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COMMANDER(S)
Jodah, the Unifier
QR Code
B G R U W
- Five-Color
Created by  Jon
Bracket
6.5 - 7.0
Bracket 3
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ANALYSIS

Overview:

This 5-color legendary tribal deck helmed by Jodah, the Unifier focuses on overwhelming value through legendary synergy. The commander amplifies legendary creatures' power while cascading into additional legendaries, creating a snowball effect. Key themes include +1/+1 counter proliferation, combat buffs (Jetmir, Nexus of Revels, Akroma's Memorial), and recursive value engines (Ratadrabik of Urborg, Primevals' Glorious Rebirth). Jodah is critical as both a win condition enabler and value generator, though the deck includes backup plans via Sisay, Weatherlight Captain tutoring and Najeela, the Blade-Blossom's infinite combat potential with sufficient mana.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana fixers (Bloom Tender, Faeburrow Elder) and low-CMC legendaries (Yoshimaru, Ever Faithful, Rograkh, Son of Rohgahh). Use Sol Ring/Mox Amber to accelerate into Jodah.
  2. Midgame Value (Turns 4-6): Cast Jodah to trigger cascades and buff the board. Chain legendaries like Shanid, Sleepers' Scourge for card draw or Cadric, Soul Kindler for token copies. Tutor key pieces with Captain Sisay or Time of Need.
  3. Win Conditions (Turns 5-8):
    • Combat Overkill: Activate Jetmir, Nexus of Revels with 9+ creatures or Akroma's Memorial for evasion.
    • Infinite Combats: Use Najeela, the Blade-Blossom + Dihada, Binder of Wills/Faeburrow Elder to generate WUBRG repeatedly.
    • Recursive Swarms: Reanimate legends with Primevals' Glorious Rebirth or clone them indefinitely via Ratadrabik of Urborg + sac outlets.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including at least one multicolor source (e.g., Command Tower).
  • Prioritize ramp (Sol Ring, Bloom Tender) or early legends to trigger Jodah’s cascade.
  • Avoid hands lacking mana fixing or with only high-CMC spells.

Key Tips:

  • Use Sakashima of a Thousand Faces to clone Jodah or Sisay, bypassing the legend rule.
  • The World Tree enables explosive late-game plays by fetching all Gods.
  • Protect Jodah with Lightning Greaves or Tyrite Sanctum’s indestructible counter.

Weaknesses:

Critical

  • Board Wipes: Lacks mass recursion beyond Primevals' Glorious Rebirth; rebuilds slowly after Cyclonic Rift or Damnation.
  • Stax Effects: Cursed Totem/Hushbringer nullifies ETB triggers and mana dorks. Drannith Magistrate blocks cascades.

Moderate

  • Mana Consistency: Heavy reliance on tapped duals (e.g., triomes) slows early plays.
  • Combo Disruption: Najeela, the Blade-Blossom and Dihada, Binder of Wills are vulnerable to spot removal before comboing off.

Minor

  • Graveyard Hate: Rest in Peace disrupts Primevals' Glorious Rebirth and Ratadrabik of Urborg.
  • Flyer Weakness: Limited reach outside Shalai, Voice of Plenty and Akroma's Memorial.

Most Important Cards:

  • Jodah, the Unifier (Core synergy engine and buff)
  • Sisay, Weatherlight Captain (Tutor for legendaries)
  • Najeela, the Blade-Blossom (Infinite combat combo piece)
  • Primevals' Glorious Rebirth (Mass recursion)
  • The Great Henge (Card draw and counters)
  • Jetmir, Nexus of Revels (Combat finisher)
  • Dihada, Binder of Wills (Mana generation/recursion)
  • Bloom Tender (Explosive mana)
  • Akroma's Memorial (Evasion and protection)
  • Ratadrabik of Urborg (Token cloning engine)

Attribute Ratings:

Speed: 7/10
Can threaten wins via combat or Najeela combo by turns 5-7, supported by fast mana and cascading value.

Resilience: 6/10
Moderate protection (hexproof equipment, recursion) but struggles against back-to-back wipes or stax.

Consistency: 8/10
Abundant tutors (Sisay, Time of Need) and cascades ensure frequent access to key pieces.

Interaction: 5/10
Limited removal (Swords to Plowshares, Urza's Ruinous Blast) with minimal stack interaction beyond Surrak Dragonclaw.


