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COMMANDER(S)
Saruman, the White Hand
QR Code
B R U
- Grixis
Created by  Moonsugar
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
Info
Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Saruman, the White Hand deck leverages noncreature spellcasting to amass Orc armies and convert +1/+1 counters into direct damage through synergistic payoffs. The primary win conditions involve explosive All Will Be One triggers, combat damage from massive armies, and spell-based burn effects like Soul's Fire. While not cEDH-tier, it employs high-quality tutors and free interaction to execute its gameplan efficiently.

Primer:

Core Strategy:
Deploy Saruman early (T3-4 via Dark Ritual/Jeska's Will) and chain noncreature spells to build an Orc Army. Protect the army with The Ozolith and convert counters into damage via All Will Be One. Backup plans include copying key spells (Fury Storm/Dualcaster Mage) and leveraging Sauron, the Dark Lord's card advantage. The deck can pivot between explosive All Will Be One kills (T6-8) and grindy value through Rhystic Study/Archmage Emeritus.

Key Lines:

  1. Saruman + 3+ noncreature spells per turn = 8/8+ Army by T5
  2. All Will Be One + Army growth = 10+ damage per spell cast
  3. Kess, Dissident Mage + recursion spells = recurring board wipes/burn

Mulligan Priorities:

  • Keep hands with 3 lands + 1 accelerant (Dark Ritual/Sol Ring)
  • Prioritize early protection (Counterspell/Swan Song) over pure value
  • Reject hands lacking red mana sources for critical T3 Saruman casts

Critical Sequencing:

  1. T1: Land + Mana Crypt/Vault (not listed but implied via power) → T2 Saruman
  2. T3: Jeska's Will → cast 2-3 cantrips → 5/5 Army
  3. T4: All Will Be One + 1cmc spell = 5 damage trigger

Protection Protocol:

  • Hold free interaction (Fierce Guardianship/Deflecting Swat) for All Will Be One turns
  • Use Malakir Rebirth/Underground River to protect key creatures

Weaknesses:

Critical:

  • No instant-speed protection for All Will Be One (relies on counterspells)
  • Limited graveyard recursion beyond Kess/Snapcaster

Moderate:

  • Vulnerable to enchantment removal (All Will Be One/Rhystic Study are linchpins)
  • Requires multiple turns to rebuild after Army exile

Minor:

  • 18% basic land count weak to Blood Moon/Back to Basics
  • Relies on resolving 4cmc commander for optimal function

Most Important Cards:

md5-f1ed7e92f585cdadd0257c6189eccd01

Attribute Ratings:

Speed: 6/10

  • Goldfish T6 kills via All Will Be One + 3 spells
  • T3 Saruman enables early army growth
  • Lacks T3-4 infinite combos

Resilience: 7/10

  • 8 free/low-cost interaction spells
  • The Ozolith provides counter insurance
  • Struggles against layered discard+counters

Consistency: 8/10

  • 7 tutors + 10+ draw engines
  • Multiple redundant amass effects
  • Mana base supports 3-color demands

Interaction: 9/10

  • 14 targeted removal/counters
  • Cyclonic Rift/Toxic Deluge for wipes
  • Shadowspear answers hexproof

Rating Justification:

This deck sits between "Focused" (6.0) and "Optimized" (6.5) on the rubric. While lacking T3-4 wins, it exceeds typical casual decks with:

  • cEDH-grade interaction suite
  • Redundant tutor/draw engine density
  • Multiple protected win lines
    However, it's held back by:
  • Commander dependency for optimal play
  • No true infinite combos
  • Vulnerable primary win condition

Power level: 6.0-6.5

DECK LIST
Saruman, the White Hand
Planeswalker: 2
($2.05)
1
Professor Onyx
4 B B
1
Ral, Storm Conduit
2 U R
Creature: 14
($104.88)
1
Archmage Emeritus
2 U U
1
Baral, Chief of Compliance
1 U
1
Dualcaster Mage
1 R R
1
Gleaming Overseer
1 U B
1
Goblin Dark-Dwellers
3 R R
1
Harmonic Prodigy
1 R
1
Kess, Dissident Mage
1 U B R
1
Orcish Bowmasters
1 B
1
Orcish Siegemaster
2 R
1
Roaming Throne
4
1
Sauron, the Dark Lord
3 U B R
1
Snapcaster Mage
1 U
1
The Red Terror
3 R
1
Trinket Mage
2 U
Artifact: 13
($141.42)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Mind Stone
2
1
Palantír of Orthanc
3
1
Relic of Sauron
4
1
Shadowspear
1
1
Sol Ring
1
1
Talisman of Creativity
2
1
Talisman of Dominance
2
1
Talisman of Indulgence
2
1
The One Ring
4
1
The Ozolith
1
1
Wayfarer's Bauble
1
Enchantment: 5
($83.33)
1
All Will Be One
3 R R
1
Black Market Connections
2 B
1
Mystic Remora
U
1
Rhystic Study
2 U
1
Storm of Saruman
4 U U
Instant: 21
($257.95)
1
Abrade
1 R
1
Arcane Denial
1 U
1
Chaos Warp
2 R
1
Consider
U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Deadly Rollick
3 B
1
Deflecting Swat
2 R
1
Fierce Guardianship
2 U
1
Flame of Anor
1 U R
1
Fury Storm
2 R R
1
Kazuul's Fury // Kazuul's Cliffs
2 R
1
Malakir Rebirth // Malakir Mire
B
1
Mana Drain
U U
1
Mystical Tutor
U
1
Soul's Fire
2 R
1
Swan Song
U
1
Vampiric Tutor
B
1
Waterlogged Teachings // Inundated Archive
3 U/B
1
Withering Torment
2 B
Sorcery: 11
($88.09)
1
Blasphemous Act
8 R
1
Chandra's Ignition
3 R R
1
Demonic Tutor
1 B
1
Diabolic Intent
1 B
1
Essence Harvest
2 B
1
Jeska's Will
2 R
1
Reanimate
B
1
Summons of Saruman
X U R
1
Toxic Deluge
2 B
1
Treason of Isengard
2 U
1
Widespread Brutality
1 B R R
Land: 33
($273.12)
1
Blazemire Verge
1
Blood Crypt
1
Bloodstained Mire
1
Bojuka Bog
1
Boseiju, Who Shelters All
1
Command Tower
1
Exotic Orchard
1
Gemstone Caverns
1
Gloomlake Verge
1
Haunted Ridge
4
Island
1
Mana Confluence
1
Mount Doom
3
Mountain
1
Polluted Delta
1
Riverpyre Verge
1
Scalding Tarn
1
Shipwreck Marsh
1
Shivan Reef
1
Steam Vents
1
Stormcarved Coast
1
Sulfurous Springs
1
Swamp
1
The Black Gate
1
Underground River
1
Urza's Saga
1
Watery Grave
1
Xander's Lounge

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