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COMMANDER(S)
Magus Lucea Kane
QR Code
G R U
- Temur
OVERVIEW
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ANALYSIS

Overview:

A Magus Lucea Kane deck focused on leveraging X-spells and +1/+1 counters synergies, combining explosive mana production with hydras and various creatures that benefit from counter strategies.

Primer:

This deck operates on multiple axes, primarily focusing on utilizing Magus Lucea Kane's ability to copy X-spells while building a formidable board presence through +1/+1 counters. The commander's dual abilities allow for both explosive mana production and value multiplication, making it particularly effective with X-cost creatures like hydras and powerful X-cost spells.

The strategy typically involves early ramp through mana dorks and land tutors, followed by mid-game value generation through counter synergies and X-spells. The deck can win through combat damage with large creatures, alternative win conditions like Simic Ascendancy, or through overwhelming value from copied X-spells. Seedborn Muse and Thousand-Year Elixir allow for multiple activations of the commander's abilities each turn cycle.

Weaknesses:

The deck shows vulnerability to targeted removal, particularly against the commander, which is crucial for the deck's explosive plays. The mana base appears slightly light for a three-color deck that wants to cast expensive X-spells. The deck can struggle against heavy control strategies that prevent it from resolving key spells or maintaining board presence. The reliance on creatures for both ramp and win conditions makes it susceptible to board wipes.

Top 10 Most Impactful Cards:

  • Seedborn Muse
  • The Great Henge
  • Selvala, Heart of the Wilds
  • Unbound Flourishing
  • Mana Drain
  • Finale of Devastation
  • Hydroid Krasis
  • Branching Evolution
  • Sol Ring
  • Thousand-Year Elixir

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck sits firmly in the optimized casual range, showing more refinement than a typical precon but lacking the explosive speed and consistency of higher-powered decks. While it includes some powerful cards like Mana Drain and The Great Henge, its overall strategy typically takes several turns to develop. The deck can generate significant value and threaten wins around turns 8-9, which places it above purely casual builds but below focused competitive decks. The inclusion of interaction and protection pieces, along with multiple win conditions, elevates it above basic casual decks.

Final power level rating: 5.5 - 6.0

DECK LIST
Magus Lucea Kane
Planeswalker: 1
1
Kiora, Behemoth Beckoner
2 G/U
Creature: 26
1
Aberrant
X 1 G
1
Biophagus
1 G
1
Birds of Paradise
G
1
Bristly Bill, Spine Sower
1 G
1
Danny Pink
3 U
1
Delighted Halfling
G
1
Fanatic of Rhonas
1 G
1
Goldvein Hydra
X G
1
Herald of Secret Streams
3 U
1
Hydroid Krasis
X G U
1
Ilysian Caryatid
1 G
1
Incubation Druid
1 G
1
Kalonian Hydra
3 G G
1
Lifeblood Hydra
X G G G
1
Marvin, Murderous Mimic
2
1
Primordial Hydra
X G G
1
Seedborn Muse
3 G G
1
Selvala, Heart of the Wilds
1 G G
1
Shivan Devastator
X R
1
Sporocyst
X X G
1
Termagant Swarm
X G
1
Tervigon
X 1 G
1
Tyrant Guard
X 2 G
1
Voracious Hydra
X G G
1
Winged Hive Tyrant
3 U R
1
Zoanthrope
X U R
Sorcery: 11
1
Animist's Awakening
X G
1
Awaken the Woods
X G G
1
Banefire
X R
1
Farseek
1 G
1
Finale of Devastation
X G G
1
Hell to Pay
X R
1
Nanogene Conversion
3 U
1
Nature's Lore
1 G
1
Open the Way
X G G
1
Three Visits
1 G
1
Wave Goodbye
2 U U
Instant: 11
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Drown in Dreams
X 2 U
1
Electrodominance
X R R
1
Inspiring Call
2 G
1
Mana Drain
U U
1
March of Swirling Mist
X U
1
Repulsive Mutation
X G U
1
Ripples of Potential
1 U
1
Stubborn Denial
U
Artifact: 6
1
Patriar's Seal
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Great Henge
7 G G
1
The Ozolith
1
1
Thousand-Year Elixir
3
Enchantment: 9
1
All Will Be One
3 R R
1
Branching Evolution
2 G
1
Garruk's Uprising
2 G
1
Greater Good
2 G G
1
Innkeeper's Talent
1 G
1
Simic Ascendancy
G U
1
Temur Ascendancy
G U R
1
Tribute to the World Tree
G G G
1
Unbound Flourishing
2 G
Land: 34
1
Alchemist's Refuge
1
Arena of Glory
1
Bountiful Landscape
1
Breeding Pool
1
Command Tower
1
Dreamroot Cascade
1
Exotic Orchard
4
Forest
3
Island
1
Izzet Boilerworks
1
Kessig Wolf Run
1
Ketria Triome
1
Minamo, School at Water's Edge
3
Mountain
1
Path of Ancestry
1
Reflecting Pool
1
Rejuvenating Springs
1
Rockfall Vale
1
Shifting Woodland
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Stormcarved Coast
1
Training Center
1
Urza's Saga
1
Wooded Foothills
1
Yavimaya, Cradle of Growth
Other: 1
1
Kozilek's Command