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COMMANDER(S)
Gonti, Canny Acquisitor
QR Code
B G U
- Sultai
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
Average CMC Average CMC
Info
Cost Cost
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ANALYSIS

Overview:

This Gonti, Canny Acquisitor deck focuses on stealing/casting opponents' cards through combat damage triggers and value engines. While it has decent ramp and some synergy, it lacks focused win conditions, fast combos, and sufficient protection/interaction to compete at higher power levels.

Primer:

Core Strategy: The deck aims to deploy evasive creatures (Slither Blade, Triton Shorestalker) to trigger Gonti's theft ability, supported by cost reducers like Sage of the Beyond and Savvy Trader. Win conditions rely entirely on stolen cards and incremental value from cards like Villainous Wealth and Ohran Frostfang. Key phases:

  1. Early Setup: Play 1-2 mana evasive creatures or ramp (Sol Ring, Three Visits). Prioritize Gonti deployment by T4.
  2. Theft Engine: Use ninjutsu (Fallen Shinobi, Silent-Blade Oni) and unblockables to generate card advantage.
  3. Value Conversion: Cast stolen bombs or deploy payoff engines like Mind's Dilation/Dazzling Sphinx.

Mulligan Priorities:

  • Keep hands with T1-T2 evasive creature or ramp
  • Ensure 3+ lands with color fixing
  • Avoid hands requiring T4+ setup without protection

Key Tips

  • Prioritize ninjutsu enablers over vanilla creatures
  • Use Felix Five-Boots to double theft triggers
  • Save removal for key stax pieces/graveyard hate

Weaknesses:

Critical:

  • No deterministic win conditions
  • Folds to multiple board wipes (only 3 protection spells)
  • Relies entirely on opponents' decks for threats

Moderate:

  • Slow recovery from commander tax (only Oblivion Sower for ramp)
  • Limited graveyard recursion for key pieces

Minor:

  • Tapped lands slow early plays
  • Weak to flying blockers

Most Important Cards:

  • Sage of the Beyond
  • Savvy Trader
  • Villainous Wealth
  • Ohran Frostfang
  • Edric, Spymaster of Trest
  • Mind's Dilation
  • Silent-Blade Oni
  • Dazzling Sphinx
  • Fallen Shinobi
  • Felix Five-Boots

Attribute Ratings:

Speed: 4/10

  • Earliest theoretical win T7+ via stolen bombs
  • No fast mana/cheat engines beyond basic ramp

Resilience: 3/10

  • Limited protection (0 free counterspells)
  • No recursion beyond Savvy Trader
  • Commander-dependent engine

Consistency: 5/10

  • 8 evasive creatures enable theft triggers
  • 5 conditional card advantage engines
  • No combo tutors

Interaction: 3/10

  • 6 targeted removal (B-tier)
  • 2 board wipes (C-tier)
  • No stack interaction beyond Plasm Capture

Rating Justification:

The deck sits between "Focused Casual" (T9-11 wins) and "Optimized Casual" (T8-10) in the rubric. It exceeds precons with theft synergies but lacks: 1) Fast mana for explosive turns 2) Protected win conditions 3) Sufficient interaction density While capable of stealing wins through opponents' cards, its reliance on combat damage triggers and midrange value makes it vulnerable at tables with focused strategies.

Power level: 4.0 - 4.5

DECK LIST
Gonti, Canny Acquisitor
Creature: 36
($24.34)
1
Baleful Strix
U B
1
Bladegriff Prototype
5
1
Brainstealer Dragon
5 B B
1
Cazur, Ruthless Stalker
3 G
1
Cold-Eyed Selkie
1 G/U G/U
1
Dazzling Sphinx
3 U U
1
Diluvian Primordial
5 U U
1
Doc Aurlock, Grizzled Genius
G U
1
Edric, Spymaster of Trest
1 G U
1
Fallen Shinobi
3 U B
1
Felix Five-Boots
2 B G U
1
Ghostly Pilferer
1 U
1
Gonti, Lord of Luxury
2 B B
1
Hostage Taker
2 U B
1
Nashi, Moon Sage's Scion
1 B B
1
Oblivion Sower
6
1
Ohran Frostfang
3 G G
1
Orochi Soul-Reaver
5 B
1
Sage of the Beyond
5 U U
1
Savvy Trader
3 G
1
Shadowmage Infiltrator
1 U B
1
Silent-Blade Oni
3 U U B B
1
Silhana Ledgewalker
1 G
1
Slither Blade
U
1
Smirking Spelljacker
4 U
1
The Mimeoplasm
2 B G U
1
Thief of Sanity
1 U B
1
Thieving Amalgam
5 B B
1
Thieving Skydiver
1 U
1
Thieving Varmint
1 B
1
Tower Winder
1 G
1
Triton Shorestalker
U
1
Trygon Predator
1 G U
1
Ukkima, Stalking Shadow
1 U B
1
Void Attendant
2 G
1
Whirler Rogue
2 U U
Artifact: 7
($3.57)
1
Arcane Signet
2
1
Chaos Wand
3
1
Darksteel Ingot
3
1
Dream-Thief's Bandana
2
1
Fellwar Stone
2
1
Prismatic Lens
2
1
Sol Ring
1
Enchantment: 2
($3.31)
1
Cunning Rhetoric
2 B
1
Mind's Dilation
5 U U
Instant: 4
($1.31)
1
Baleful Mastery
3 B
1
Plasm Capture
G G U U
1
Putrefy
1 B G
1
Siphon Insight
U B
Sorcery: 12
($10.22)
1
Arcane Heist
2 U U
1
Culling Ritual
2 B G
1
Curse of the Swine
X U U
1
Extract Brain
X U B
1
Feed the Swarm
1 B
1
Heartless Conscription
6 B B
1
Kodama's Reach
2 G
1
Predators' Hour
1 B
1
Rampant Growth
1 G
1
Stolen Goods
3 U
1
Three Visits
1 G
1
Villainous Wealth
X B G U
Land: 38
($16.35)
1
Access Tunnel
1
Command Tower
1
Darkslick Shores
1
Darkwater Catacombs
1
Dimir Aqueduct
1
Drowned Catacomb
1
Exotic Orchard
1
Fetid Pools
1
Flooded Grove
4
Forest
1
Hinterland Harbor
5
Island
1
Llanowar Wastes
1
Opulent Palace
1
Overflowing Basin
1
Reliquary Tower
1
Sunken Hollow
6
Swamp
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Twilight Mire
1
Underground River
1
Viridescent Bog
1
Woodland Cemetery
1
Yavimaya Coast

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