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This Assassin tribal deck leverages Ezio Auditore's freerunning cost reduction and combat damage triggers to deploy evasive threats and Equipment, aiming to eliminate opponents through incremental combat damage or Ezio's alternate win condition. While synergistic, it lacks infinite combos and relies on creature-based strategies vulnerable to disruption.
Primer:
Core Strategy: The deck seeks to connect with Assassins early to enable freerunning discounts, using Equipment to enhance evasion and power. Key lines involve recurring Assassins (Layla Hassan, Restart Sequence), generating tokens (Rooftop Bypass), and leveraging historic synergies. Ezio’s alternate win condition (WUBRG activation vs low-life opponents) serves as a situational finisher.
Mulligan Priorities:
- Ensure 3 lands with color fixing (Brotherhood Headquarters, Command Tower).
- Prioritize 1-2 early Assassins (Desmond Miles, Ezio, Brash Novice) and Equipment (Hidden Blade).
- Keep interaction (Fatal Push, Assassin's Trophy) in removal-heavy metas.
Key Tips:
- Use Cover of Darkness/Brotherhood Regalia to bypass blockers.
- Chain combat damage triggers with Ezio, Blade of Vengeance for card advantage.
- Recur key Equipment (Sword of Feast and Famine) via Ratonhnhaké:ton.
Avoid Traps:
- Overextending into board wipes without recursion.
- Holding mana for Ezio’s WUBRG ability without a clear setup.
Weaknesses:
- Critical: Heavy reliance on combat damage; folds to repeated board wipes.
- Moderate: Limited redundancy for key pieces (e.g., Cover of Darkness).
- Minor: Susceptible to graveyard hate despite some recursion.
Most Important Cards:
- Brotherhood Headquarters
- Brotherhood Regalia
- Ezio, Blade of Vengeance
- Sword of Feast and Famine
- Cover of Darkness
- Assassin's Trophy
- Chromatic Lantern
- Caduceus, Staff of Hermes
- Rooftop Bypass
- Terminate
Attribute Ratings:
Speed: 5/10
- Threat deployment starts T3-4, but lacks fast mana or cheat engines. Freerunning discounts accelerate mid-game plays.
Resilience: 4/10
- Moderate recursion (Reconstruct History, Restart Sequence) but struggles against repeated removal.
Consistency: 6/10
- Synergistic card draw (Ezio triggers) and limited tutors (Loyal Inventor), but freerunning provides inherent cost redundancy.
Interaction: 5/10
- Efficient spot removal (Terminate, Assassin's Trophy) but minimal counterspells or board wipes.
Rating Justification:
The deck operates at a 4.5-5.0 level: focused combat synergies with clear Equipment/Assassin synergies surpass precons but lack the speed (T8-10 wins) and protection of optimized lists. It aligns with "Focused Casual" in the rubric, leveraging incremental value over explosive plays.
Power level: 4.5 - 5.0
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