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COMMANDER(S)
Orvar, the All-Form
QR Code
U
- Mono Blue
Created by  ishu
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Orvar, the All-Form deck leverages cheap targeting spells and flicker effects to create explosive value through permanent duplication, with multiple avenues for infinite combos and overwhelming board states. While it lacks cEDH-level optimization, it demonstrates strong synergy, tutor density, and combo potential that can threaten wins by turns 7-8.

Primer:

Core Strategy: The deck aims to resolve Orvar early (T3-4 via rocks) and use cantripping target spells like Twiddle/Leap to generate copies of key permanents. Primary win conditions include:

  1. Infinite Mana Combos: Peregrine Drake + copy effects + recursion loops
  2. Mass Theft: Copying Agent of Treachery with Orvar triggers
  3. Mill: Sage's Row Denizen with token spam
  4. Lockout: Coveted Jewel duplication for card advantage dominance

Key Phases:

  1. Setup (T1-4): Deploy mana rocks/utility creatures, protect Orvar with Dive Down/Mizzium Skin
  2. Engine Activation (T4-6): Cast 1-mana cantrips targeting mana rocks/Orvar to generate exponential value
  3. Finishers: Convert copies into infinite mana (High Tide + Drake clones) or deploy Agent of Treachery/Scourge of Fleets for game-ending effects

Mulligan Priorities:

  • Keep hands with 3 lands + 1-2 targeting spells (e.g., Cerulean Wisps)
  • Prioritize early protection (Lightning Greaves) over reactive spells
  • Avoid hands without blue mana sources or Orvar enablers

Weaknesses:

Critical:

  • Heavy commander reliance (3+ removals cripples strategy)
  • Limited answers to resolved hatebears (Torpor Orb, Hushbringer)

Moderate:

  • Vulnerable to graveyard hate disrupting recursion engines
  • Requires multiple pieces for combos (no 2-card infinites)

Minor:

  • Some high-CMC payoffs vulnerable to interaction

Most Important Cards:

  • Peregrine Drake
  • Agent of Treachery
  • Sage's Row Denizen
  • Mystical Tutor
  • Isochron Scepter
  • High Tide
  • Ghostly Flicker
  • Coveted Jewel
  • Clever Impersonator
  • Archaeomancer

Attribute Ratings:

Speed: 7/10

  • Capable of T5-6 wins with perfect draws (Drake + recursion loops)
  • Average goldfish win ~T7-8 through incremental value

Resilience: 5/10

  • Moderate protection suite (6 counterspells + hexproof grants)
  • Fold to back-to-back Orvar removals
  • Limited recovery from board wipes

Consistency: 7/10

  • 8 tutors (including Solve the Equation/Tolaria West)
  • 18 cantrips ensure gas
  • Redundant copy effects (4+ flicker spells)

Interaction: 6/10

  • Versatile counters (Mystic Confluence, Sublime Epiphany)
  • Lacks free interaction
  • Minimal permanent removal beyond bounce

Rating Justification:

This deck operates at the high end of optimized casual (6.0) but lacks the speed/protection of true cEDH. Key differentiators:

  • Faster than 5.5 decks with its T7-8 combo potential
  • More fragile than 6.5 decks due to commander reliance
  • Tutor density surpasses 5.0 but lacks redundant wincons
  • Interaction suite comparable to 6.0 but missing free counters

Power level: 6.0 - 6.5

DECK LIST
Orvar, the All-Form
Creature: 20
($27.48)
1
Agent of Treachery
5 U U
1
Amphin Mutineer
3 U
1
Archaeomancer
2 U U
1
Archmage Emeritus
2 U U
1
Augur of Bolas
1 U
1
Azami, Lady of Scrolls
2 U U U
1
Clever Impersonator
2 U U
1
Cloud of Faeries
1 U
1
Docent of Perfection // Final Iteration
1
Master of Waves
3 U
1
Patron Wizard
U U U
1
Peregrine Drake
4 U
1
Precursor Golem
5
1
Sage's Row Denizen
2 U
1
Scourge of Fleets
5 U U
1
Shipwreck Dowser
3 U U
1
Sigil Tracer
1 U U
1
Spark Double
3 U
1
Venser, Shaper Savant
2 U U
1
Wavebreak Hippocamp
2 U
Artifact: 9
($22.35)
1
Arcane Signet
2
1
Caged Sun
6
1
Coveted Jewel
6
1
Gilded Lotus
5
1
Isochron Scepter
2
1
Lightning Greaves
2
1
Mirage Mirror
3
1
Sol Ring
1
1
Thought Vessel
2
Enchantment: 3
($9.01)
1
Jace's Sanctum
3 U
1
Mirrormade
1 U U
1
Mystic Remora
U
Instant: 28
($29.69)
1
Cerulean Wisps
U
1
Clockspinning
U
1
Counterspell
U U
1
Displace
2 U
1
Dive Down
U
1
Dizzy Spell
U
1
Dream's Grip
U
1
Essence Flux
U
1
Fleeting Distraction
U
1
Ghostly Flicker
2 U
1
Gigadrowse
U
1
High Tide
U
1
Hydroblast
U
1
Jinx
1 U
1
Leap
U
1
Mind Games
U
1
Mizzium Skin
U
1
Mystic Confluence
3 U U
1
Mystical Tutor
U
1
Negate
1 U
1
Shadow Rift
U
1
Snap
1 U
1
Sublime Epiphany
4 U U
1
Toils of Night and Day
2 U
1
Twiddle
U
1
Twisted Image
U
1
Twitch
2 U
1
Whim of Volrath
U
Sorcery: 6
($3.22)
1
Aquitect's Will
U
1
Energy Tap
U
1
Hidden Strings
1 U
1
Solve the Equation
2 U
1
Step Through
3 U U
1
Trait Doctoring
U
Land: 33
($59.18)
1
Cloudpost
1
Glimmerpost
22
Island
1
Mystic Sanctuary
1
Nykthos, Shrine to Nyx
1
Reliquary Tower
1
Riptide Laboratory
1
Sunscorched Desert
1
Swarmyard
1
Temple of the False God
1
Tolaria West
1
Urza's Workshop

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