









Overview:
This Abzan (W/B/G) deck leverages Felothar the Steadfast to transform high-toughness defenders into offensive threats while generating value through wall synergies. The core strategy revolves around deploying resilient defenders that double as combatants, using toughness-based damage modifiers like Assault Formation and Bedrock Tortoise, and leveraging sacrifice outlets for card advantage. While lacking infinite combos, it employs staxy elements like Meekstone and life manipulation via Tree of Perdition/Tree of Redemption as alternative wincons.
Primer:
Core Strategy:
Deploy 0-power/high-toughness creatures (e.g., Wall of Omens, Sylvan Caryatid) early while setting up toughness-as-damage enablers. Transition to offense with Felothar's defender-attacking ability, using walls as both defense and scaled threats. Key phases:
- Ramp & Setup: Use Overgrown Battlement/Axebane Guardian for mana acceleration while drawing through Wall of Blossoms.
- Damage Conversion: Deploy Bedrock Tortoise or Felothar to enable 7+ toughness creatures to hit as 7-power attackers.
- Finishers: Overwhelm with Zetalpa, Primal Dawn or Akroma's Will, or manipulate life totals via Tree combos.
Mulligan Priorities:
- 3 lands (color-fixing critical)
- 1-2 defenders with ETB value (e.g., Wall of Omens)
- 1 toughness/damage converter (Assault Formation preferred)
Reject hands without early defenders or color-screwed mana bases.
Key Synergies:
- Wingmantle Chaplain + Rampart Architect: Exponential bird token generation
- Colfenor's Urn + High-Toughness Deaths: Recursive value engine
- Tree of Perdition + Blight Pile: 13-life combo setup
Avoid Traps:
- Overextending before protection (Heroic Intervention) is available
- Sacrificing key defenders to Felothar without redundancy
Weaknesses:
Critical:
- Commander Dependency: 3+ Felothar removals cripples combat damage plan
- Slow Clock: Lacks explosive finishers beyond combat
Moderate:
- Board Wipe Vulnerability: Limited recursion outside Reunion of the House
- Combo Disruption: Tree of Perdition requires untap step & combat
Minor:
- Anti-Flying Tech: Only Wall of Shards/Tower Defense address air threats
Most Important Cards:
- Assault Formation
- Bedrock Tortoise
- Wingmantle Chaplain
- Tree of Perdition
- Akroma's Will
- Meekstone
- Colfenor's Urn
- Arasta of the Endless Web
- Axebane Guardian
- Heroic Intervention
Attribute Ratings:
Speed: 4/10
- Earliest threat deployment T3-4 (defenders + converters)
- No fast mana beyond Sol Ring
- Combat kills require multiple attack phases
Resilience: 5/10
- Eerie Interlude/Heroic Intervention protect against wipes
- Redundant toughness enablers (3+ effects)
- Fragile vs. commander removal (no hexproof sources)
Consistency: 6/10
- 10+ defenders with ETB card draw/ramp
- Limited tutors (only Rampart Architect as repeatable search)
- Multiple damage conversion layers
Interaction: 5/10
- A-Tier Removal: Swords to Plowshares, Anguished Unmaking
- Situational Wraths: Expel the Interlopers
- No free counterspells/stax beyond Meekstone
Rating Justification:
This deck sits between "Upgraded Jank" (3.5) and "Optimized Casual" (5.0). While it has clear synergies and redundant pieces, its reliance on combat damage through 3+ toughness layers and lack of fast mana/tutors prevent higher optimization. The presence of staxy elements (Meekstone) and life-total combos elevate it above precon level, but slow threat deployment and commander dependence cap its ceiling. Comparable to a focused 4.5 deck in speed but with 5.0-level interaction.
Power level: 4.0 - 4.5
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