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COMMANDER(S)
Bello, Bard of the Brambles
Midrange Artifacts Token QR Code
G R
- Gruul
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

Bello, Bard of the Brambles leverages high-mana-value artifacts/enchantments as combat threats, using the commander's animation ability to create card-drawing 4/4 Elementals. The deck combines ramp, +1/+1 counter synergies, and damage multipliers for a midrange value strategy, lacking infinite combos but capable of explosive turns with proper setup.

Primer:

Core Strategy: This deck aims to deploy Bello, Bard of the Brambles by turn 3-4, then convert high-CMC artifacts/enchantments like Primeval Bounty and Gilded Lotus into hasty card-drawing beaters. The gameplan unfolds in three phases:

  1. Early Ramp: Use 1-3 mana accelerants (Llanowar Loamspeaker, Gruul Signet) to reach 5+ mana by turn 4.
  2. Value Engine Setup: Play MV4+ noncreature permanents that double as threats under Bello's effect, leveraging their static abilities while attacking.
  3. Overwhelm: Use damage amplifiers (Gratuitous Violence, Berserkers' Onslaught) and token generators (Rampaging Baloths, Tendershoot Dryad) to close games.

Mulligan Priorities:

  • Keep hands with 3 lands and 2+ ramp sources
  • Prioritize early plays that enable Bello's T3 cast (Sol Ring, Arcane Signet)
  • Avoid hands with multiple MV5+ permanents without acceleration

Key Tips:

  • Sequence high-impact enchantments like Sunbird's Invocation before casting Bello for protection
  • Use Spine of Ish Sah recursion to handle problematic permanents
  • Activate Mosswort Bridge/Evercoat Ursine hideaways post-combat for maximum value

Weaknesses:

Critical:

  • Commander dependency (15+ cards require Bello's animation)
  • No free protection spells for Bello

Moderate:

  • Slow recovery from board wipes
  • Limited redundancy for key effects (only 3 artifact tutors)

Minor:

  • Clunky mana base with 9 enters-tapped lands
  • Weak to enchantment removal targeting critical pieces

Most Important Cards:

  • Gilded Lotus
  • Primeval Bounty
  • Sunbird's Invocation
  • Thran Dynamo
  • Gratuitous Violence
  • Rampaging Baloths
  • Greater Good
  • Sol Ring
  • Unnatural Growth
  • Berserkers' Onslaught

Attribute Ratings:

Speed: 5/10

  • Goldfish win possible T7-8 through combat overkill
  • High-cost payoffs (avg CMC 4.2) limit early pressure

Resilience: 3/10

  • 3+ Bello removals cripple the strategy
  • Limited recursion/protection (only Chaos Warp as interaction)

Consistency: 4/10

  • 8 ramp pieces enable Bello deployment
  • Lacks artifact/enchantment tutors beyond Trailtracker Scout

Interaction: 2/10

  • Only 5 targeted removal spells
  • No counterspells or stax pieces

Rating Justification:

This deck sits between "Upgraded Jank" (3.5) and "Focused Casual" (4.5) in the rubric. While it has a clear gameplan and some synergy, its commander dependency and lack of interaction align it closer to precon-level performance (T10-12 wins). The absence of infinite combos and low protection density prevent higher optimization scores.

Power level: 4.0 - 4.5

DECK LIST
Bello, Bard of the Brambles
Planeswalker: 1
($0.36)
1
Domri, Anarch of Bolas
1 R G
Creature: 21
($12.75)
1
Brightcap Badger // Fungus Frolic
3 G
1
Burnished Hart
3
1
Etali, Primal Storm
4 R R
1
Evercoat Ursine
4 G
1
Garruk's Packleader
4 G
1
Ghalta, Primal Hunger
10 G G
1
Goreclaw, Terror of Qal Sisma
3 G
1
Grothama, All-Devouring
3 G G
1
Grumgully, the Generous
1 R G
1
Kodama of the East Tree
4 G G
1
Llanowar Loamspeaker
1 G
1
Lotus Cobra
1 G
1
Prosperous Bandit
2 R
1
Pyreswipe Hawk
3 R R
1
Rampaging Baloths
4 G G
1
Sakura-Tribe Elder
1 G
1
Teapot Slinger
3 R
1
Tendershoot Dryad
4 G
1
Trailtracker Scout
1 G
1
Wandertale Mentor
R G
1
Wildsear, Scouring Maw
3 R G
Artifact: 14
($9.82)
1
Arcane Signet
2
1
Bootleggers' Stash
5 G
1
Esika's Chariot
3 G
1
Fellwar Stone
2
1
Gilded Lotus
5
1
Gruul Signet
2
1
Hedron Archive
4
1
Mind Stone
2
1
Rolling Hamsphere
7
1
Sol Ring
1
1
Spine of Ish Sah
7
1
Talisman of Impulse
2
1
Thought Vessel
2
1
Thran Dynamo
4
Enchantment: 13
($13.79)
1
Alchemist's Talent
3 R
1
Berserkers' Onslaught
3 R R
1
Garruk's Uprising
2 G
1
Gratuitous Violence
2 R R R
1
Greater Good
2 G G
1
Outpost Siege
3 R
1
Path of Discovery
3 G
1
Primeval Bounty
5 G
1
Rain of Riches
3 R R
1
Sunbird's Invocation
5 R
1
Thickest in the Thicket
3 G G
1
Unnatural Growth
1 G G G G
1
Warstorm Surge
5 R
Instant: 5
($2.54)
1
Abrade
1 R
1
Beast Within
2 G
1
Big Score
3 R
1
Chaos Warp
2 R
1
Starstorm
X R R
Sorcery: 7
($4.71)
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Decimate
2 R G
1
Explore
1 G
1
Farseek
1 G
1
Harmonize
2 G G
1
Rampant Growth
1 G
Land: 38
($7.84)
1
Cinder Glade
1
Command Tower
1
Copperline Gorge
1
Evolving Wilds
1
Exotic Orchard
10
Forest
1
Forgotten Cave
1
Game Trail
1
Gruul Turf
1
Karplusan Forest
1
Mossfire Valley
1
Mosswort Bridge
8
Mountain
1
Path of Ancestry
1
Raging Ravine
1
Reliquary Tower
1
Rootbound Crag
1
Sheltered Thicket
1
Temple of Abandon
1
Terramorphic Expanse
1
Tranquil Thicket
1
Wooded Ridgeline

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