









Overview:
This Will, Scion of Peace deck leverages life-gain synergies to enable explosive cost reduction for game-ending spells. The strategy unfolds in three phases: establishing lifegain engines (Soul Warden effects), scaling with amplification (Angel of Vitality, Cleric Class), and deploying discounted threats/control spells (Hullbreaker Horror, Time Warp). While lacking infinite combos, it uses stax-like value engines (Elesh Norn, Smothering Tithe) and alt-win conditions (Felidar Sovereign, Angel of Destiny) to pressure opponents.
Primer:
Core Strategy:
- Early Setup: Play 1-2 mana lifegain creatures (Soul Warden, Lunarch Veteran) and incremental value engines (Fountain of Renewal, Cleric Class).
- Midgame Scaling: Cast Will, Scion of Peace with protection (Swiftfoot Boots) to enable 5-10 mana cost reduction per turn. Use amplified lifegain to power Resplendent Angel token generation and card advantage (Teferi, Temporal Pilgrim).
- Endgame Conversion: Deploy discounted haymakers like Kiora Bests the Sea God or lock opponents with Hullbreaker Horror + instant-speed interaction. Alternate win paths via Felidar Sovereign life total or Angel of Destiny combat triggers.
Mulligan Priorities:
- Keep hands with 3 lands (preferably duals)
- Require at least 1 lifegain engine + 1 protection/draw spell
- Prioritize snow basics when keeping Search for Glory
Key Lines:
- T3 Will into T4 Supreme Verdict (discounted by 3-5 mana from lifegain)
- Elesh Norn + Soul Warden = 2x lifegain triggers per creature ETB
- The One Ring protection layer into Teferi, Who Slows the Sunset emblem
Avoid Traps:
- Overextending creatures before Farewell/Verict
- Wasting cost reduction on low-impact spells
- Holding interaction against decks with recursive threats
Weaknesses:
Critical:
- Board wipes cripple lifegain engine density (16 creature-based triggers)
- No graveyard recursion for Will after 3+ removals
Moderate:
- Limited artifact/enchantment removal (4 answers total)
- High dependence on snow basics for Search for Glory
Minor:
- Slow mana base (9 taplands)
- Vulnerable to flying blockers pre-Angel token swarm
Most Important Cards:
- Elesh Norn, Mother of Machines
- Smothering Tithe
- The One Ring
- Teferi, Who Slows the Sunset
- Felidar Sovereign
- Farewell
- Sphinx's Revelation
- Resplendent Angel
- Dovin's Veto
- Hullbreaker Horror
Attribute Ratings:
Speed: 5/10
Requires 3+ turns to enable meaningful cost reduction. Earliest effective wins (Felidar trigger) achievable T7-8 with perfect curves.
Resilience: 4/10
Folds to early creature removal but recovers via planeswalkers/artifacts. Lacks free protection spells for critical turns.
Consistency: 6/10
12 card draw engines and 3 tutors (Search for Glory, Finale of Revelation) provide redundancy. Snow basics enable consistent land drops.
Interaction: 7/10
9 counterspells, 6 targeted removal, and 3 board wipes. Lacks stack protection but answers most permanent types.
Rating Justification:
This deck sits between "Focused Casual" (rubric 4.5) and "Optimized Casual" (5.0). While it lacks the speed/tutoring of true high-power builds, its layered lifegain synergies and control elements outpace precons. The ability to pivot between combo-like discount turns and grindy value mirrors stronger 5.0 decks, but its fragility to early interaction prevents higher rankings.
Power level: 4.5 - 5.0
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