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COMMANDER(S)
Hashaton, Scarab's Fist
QR Code
B U W
- Esper
Created by  irvin
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This deck leverages Hashaton, Scarab's Fist to convert discarded creatures into 4/4 Zombie tokens while using Esper's control tools and reanimation packages. It combines discard synergies, zombie tribal elements, and high-impact Praetors/Stax creatures to overwhelm opponents. The strategy focuses on incremental value through card selection and token generation rather than fast combo kills.

Primer:

Core Strategy:
The deck operates as a midrange attrition engine with three key phases:

  1. Discard Fuel: Use enablers like Putrid Imp, Ledger Shredder, and Skirge Familiar to discard creatures while drawing/digging for threats.
  2. Token Generation: Convert discarded creatures into 4/4 Zombies via Hashaton, amplified by Mondrak, Glory Dominus and The Scarab God.
  3. Reanimation/Stax Payoffs: Reanimate game-warping creatures like Elesh Norn, Grand Cenobite and Toxrill, the Corrosive while protecting them with Teferi's Protection and counterspells.

Key Lines:

  • Dream Halls enables free spellcasting by discarding creatures, which then become Zombies via Hashaton.
  • Rhystic Study + Notion Thief creates asymmetric draw advantage.
  • Tortured Existence loops creatures between graveyard and hand for repeated token generation.

Mulligan Priorities:

  • Keep hands with 3 lands and at least 1 discard outlet (e.g., Bog Witch, Thought Courier).
  • Prioritize early interaction (Esper Sentinel, Path to Exile) if lacking engine pieces.

Weaknesses:

Critical:

  • Graveyard hate (Rest in Peace) shuts off reanimation and token generation.
  • Relies on maintaining 3+ discard outlets to function.

Moderate:

  • Slow to recover from board wipes targeting Zombie tokens.
  • Limited protection for Hashaton beyond counterspells.

Minor:

  • High mana curve (avg CMC 3.2) can lead to clunky draws.

Most Important Cards:

  • Demonic Tutor
  • Rhystic Study
  • Smothering Tithe
  • Toxic Deluge
  • Elesh Norn, Grand Cenobite
  • Toxrill, the Corrosive
  • Teferi's Protection
  • Dream Halls
  • Mondrak, Glory Dominus
  • The Scarab God

Attribute Ratings:

Speed: 6/10

  • Can deploy game-winning threats by T5-6 with optimal reanimation/discard draws. Lacks T3-4 combos.

Resilience: 5/10

  • Multiple recursion engines (Reanimate, Animate Dead) but vulnerable to graveyard exile. Limited free protection spells.

Consistency: 7/10

  • 6 tutors (including Demonic Counsel, Razaketh) and strong draw engines (Consecrated Sphinx, Rhystic Study).

Interaction: 8/10

  • Premium removal (Swords to Plowshares, Anguished Unmaking) and counterspells (Counterspell, An Offer You Can't Refuse).

Rating Justification:

This deck sits between "Optimized Casual" (5.5) and "Focused" (6.0) on the rubric. It has:

  • T7-8 win potential via combat/stax locks vs T6-7 benchmark for 6.0
  • Strong tutor density but lacks cEDH-level fast mana
  • Robust interaction suite comparable to 6.0 decks
  • Vulnerable to common graveyard hate keeping it below 6.5

Power level: 5.5 - 6.0

DECK LIST
Hashaton, Scarab's Fist
Creature: 31
($309.84)
1
Archfiend of Ifnir
3 B B
1
Astral Dragon
6 U U
1
Avacyn, Angel of Hope
5 W W W
1
Bog Witch
2 B
1
Consecrated Sphinx
4 U U
1
Elesh Norn, Grand Cenobite
5 W W
1
Esper Sentinel
W
1
Ghostly Pilferer
1 U
1
Grand Abolisher
W W
1
Jin-Gitaxias, Core Augur
8 U U
1
Kitsa, Otterball Elite
1 U
1
Ledger Shredder
1 U
1
Likeness Looter
U B
1
Metamorphosis Fanatic
4 B B
1
Mondrak, Glory Dominus
2 W W
1
Nezahal, Primal Tide
5 U U
1
Notion Thief
2 U B
1
Overeager Apprentice
2 B
1
Pollywog Prodigy
1 U
1
Psychic Frog
U B
1
Putrid Imp
B
1
Raffine, Scheming Seer
W U B
1
Razaketh, the Foulblooded
5 B B B
1
Rhet-Tomb Mystic
1 U
1
Sheoldred, Whispering One
5 B B
1
Skirge Familiar
4 B
1
Temmet, Naktamun's Will
2 W U B
1
The Scarab God
3 U B
1
Thought Courier
1 U
1
Toxrill, the Corrosive
5 B B
1
Valgavoth, Terror Eater
6 B B B
Artifact: 7
($14.72)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Matzalantli, the Great Door // The Core
3
1
Monument to Endurance
3
1
Sol Ring
1
1
Talisman of Dominance
2
1
The Underworld Cookbook
1
Enchantment: 6
($127.59)
1
Animate Dead
1 B
1
Dream Halls
3 U U
1
Oblivion Crown
1 B
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Tortured Existence
B
Instant: 12
($55.66)
1
An Offer You Can't Refuse
U
1
Anguished Unmaking
1 W B
1
Arcane Denial
1 U
1
Bitter Triumph
1 B
1
Counterspell
U U
1
Dark Ritual
B
1
Faithful Mending
W U
1
Frantic Search
2 U
1
Path to Exile
W
1
Saw in Half
2 B
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 7
($57.59)
1
Bone Shards
B
1
Careful Study
U
1
Demonic Counsel
1 B
1
Demonic Tutor
1 B
1
Reanimate
B
1
Toxic Deluge
2 B
1
Windfall
2 U
Land: 36
($219.6)
1
Cabal Coffers
1
Cephalid Coliseum
1
Command Tower
1
Exotic Orchard
1
Fabled Passage
1
Flooded Strand
1
Godless Shrine
1
Hallowed Fountain
6
Island
1
Marsh Flats
1
Morphic Pool
1
Otawara, Soaring City
1
Path of Ancestry
5
Plains
1
Polluted Delta
1
Raffine's Tower
1
Sea of Clouds
6
Swamp
1
Talon Gates of Madara
1
Urza's Saga
1
Vault of Champions
1
Watery Grave

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