









Overview:
This deck leverages Hashaton, Scarab's Fist to convert discarded creatures into 4/4 Zombie tokens while using Esper's control tools and reanimation packages. It combines discard synergies, zombie tribal elements, and high-impact Praetors/Stax creatures to overwhelm opponents. The strategy focuses on incremental value through card selection and token generation rather than fast combo kills.
Primer:
Core Strategy:
The deck operates as a midrange attrition engine with three key phases:
- Discard Fuel: Use enablers like Putrid Imp, Ledger Shredder, and Skirge Familiar to discard creatures while drawing/digging for threats.
- Token Generation: Convert discarded creatures into 4/4 Zombies via Hashaton, amplified by Mondrak, Glory Dominus and The Scarab God.
- Reanimation/Stax Payoffs: Reanimate game-warping creatures like Elesh Norn, Grand Cenobite and Toxrill, the Corrosive while protecting them with Teferi's Protection and counterspells.
Key Lines:
- Dream Halls enables free spellcasting by discarding creatures, which then become Zombies via Hashaton.
- Rhystic Study + Notion Thief creates asymmetric draw advantage.
- Tortured Existence loops creatures between graveyard and hand for repeated token generation.
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 discard outlet (e.g., Bog Witch, Thought Courier).
- Prioritize early interaction (Esper Sentinel, Path to Exile) if lacking engine pieces.
Weaknesses:
Critical:
- Graveyard hate (Rest in Peace) shuts off reanimation and token generation.
- Relies on maintaining 3+ discard outlets to function.
Moderate:
- Slow to recover from board wipes targeting Zombie tokens.
- Limited protection for Hashaton beyond counterspells.
Minor:
- High mana curve (avg CMC 3.2) can lead to clunky draws.
Most Important Cards:
- Demonic Tutor
- Rhystic Study
- Smothering Tithe
- Toxic Deluge
- Elesh Norn, Grand Cenobite
- Toxrill, the Corrosive
- Teferi's Protection
- Dream Halls
- Mondrak, Glory Dominus
- The Scarab God
Attribute Ratings:
Speed: 6/10
- Can deploy game-winning threats by T5-6 with optimal reanimation/discard draws. Lacks T3-4 combos.
Resilience: 5/10
- Multiple recursion engines (Reanimate, Animate Dead) but vulnerable to graveyard exile. Limited free protection spells.
Consistency: 7/10
- 6 tutors (including Demonic Counsel, Razaketh) and strong draw engines (Consecrated Sphinx, Rhystic Study).
Interaction: 8/10
- Premium removal (Swords to Plowshares, Anguished Unmaking) and counterspells (Counterspell, An Offer You Can't Refuse).
Rating Justification:
This deck sits between "Optimized Casual" (5.5) and "Focused" (6.0) on the rubric. It has:
- T7-8 win potential via combat/stax locks vs T6-7 benchmark for 6.0
- Strong tutor density but lacks cEDH-level fast mana
- Robust interaction suite comparable to 6.0 decks
- Vulnerable to common graveyard hate keeping it below 6.5
Power level: 5.5 - 6.0
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