









Overview:
Bello, Bard of the Brambles leverages high-mana-value artifacts/enchantments as combat threats, using the commander's animation ability to create card-drawing 4/4 Elementals. The deck combines ramp, +1/+1 counter synergies, and damage multipliers for a midrange value strategy, lacking infinite combos but capable of explosive turns with proper setup.
Primer:
Core Strategy: This deck aims to deploy Bello, Bard of the Brambles by turn 3-4, then convert high-CMC artifacts/enchantments like Primeval Bounty and Gilded Lotus into hasty card-drawing beaters. The gameplan unfolds in three phases:
- Early Ramp: Use 1-3 mana accelerants (Llanowar Loamspeaker, Gruul Signet) to reach 5+ mana by turn 4.
- Value Engine Setup: Play MV4+ noncreature permanents that double as threats under Bello's effect, leveraging their static abilities while attacking.
- Overwhelm: Use damage amplifiers (Gratuitous Violence, Berserkers' Onslaught) and token generators (Rampaging Baloths, Tendershoot Dryad) to close games.
Mulligan Priorities:
- Keep hands with 3 lands and 2+ ramp sources
- Prioritize early plays that enable Bello's T3 cast (Sol Ring, Arcane Signet)
- Avoid hands with multiple MV5+ permanents without acceleration
Key Tips:
- Sequence high-impact enchantments like Sunbird's Invocation before casting Bello for protection
- Use Spine of Ish Sah recursion to handle problematic permanents
- Activate Mosswort Bridge/Evercoat Ursine hideaways post-combat for maximum value
Weaknesses:
Critical:
- Commander dependency (15+ cards require Bello's animation)
- No free protection spells for Bello
Moderate:
- Slow recovery from board wipes
- Limited redundancy for key effects (only 3 artifact tutors)
Minor:
- Clunky mana base with 9 enters-tapped lands
- Weak to enchantment removal targeting critical pieces
Most Important Cards:
- Gilded Lotus
- Primeval Bounty
- Sunbird's Invocation
- Thran Dynamo
- Gratuitous Violence
- Rampaging Baloths
- Greater Good
- Sol Ring
- Unnatural Growth
- Berserkers' Onslaught
Attribute Ratings:
Speed: 5/10
- Goldfish win possible T7-8 through combat overkill
- High-cost payoffs (avg CMC 4.2) limit early pressure
Resilience: 3/10
- 3+ Bello removals cripple the strategy
- Limited recursion/protection (only Chaos Warp as interaction)
Consistency: 4/10
- 8 ramp pieces enable Bello deployment
- Lacks artifact/enchantment tutors beyond Trailtracker Scout
Interaction: 2/10
- Only 5 targeted removal spells
- No counterspells or stax pieces
Rating Justification:
This deck sits between "Upgraded Jank" (3.5) and "Focused Casual" (4.5) in the rubric. While it has a clear gameplan and some synergy, its commander dependency and lack of interaction align it closer to precon-level performance (T10-12 wins). The absence of infinite combos and low protection density prevent higher optimization scores.
Power level: 4.0 - 4.5
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