









Overview:
This Abzan (W/B/G) deck leverages landfall triggers and graveyard recursion to generate token swarms and incremental value. The core strategy revolves around accelerating land drops, sacrificing lands for value, and recurring them from the graveyard using The Necrobloom's dredge ability. Key win conditions include overwhelming token armies buffed by Overwhelming Stampede or Moonshaker Cavalry, drain effects via Bastion of Remembrance, and graveyard-fueled value engines like Titania, Protector of Argoth and The Gitrog Monster. While the deck has some resilience through recursion and protection spells, it lacks infinite combos and relies heavily on resolving key creatures.
Primer:
Core Strategy:
The deck aims to flood the board with Plant and Zombie tokens via landfall triggers while recurring lands from the graveyard using The Necrobloom's dredge ability. Early turns focus on ramping with cards like Sakura-Tribe Elder, Harrow, and Springbloom Druid. Mid-game engines like Moldervine Reclamation, Insidious Roots, and Titania, Protector of Argoth generate card advantage and token armies. Late-game finishers include Avenger of Zendikar, Rampaging Baloths, and Moonshaker Cavalry to close out games through combat or drain effects.
Mulligan Priorities:
- Keep hands with 3+ lands and at least one ramp spell (e.g., Rampant Growth, Explore).
- Prioritize early plays that enable land recursion (e.g., Buried Ruin, Aftermath Analyst).
- Avoid hands lacking land drops or graveyard enablers.
Key Tips:
- Sacrifice utility lands like Blighted Woodland or Zuran Orb to trigger landfall and graveyard synergies.
- Use Skullclamp on 1/1 Plants or Zombies for explosive card draw.
- Protect key pieces like The Gitrog Monster with Tamiyo's Safekeeping or Swiftfoot Boots.
Avoid Traps:
- Overcommitting to the board before establishing protection.
- Wasting dredge triggers on non-land cards without a payoff.
Weaknesses:
Critical:
- Graveyard hate (e.g., Rest in Peace) shuts down recursion and token engines.
- Relies on resolving creature-based engines vulnerable to removal.
Moderate:
- Slow recovery from board wipes despite some recursion (e.g., Whip of Erebos).
- Limited interaction for non-creature threats.
Minor:
- Mana base includes several tapped lands, slowing early plays.
Most Important Cards:
- Titania, Protector of Argoth
- The Gitrog Monster
- Avenger of Zendikar
- Scute Swarm
- Skullclamp
- Moldervine Reclamation
- Aftermath Analyst
- Whip of Erebos
- Overwhelming Stampede
- Moonshaker Cavalry
Attribute Ratings:
Speed: 5/10
- Wins typically around T8–10 via token swarm or recursion value. No fast mana or game-ending combos.
Resilience: 6/10
- Recursion (e.g., Genesis, Meren of Clan Nel Toth) and hexproof effects (Sylvan Safekeeper) mitigate removal, but graveyard reliance creates a critical vulnerability.
Consistency: 6/10
- 10+ land tutors (e.g., Harrow, Farseek) and token generators, but limited redundancy for key creatures like Titania.
Interaction: 5/10
- Moderate removal (Path to Exile, Toxic Deluge) and protection (Surge of Salvation), but lacks counterspells and struggles against enchantments/artifacts.
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused" (6.0) on the rubric. It has a clear game plan with synergistic landfall/graveyard engines but lacks the speed, redundancy, and interaction density of higher-tier decks. While it can threaten T8–10 wins consistently, it folds to early graveyard hate and struggles in metas with heavy interaction.
Power level: 5.0 - 6.0
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