









Overview:
This Ruric Thar deck leverages a creature-heavy strategy to punish opponents for casting noncreature spells while deploying massive threats. The deck focuses on ramping into high-power creatures, utilizing Ruric Thar's punishing ability as both a deterrent and a damage engine. Key win conditions include overwhelming combat damage via Craterhoof Behemoth, Ghalta, Primal Hunger, and Ilharg, the Raze-Boar, supported by creature-based tutors and card advantage engines.
Primer:
Core Strategy:
This deck aims to flood the board with creatures while punishing opponents for interacting via Ruric Thar's 6-damage trigger. The game plan unfolds in three phases:
- Ramp & Protection: Use 1-2 mana dorks (Elvish Mystic, Birds of Paradise) and land enchantments (Wild Growth) to accelerate into Ruric Thar by turn 3-4. Protect key pieces with Heroic Intervention and Veil of Summer.
- Value Engine: Deploy creature-based card advantage like Guardian Project and The Great Henge, while disrupting opponents with Collector Ouphe and Bane of Progress.
- Closing Power: Tutor for Craterhoof Behemoth via Chord of Calling or Finale of Devastation, cheat in threats with Defense of the Heart, or overwhelm with Ilharg, the Raze-Boar recurring Etali, Primal Storm.
Key Tips:
- Prioritize casting Ruric Thar early to tax opponents' removal and combo attempts.
- Use Sylvan Safekeeper to protect Ruric Thar while sacrificing lands recovered by Ancient Tomb/Boseiju, Who Endures.
- Finale of Devastation at X=10 with a board of 3+ creatures often represents lethal.
Avoid Traps:
- Don't overextend into board wipes without Heroic Intervention backup.
- Save Deflecting Swat for critical removal targeting Ruric Thar or combo pieces.
Weaknesses:
Critical:
- Lacks counterspells to protect against game-ending combos.
- Heavy reliance on creature-based interaction (e.g., Reclamation Sage) makes it vulnerable to Humility effects.
Moderate:
- Limited instant-speed interaction beyond Veil of Summer.
- Recursive threats depend on graveyard (Eternal Witness, Endurance needed for anti-exile).
Minor:
- Blood Moon effects partially mitigated by basic lands and Yavimaya, Cradle of Growth.
Most Important Cards:
- Craterhoof Behemoth
- The Great Henge
- Defense of the Heart
- Selvala, Heart of the Wilds
- Tooth and Nail
- Finale of Devastation
- Heroic Intervention
- Veil of Summer
- Guardian Project
- Rhythm of the Wild
Attribute Ratings:
Speed: 6/10
Can deploy Ruric Thar by turn 3 and game-ending threats by turn 6-7. Selvala, Heart of the Wilds and Ghalta, Stampede Tyrant enable explosive turns.
Resilience: 5/10
Moderate protection (hexproof/indestructible) and recursion (Eternal Witness), but folds to repeated board wipes.
Consistency: 7/10
12 ramp sources, 6 tutors (Worldly Tutor, Chord of Calling), and 8 card advantage engines ensure threat density.
Interaction: 4/10
Primarily creature-based removal (Reclamation Sage, Manglehorn). Limited stack interaction beyond Deflecting Swat.
Rating Justification:
This deck sits between "Optimized Casual" (5.5) and "Focused" (6.0) on the rubric. It consistently threatens T7-8 kills through combat but lacks:
- cEDH-level fast mana (only Sol Ring)
- Infinite combos
- Tiered stax pieces
While more potent than upgraded precons (5.0), it doesn't reach T5-6 deterministic wins of higher tiers. The creature-focused strategy and commander tax vulnerability cap its ceiling.
Power level: 5.5 - 6.0
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