









Overview:
This Meren of Clan Nel Toth deck focuses on incremental value through creature sacrifice, graveyard recursion, and death triggers. It leverages Meren’s experience counters to reanimate key creatures like Protean Hulk, Syr Konrad, the Grim, and Gray Merchant of Asphodel to generate value, drain opponents, and assemble win conditions. While lacking infinite combos, the deck can grind out wins through recursive threats and synergistic death triggers.
Primer:
Core Strategy: The deck aims to control the board with sacrifice effects (Plaguecrafter, Viscera Seer) while building experience counters for Meren to reanimate high-impact creatures. Key lines involve recurring Protean Hulk to tutor utility creatures, draining via Syr Konrad, the Grim/Zulaport Cutthroat, or leveraging Living Death for explosive graveyard-to-battlefield swings. Secondary wincons include Gray Merchant of Asphodel life drain and combat with Lord of Extinction.
Mulligan Priorities:
- Prioritize early ramp (Llanowar Elves, Cultivate) and sacrifice outlets (Viscera Seer, Altar of Dementia).
- Ensure graveyard setup (Entomb, Buried Alive) or recursion tools (Animate Dead).
- Avoid hands without early interaction or Meren enablers.
Key Tips:
- Use Skullclamp on low-toughness creatures (Spore Frog, Birds of Paradise) for card draw.
- Loop Protean Hulk with Meren to fetch Syr Konrad, the Grim + Zulaport Cutthroat for incremental drain.
- Living Death doubles as a board wipe and win condition when paired with Syr Konrad.
Avoid Traps:
- Overcommitting to the board before securing recursion.
- Holding back sac outlets; Meren needs deaths to scale.
Weaknesses:
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Most Important Cards:
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Attribute Ratings:
Speed: 5/10
- Wins via incremental drain or Living Death around turns 8–10. No fast mana or T3–4 combos.
Resilience: 6/10
- Recursion (Meren, Eternal Witness) mitigates removal, but folds to graveyard hate.
Consistency: 6/10
- Moderate tutor density (Entomb, Diabolic Intent) and redundancy in sac outlets/drain effects.
Interaction: 6/10
- Efficient removal (Assassin’s Trophy, Beast Within) but lacks counterspells or stax.
Rating Justification:
The deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It has focused synergies and recursion but lacks the speed (T8–10 wins vs. T7–9) and protection of higher tiers. Graveyard reliance and no infinite combos cap its ceiling.
Power level: 5.0 – 5.5
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