









Overview:
Edward Kenway leads a Grixis Pirate/Vehicle deck focused on generating Treasure tokens and stealing opponents' cards via combat damage. The strategy revolves around swarming with Pirates/Vehicles to fuel Edward's Treasure production and card advantage, supported by synergistic payoffs like Revel in Riches and Kindred Discovery. While lacking infinite combos, it can overwhelm through resource superiority and alt-win conditions.
Primer:
Core Strategy:
Deploy low-cost Pirates/Vehicles early to trigger Edward's Treasure generation. Use Treasures to fuel mid-game threats like Port Razer and Dire Fleet Ravager, while exiling opponents' key cards via Vehicle combat. Key phases:
- Early Game: Ramp with Sol Ring, Izzet Signet, and 1-3 mana Pirates. Establish card advantage engines like Mystic Remora and Coastal Piracy.
- Mid-Game: Activate Vehicle crews with Treasure-fueled mana. Use Captivating Crew and Mass Mutiny to steal threats. Explode with Brass's Bounty or Pirate's Pillage for critical mass.
- Endgame: Close with Coat of Arms buffs, Revel in Riches alt-win, or stolen bombs via Edward's exile effect.
Mulligan Priorities:
- Keep hands with 3 lands (including Command Tower/Unclaimed Territory).
- Prioritize 1-3 mana Pirates/Vehicles (e.g., Ragavan, Fell Flagship).
- Ensure at least one card advantage engine (Academy Manufactor, Malcolm, Keen-Eyed Navigator).
Key Tips:
- Crew Vehicles post-combat to keep them tapped for Edward's end-step Treasures.
- Use The Indomitable's graveyard recursion to recover from board wipes.
- Time Blood Money after establishing Pitiless Plunderer for maximum Treasure payoff.
Avoid Traps:
- Overextending into board wipes without Admiral Brass, Unsinkable recursion.
- Holding interaction for threats instead of protecting key engines like Kindred Discovery.
Weaknesses:
Critical:
- Relies on combat damage for primary value engine (folds to Propaganda/Ghostly Prison).
- Limited graveyard recursion for non-Pirate threats.
Moderate:
- Weak to artifact hate (Vandalblast disrupts Treasure engines).
- Minimal instant-speed protection for key pieces.
Minor:
- Basic-heavy mana base handles Blood Moon effects adequately.
Most Important Cards:
- Academy Manufactor
- Revel in Riches
- Demonic Tutor
- Malcolm, Keen-Eyed Navigator
- Pitiless Plunderer
- Kindred Discovery
- Mystic Remora
- Port Razer
- Coastal Piracy
- Blood Money
Attribute Ratings:
Speed: 5/10
- Goldfish win ~T9 via combat/Revel in Riches. Early Treasures accelerate mid-game plays but lack T5-6 kill potential.
Resilience: 6/10
- Recovers from 1-2 removals via Treasure-fueled recasts and Admiral Brass, Unsinkable. Struggles against stax effects like Torpor Orb.
Consistency: 7/10
- 8 tutors (including Demonic Tutor, Forerunner of the Coalition), strong card draw from Pirates/Vehicles. Redundant Treasure generators provide engine stability.
Interaction: 6/10
- 10 targeted removals (Go for the Throat, Chaos Warp) and 3 counterspells. Lacks free protection but answers most common threats.
Rating Justification:
This deck operates at the Optimized Casual level (Rubric 5.0) with:
- T8-10 win potential through combat/alt-wins
- Stronger than precons due to tutor density and card advantage
- Lacks cEDH speed/resilience but surpasses jank builds
Key limitations include reliance on combat damage and moderate interaction suite.
Power level: 5.0 - 5.5
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