









Overview:
Olivia, Opulent Outlaw leads a midrange Mardu Outlaw tribal deck focused on generating Treasure through combat damage and converting it into board-wide buffs. The deck operates through incremental value from creature types (Assassins/Rogues/etc.), recursion engines, and moderate interaction. While synergistic, it lacks fast combos or robust protection.
Primer:
Core Strategy: This deck aims to swarm with evasive outlaws (Changeling Outcast, Mistmeadow Skulk) to generate Treasures via Olivia's trigger, then use those tokens to fuel Olivia, Opulent Outlaw's +1/+1 counter ability or animate them with Vihaan, Goldwaker. Key phases:
- Early Setup: Deploy low-CMC outlaws (Impulsive Pilferer, Dire Fleet Daredevil) and ramp (signets, Sol Ring).
- Midgame Value: Recur threats with Back in Town/Graywater's Fixer, generate card advantage via Morbid Opportunist/Bonders' Enclave.
- Payoff Turns: Convert Treasures into combat wins using Mirror Entity's buffs or steal opponents' boards with Mass Mutiny/Captivating Crew.
Mulligan Priorities:
- 3 lands (prioritize untapped)
- 1-2 early outlaws or ramp
- At least 1 value engine (Life Insurance, Rain of Riches) Avoid hands without early creature plays or color-fixing.
Key Tips:
- Use Lightning Greaves to protect Olivia or key attackers
- Save Boros Charm for board wipe protection
- Academy Manufactor triples Treasure output when triggering Olivia
- Command Beacon circumvents commander tax for critical recasts
Avoid Traps:
- Overextending into wraths without Boros Charm backup
- Wasting Treasures on marginal buffs instead of saving for critical mass
Weaknesses:
Moderate:
- Relies on combat damage for primary engine (folds to Ghostly Prison/Propaganda)
- Limited protection for key pieces (only 3 protection spells)
- Slow recovery from board wipes Minor:
- Some high-CMC payoffs (Angrath's Marauders, Hex)
- Basic-heavy manabase with tapped lands
Most Important Cards:
- Academy Manufactor
- Mirror Entity
- Back in Town
- Graywater's Fixer
- Vihaan, Goldwaker
- We Ride at Dawn
- Mass Mutiny
- Lightning Greaves
- Boros Charm
- Veinwitch Coven
Attribute Ratings:
Speed: 4/10
Goldfish win ~T8-9 via combat pumps. No fast mana or combo acceleration.
Resilience: 5/10
Moderate recursion (Back in Town, Veinwitch Coven) but vulnerable to commander-focused removal.
Consistency: 5/10
Limited tutors (only Demonic Tutor missing) but solid tribal redundancy.
Interaction: 5/10
10 targeted removal (Feed the Swarm, Shoot the Sheriff), 3 wraths, no free counters.
Rating Justification:
Sits between "Casual/Precon" (T10-12 wins) and "Focused Casual" (T9-11) benchmarks. Outperforms precons with tribal synergy and Treasure payoffs but lacks the speed/tutoring of Tuned decks. Comparable to upgraded precons but without cEDH staples.
Power level: 4.0 - 4.5
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