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COMMANDER(S)
Sin, Spira's Punishment
QR Code
B G U
- Sultai
Created by  dynex7
Bracket
5.0 - 6.0
Bracket 1
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ANALYSIS

Overview:

This Sultai deck leverages landfall synergies and graveyard recursion to generate overwhelming value through token creation and incremental advantage. The strategy focuses on ramping into Sin, Spira's Punishment to convert exiled permanents into token copies, amplified by doubling effects like Doubling Season. While lacking infinite combos, the deck threatens wins through massive token armies with Craterhoof Behemoth or attrition via landfall triggers like Ob Nixilis, the Fallen.

Primer:

Core Strategy: The deck accelerates land drops (Azusa, Lost but Seeking, Exploration) to fuel landfall payoffs and fill the graveyard. Key permanents are milled (Hedron Crab, Stitcher's Supplier) then exiled via Sin to create token copies. Doubling effects (Parallel Lives, Adrix and Nev) amplify this process, while recursion engines (Muldrotha, the Gravetide, Eternal Witness) recover key pieces. Win conditions emerge through token swarms, Craterhoof alpha strikes, or attrition via Massacre Wurm/Field of the Dead.

Mulligan Priorities:

  • 3+ lands with at least two colors
  • Early ramp (Rampant Growth, Sol Ring)
  • Graveyard fillers (Grisly Salvage) or land accelerators Avoid hands without land drops/graveyard setup.

Key Tips:

  • Sequence land drops before casting Sin to maximize triggers
  • Use Conjurer's Closet/Thassa, Deep-Dwelling to flicker Sin for repeated activations
  • Prioritize exiling token generators (Avenger of Zendikar) or value permanents first
  • Protect doubling effects with Lightning Greaves

Avoid Traps:

  • Overextending tokens into board wipes
  • Exiling lands early without sufficient token payoff
  • Holding Sin back unnecessarily with available flicker effects

Weaknesses:

Critical:

  • Fold to graveyard hate (Rest in Peace nullifies core strategy)
  • High commander dependency (6CMC Sin is costly to recast)

Moderate:

  • Slow recovery from board wipes
  • Limited stack interaction (only 3 counterspells)

Minor:

  • Basic-heavy manabase mitigates Blood Moon vulnerability

Most Important Cards:

  • Doubling Season
  • Parallel Lives
  • Craterhoof Behemoth
  • Field of the Dead
  • Scute Swarm
  • Muldrotha, the Gravetide
  • Life from the Loam
  • Avenger of Zendikar
  • Yarok, the Desecrated
  • Panharmonicon

Attribute Ratings:

Speed: 6/10
Can establish threatening boards by T7-8 through land acceleration, but lacks T4-5 win potential.

Resilience: 5/10
Graveyard recursion provides some recovery, but over-reliance on Sin and token generators creates fragility to repeated removal.

Consistency: 7/10
14 land tutors and 8 graveyard fillers ensure reliable engine setup. Redundant token doublers enhance payoff reliability.

Interaction: 4/10
Limited to 6 targeted removals and 3 counterspells. Struggles against combo decks or protected threats.

Rating Justification:

This deck operates at Optimized Casual (5.0) levels with Focused (6.0) elements in ideal draws. It exceeds Precon tiers through synergistic landfall/graveyard engines but lacks the speed (T8-10 wins vs T7-8 benchmark) and protection of High-Power builds. Comparable to upgraded precons with refined wincons but vulnerable to common disruption.

Power level: 5.0 - 6.0

DECK LIST
Sin, Spira's Punishment
Planeswalker: 1
($1.51)
1
Nissa of Shadowed Boughs
2 B G
Creature: 29
($171.96)
1
Adrix and Nev, Twincasters
2 G U
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Ancient Greenwarden
4 G G
1
Avenger of Zendikar
5 G G
1
Azusa, Lost but Seeking
2 G
1
Craterhoof Behemoth
5 G G G
1
Dryad of the Ilysian Grove
2 G
1
Eternal Witness
1 G G
1
Hedron Crab
U
1
Lotus Cobra
1 G
1
Massacre Wurm
3 B B B
1
Muldrotha, the Gravetide
3 B G U
1
Ob Nixilis, the Fallen
3 B B
1
Oracle of Mul Daya
3 G
1
Rampaging Baloths
4 G G
1
Ruin Crab
U
1
Sakashima of a Thousand Faces
3 U
1
Scute Swarm
2 G
1
Sidisi, Brood Tyrant
1 B G U
1
Six
2 G
1
Skull Prophet
B G
1
Stitcher's Supplier
B
1
Tatyova, Benthic Druid
3 G U
1
Teval, the Balanced Scale
1 B G U
1
Thassa, Deep-Dwelling
3 U
1
The Gitrog Monster
3 B G
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
1
Yarok, the Desecrated
2 B G U
Artifact: 4
($9.73)
1
Conjurer's Closet
5
1
Lightning Greaves
2
1
Panharmonicon
4
1
Sol Ring
1
Enchantment: 8
($107.29)
1
Doubling Season
4 G
1
Exploration
G
1
Parallel Lives
3 G
1
Retreat to Hagra
2 B
1
Ripples of Undeath
1 B
1
Spelunking
2 G
1
Teval's Judgment
2 B
1
Virtue of Knowledge // Vantress Visions
4 U
Instant: 8
($7.49)
1
Beast Within
2 G
1
Counterspell
U U
1
Crop Rotation
G
1
Entish Restoration
2 G
1
Frantic Search
2 U
1
Grisly Salvage
B G
1
Growth Spiral
G U
1
Harrow
2 G
Sorcery: 8
($57.86)
1
Cultivate
2 G
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Life from the Loam
1 G
1
Rampant Growth
1 G
1
Scapeshift
2 G G
1
Three Visits
1 G
1
Toxic Deluge
2 B
Land: 41
($357.23)
1
Bojuka Bog
1
Boseiju, Who Endures
1
Breeding Pool
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Fabled Passage
1
Field of the Dead
1
Foreboding Landscape
7
Forest
1
Hedge Maze
1
Hinterland Harbor
2
Island
1
Lotus Field
1
Misty Rainforest
1
Morphic Pool
1
Opulent Palace
1
Otawara, Soaring City
1
Overgrown Tomb
1
Polluted Delta
1
Rejuvenating Springs
3
Swamp
1
Takenuma, Abandoned Mire
1
Terramorphic Expanse
1
Undercity Sewers
1
Underground Mortuary
1
Undergrowth Stadium
1
Urborg, Tomb of Yawgmoth
1
Verdant Catacombs
1
Watery Grave
1
Yavimaya, Cradle of Growth
1
Zagoth Triome

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