









Overview:
This Myrkul, Lord of Bones deck combines enchantment synergies with poison proliferation and combo finishes. The primary strategy leverages Myrkul's ability to convert dying creatures into indestructible enchantments while supporting poison counters through toxic creatures and proliferate effects. Backup win conditions include infinite life drain combos and value engines.
Primer:
Core Strategy:
The deck operates on three synergistic axes:
- Enchantment Value Engine: Use Myrkul to convert ETB/death-trigger creatures like Reclamation Sage and Gonti, Lord of Luxury into persistent enchantments.
- Poison Proliferation: Deploy toxic creatures (Venerated Rotpriest, Bloated Contaminator) and proliferate enablers (Cankerbloom, Metastatic Evangel) to pressure opponents with poison.
- Combo Finish: Leverage Exquisite Blood with Dina, Soul Steeper or Vito, Thorn of the Dusk Rose for infinite life drain.
Key Phases:
- Setup (Turns 1-4): Ramp using Grim Monolith/Bloom Tender, deploy protection (Lightning Greaves), and establish value creatures.
- Midgame (Turns 5-7): Activate Myrkul to convert key creatures into enchantments. Begin proliferating poison counters or assemble combo pieces.
- Endgame (Turns 7+): Close via poison (Vorinclex, Monstrous Raider amplifies counters) or combo with tutors (Demonic Tutor/Imperial Seal).
Mulligan Priorities:
- 3 lands (prioritize color-fixing)
- 1-2 ramp pieces (Arcane Signet, Mox Diamond)
- At least 1 enabler (toxic creature or ETB creature)
Critical Interactions:
- Ephemerate on Dauthi Voidwalker for repeated theft
- Vorinclex, Monstrous Raider doubling poison counters from proliferate
- Yasharn, Implacable Earth protecting against sacrifice effects while tutoring lands
Weaknesses:
Critical:
- Relies on 2-card combos with limited protection (only Veil of Summer/Tamiyo's Safekeeping for key turns)
- Rest in Peace nullifies Myrkul's exile-token mechanic
Moderate:
- Slow recovery from board wipes (despite enchantment resilience)
- Limited poison redundancy (only 8 toxic sources)
Minor:
- Vulnerable to Stony Silence/artifact hate due to heavy mana rock reliance
Most Important Cards:
- Exquisite Blood
- Vorinclex, Monstrous Raider
- Demonic Tutor
- Imperial Seal
- Bloom Tender
- Grim Monolith
- Dauthi Voidwalker
- Venerated Rotpriest
- Veil of Summer
- Yasharn, Implacable Earth
Attribute Ratings:
Speed: 7/10
- Turn 3 Myrkul possible with fast mana (Ancient Tomb + Mox Diamond)
- Turn 5-6 combo kills via tutors
- Poison requires 3+ turns of setup
Resilience: 6/10
- 7 protection spells (Tyvar's Stand, Swiftfoot Boots)
- Myrkul indestructible when life ≤20
- Foldable to back-to-back commander removal
Consistency: 8/10
- 11 tutors (Worldly Tutor, Summoner's Pact)
- 3 combo redundancy (Dina/Vito + Exquisite Blood)
- 5 proliferate sources
Interaction: 6/10
- A-tier removal (Generous Gift, Tear Asunder)
- No free counterspells
- Limited stax (Manglehorn only)
Rating Justification:
This deck sits between Optimized (6.5) and High-Power Casual (7.5) due to:
- cEDH-speed mana base but slower wincons
- Tutor density matching 7.5-tier decks
- Vulnerability to common interaction seen at 6.0-7.5 tables
- Lacks fast combo redundancy of true cEDH (no Ad Nauseam/Peer into the Abyss)
Power level: 6.5 - 7.5
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