









Overview:
This Golgari deck revolves around Yargle and Multani, leveraging their massive 18/6 body to threaten commander damage kills through evasion and power multipliers. The strategy focuses on ramping into the commander early, protecting it with equipment like Lightning Greaves and Whispersilk Cloak, and amplifying its damage via double strike (Fireshrieker), infect (Tainted Strike), or exponential power boosts (Exponential Growth). A secondary combo line with Selvala, Heart of the Wilds and Staff of Domination enables infinite mana, though the deck lacks a direct infinite damage payoff, relying instead on overkill combat or Pathbreaker Ibex buffs. The commander acts as both the primary threat and a sacrifice outlet for value engines like Disciple of Bolas.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana dorks (Llanowar Elves, Elvish Mystic), land ramp (Farseek, Three Visits), and protective equipment. Use Selvala, Heart of the Wilds or Geode Golem to accelerate Yargle and Multani’s casting.
- Commander Deployment (Turns 4-6): Cast Yargle and Multani, ideally with protection (Snakeskin Veil, Lightning Greaves). Equip evasion tools (Prowler's Helm, Trailblazer's Boots) to ensure hits.
- Win Condition Activation:
- Combat: Use Tainted Strike for infect kills, Exponential Growth for lethal commander damage, or Pathbreaker Ibex/Zopandrel, Hunger Dominus to amplify the board.
- Combo: Generate infinite mana with Selvala + Staff of Domination, then draw the deck via Garruk, Primal Hunter or Shadowheart, Dark Justiciar to find a finisher.
- Recovery/Value: Sacrifice Yargle and Multani to Disciple of Bolas or Ghoulcaller Gisa for card advantage, then recur them with Command Beacon or Fake Your Own Death.
Mulligan Priorities:
- Prioritize hands with 2-3 lands, at least one ramp spell, and a protection/evasion piece.
- Keep hands with Selvala, Heart of the Wilds, Geode Golem, or Fireshrieker if paired with early ramp.
- Avoid slow hands with only high-CMC cards or no protection.
Key Tips:
- Use Decanter of Endless Water to bypass hand size limits after drawing heavily with Garruk or Disciple of Bolas.
- Culling Ritual can clear small threats while ramping you into Yargle and Multani.
- Undying Malice and Not Dead After All let Yargle and Multani dodge removal while growing their power.
Weaknesses:
Critical
- Commander Dependency: The deck struggles if Yargle and Multani are repeatedly removed, as their tax becomes prohibitive.
- Lack of Infinite Payoff: The Selvala/Staff combo generates infinite mana but lacks a reliable outlet like Walking Ballista or Torment of Hailfire.
- Board Wipe Vulnerability: Limited recovery tools make rebuilding after wipes difficult.
Moderate
- Artifact/Enchantment Reliance: Key equipment (Staff of Domination, Lightning Greaves) and engines (Selvala, Heart of the Wilds) are soft to removal.
- Graveyard Disruption: Recursion tools like Fake Your Own Death and Command Beacon are negated by graveyard hate.
Minor
- Slow Evasion Setup: Without early equipment, Yargle and Multani may struggle to connect.
- Limited Stack Interaction: Relies on protection spells rather than counterspells to defend threats.
Most Important Cards:
- Yargle and Multani (Primary win condition)
- Selvala, Heart of the Wilds (Mana acceleration/combo piece)
- Staff of Domination (Combo enabler/utility)
- Pathbreaker Ibex (Combat finisher)
- Lightning Greaves (Protection/evasion)
- Tainted Strike (Infect kill enabler)
- Exponential Growth (Overkill damage amplifier)
- Disciple of Bolas (Card draw/value engine)
- Fireshrieker (Double strike for lethal commander damage)
- Finale of Devastation (Tutor/win condition)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal via commander damage or infect by turns 6-8 with optimal ramp and evasion, but lacks a streamlined combo finish.
Resilience: 5/10
- Moderate protection for the commander and some recursion, but heavily taxed by repeated removal or wipes.
Consistency: 6/10
- Relies on card draw over tutors, but key pieces like Selvala and evasion tools are critical linchpins.
Interaction: 4/10
- Limited removal suite (Feed the Swarm, Tear Asunder) and no counterspells beyond protection spells.
Rating Justification:
The deck’s ability to threaten T6-8 wins via commander damage and its infinite mana combo potential aligns with the "Optimized Casual" tier, but its reliance on combat and vulnerability to disruption caps its ceiling.
Power level: 5.0 - 5.5
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