Rating Justification:

The deck’s explosive turns and combo potential via Najeela/Sisay enable T5-7 wins, aligning with Focused Competitive tiers. However, its reliance on combat and vulnerability to disruption caps it below cEDH.

Power level: 6.5 - 7.0

DECK LIST
Jodah, the Unifier
Planeswalker: 1
($0.43)
1
Dihada, Binder of Wills
1 R W B
Creature: 32
($150.57)
1
Abaddon the Despoiler
2 U B R
1
Arvad the Cursed
3 W B
1
Bloom Tender
1 G
1
Cadric, Soul Kindler
2 R W
1
Captain Sisay
2 G W
1
Chulane, Teller of Tales
2 G W U
1
Esika, God of the Tree // The Prismatic Bridge
1 G G
1
Faeburrow Elder
1 G W
1
Halana and Alena, Partners
2 R G
1
Jenson Carthalion, Druid Exile
G W
1
Jetmir, Nexus of Revels
1 R G W
1
Jhoira, Weatherlight Captain
2 U R
1
Kari Zev, Skyship Raider
1 R
1
Kenrith, the Returned King
4 W
1
Kethis, the Hidden Hand
W B G
1
Kolvori, God of Kinship // The Ringhart Crest
2 G G
1
Maelstrom Wanderer
5 G U R
1
Marchesa, the Black Rose
1 U B R
1
Najeela, the Blade-Blossom
2 R
1
Niambi, Esteemed Speaker
W U
1
Raff Capashen, Ship's Mage
2 W U
1
Ratadrabik of Urborg
2 W B
1
Reki, the History of Kamigawa
2 G
1
Rograkh, Son of Rohgahh
0
1
Sakashima of a Thousand Faces
3 U
1
Samut, Voice of Dissent
3 R G
1
Shalai, Voice of Plenty
3 W
1
Shanid, Sleepers' Scourge
1 R W B
1
Sisay, Weatherlight Captain
2 W
1
Surrak Dragonclaw
2 G U R
1
Vega, the Watcher
1 W U
1
Yoshimaru, Ever Faithful
W
Artifact: 11
($175.03)
1
Akroma's Memorial
7
1
Avacyn's Memorial
5 W W W
1
Heroes' Podium
5
1
Legacy Weapon
7
1
Lightning Greaves
2
1
Mox Amber
0
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Great Henge
7 G G
1
Timeless Lotus
5
1
Urza's Filter
4
Enchantment: 4
($13.62)
1
Aura of Silence
1 W W
1
Bard Class
R G
1
Day of Destiny
3 W
1
Greater Auramancy
1 W
Instant: 6
($2.36)
1
Aura Blast
1 W
1
Aura Extraction
1 W
1
Erase
W
1
Indestructible Aura
W
1
Path to Exile
W
1
Swords to Plowshares
W
Sorcery: 5
($4.94)
1
Kamahl's Druidic Vow
X G G
1
Primevals' Glorious Rebirth
5 W B
1
Time of Need
1 G
1
Urza's Ruinous Blast
4 W
1
Yawgmoth's Vile Offering
4 B
Land: 40
($419.11)
1
Blood Crypt
1
Boseiju, Who Endures
1
Breeding Pool
1
Cascading Cataracts
1
Command Tower
1
Eiganjo, Seat of the Empire
1
Exotic Orchard
1
Forest
1
Godless Shrine
1
Hallowed Fountain
1
Indatha Triome
1
Island
1
Jetmir's Garden
1
Minamo, School at Water's Edge
1
Mountain
1
Otawara, Soaring City
1
Overgrown Tomb
3
Plains
1
Plaza of Heroes
1
Raffine's Tower
1
Reliquary Tower
1
Sacred Foundry
1
Shinka, the Bloodsoaked Keep
1
Shizo, Death's Storehouse
1
Sokenzan, Crucible of Defiance
1
Spara's Headquarters
1
Stomping Ground
1
Swamp
1
Takenuma, Abandoned Mire
1
Temple Garden
1
The World Tree
1
Tyrite Sanctum
1
Untaidake, the Cloud Keeper
1
Urborg, Tomb of Yawgmoth
1
Xander's Lounge
1
Yavimaya, Cradle of Growth
1
Zagoth Triome
1
Ziatora's Proving Ground

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