6.5-7.0 on the rubric. It exceeds "Optimized" (T6-7) benchmarks with its combo potential but lacks the interaction density of true cEDH. The Ashaya combo provides a T5 win line comparable to focused competitive decks, while multiple redundant threats ensure resilience. However, reliance on creature-based strategies and moderate interaction keep it below tiered cEDH lists.

Power level: 6.5 - 7.0

DECK LIST
Azusa, Lost but Seeking
Planeswalker: 2
($7.4)
1
Nissa, Vital Force
3 G G
1
Nissa, Who Shakes the World
3 G G
Battle: 1
($9.07)
1
Invasion of Ikoria // Zilortha, Apex of Ikoria
X G G
Creature: 29
($157.41)
1
Arbor Elf
G
1
Ashaya, Soul of the Wild
3 G G
1
Augur of Autumn
1 G G
1
Avenger of Zendikar
5 G G
1
Beast Whisperer
2 G G
1
Birds of Paradise
G
1
Circle of Dreams Druid
G G G
1
Craterhoof Behemoth
5 G G G
1
Delighted Halfling
G
1
Dryad Arbor
1
Elvish Mystic
G
1
Endurance
1 G G
1
Eternal Witness
1 G G
1
Fyndhorn Elves
G
1
Greensleeves, Maro-Sorcerer
3 G G
1
Kogla, the Titan Ape
3 G G G
1
Kozilek, Butcher of Truth
10
1
Llanowar Elves
G
1
Lotus Cobra
1 G
1
Mossborn Hydra
2 G
1
Priest of Titania
1 G
1
Quirion Ranger
G
1
Ramunap Excavator
2 G
1
Reclamation Sage
2 G
1
Regal Force
4 G G G
1
Scute Swarm
2 G
1
Sylvan Safekeeper
G
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
Artifact: 3
($6.47)
1
Conduit of Worlds
2 G G
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 9
($100.05)
1
Burgeoning
G
1
Concordant Crossroads
G
1
Defense of the Heart
3 G
1
Exploration
G
1
Guardian Project
3 G
1
Kenrith's Transformation
1 G
1
Sylvan Library
1 G
1
Utopia Sprawl
G
1
Wild Growth
G
Instant: 10
($49.98)
1
Archdruid's Charm
G G G
1
Beast Within
2 G
1
Chord of Calling
X G G G
1
Crop Rotation
G
1
Heroic Intervention
1 G
1
Nature's Claim
G
1
Noxious Revival
G/P
1
Summoner's Pact
0
1
Veil of Summer
G
1
Worldly Tutor
G
Sorcery: 7
($73.13)
1
Finale of Devastation
X G G
1
Genesis Wave
X G G G
1
Green Sun's Zenith
X G
1
Natural Order
2 G G
1
Sylvan Scrying
1 G
1
Tooth and Nail
5 G G
1
Turntimber Symbiosis // Turntimber, Serpentine Wood
4 G G G
Land: 38
($120.48)
1
Blast Zone
1
Boseiju, Who Endures
1
Castle Garenbrig
1
Cryptic Caves
1
Crystal Vein
1
Demolition Field
1
Evolving Wilds
1
Fabled Passage
21
Forest
1
Ghost Quarter
1
Glacial Chasm
1
Nykthos, Shrine to Nyx
1
Reliquary Tower
1
Scavenger Grounds
1
Terramorphic Expanse
1
War Room
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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