









Overview:
This Satoru Umezawa deck focuses on cheating massive creatures into play via ninjutsu while leveraging topdeck manipulation and ninja tribal synergies. The core strategy revolves around using Satoru's ability to bypass mana costs for high-impact creatures like Archon of Cruelty and Silent-Blade Oni, supported by evasion enablers and limited interaction. While it has explosive potential, it lacks fast mana, redundancy for key pieces, and robust protection.
Primer:
Core Strategy:
Deploy Satoru Umezawa by turns 3-4, then use ninjutsu to cheat 6+ MV threats like Archon of Cruelty or Fallen Shinobi while manipulating the topdeck with Future Sight and The Reality Chip. Key phases:
- Setup: Use 1-2 mana evasive creatures (Gingerbrute, Hope of Ghirapur) to enable early ninjutsu triggers.
- Value Engine: Ninjas like Ingenious Infiltrator and Prosperous Thief generate card advantage/Treasure tokens.
- Finishers: Cheat game-ending threats like Avatar of Woe (potentially castable for {B}{B} with graveyard setup) or Archon of Cruelty for repeated value.
Mulligan Priorities:
- Keep hands with Satoru + 1 evasion enabler (Tetsuko Umezawa, Azure Beastbinder)
- Prioritize lands entering untapped (only 14/37 lands do so unconditionally)
- Avoid hands without early creatures or topdeck manipulation
Key Tips:
- Use Thousand-Faced Shadow to copy unblocked attackers for double ninjutsu triggers
- Silver-Fur Master reduces ninjutsu costs and buffs your ninjas
- Higure, the Still Wind tutors key ninjas and provides evasion
Avoid Traps:
- Overextending with non-evasive creatures pre-Satoru
- Casting high-CMC threats normally instead of ninjutsu cheating
- Wasting counterspells on non-critical early plays
Weaknesses:
Critical:
- No protection for Satoru beyond Lightning Greaves (dies to 3+ removals)
- Minimal graveyard recursion for key creatures
- Weak to Drannith Magistrate/Containment Priest effects
Moderate:
- Slow mana base (23/37 lands enter tapped conditionally)
- Limited board wipe recovery outside Blood on the Snow
Minor:
- Topdeck reliance mitigated by scry/surveil
Most Important Cards:
- Archon of Cruelty
- Fallen Shinobi
- Ingenious Infiltrator
- Thousand-Faced Shadow
- Future Sight
- The Reality Chip
- Vanquisher's Banner
- Herald's Horn
- Prosperous Thief
- Silent-Blade Oni
Attribute Ratings:
Speed: 6/10
- Can ninjutsu 8 MV threats as early as T4 with perfect setup
- Suspend cards (Star Whale) and high-CMC payoffs slow overall pace
Resilience: 4/10
- Dies to 2-3 Satoru removals
- Limited recursion/protection outside Whispersilk Cloak
Consistency: 5/10
- 8 topdeck manipulators but only 3 tutors (Fabricate, Solve the Equation, Tolaria West)
- Ninja tribal synergies provide incremental value
Interaction: 5/10
- 7 counterspells (An Offer You Can't Refuse, Arcane Denial)
- 4 targeted removals (Baleful Strix, Pongify)
- No free interaction or stax pieces
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "High-Power Casual" (5.5) on the rubric. It can threaten T6-8 wins via ninjutsu-cheated bombs but lacks the fast mana, infinite combos, and protection seen in true high-power decks. While more consistent than precons, its tapped lands and commander dependency prevent higher rankings.
Power level: 5.0 - 5.5
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