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COMMANDER(S)
Aesi, Tyrant of Gyre Strait
Lands Landfall Ramp Control QR Code
G U
- Simic
Created by  WotC
Bracket
5.0 - 5.5
Bracket 2
Average CMC Average CMC
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Salt Score Salt Score
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ANALYSIS

Overview:

This Aesi landfall deck focuses on incremental value through extra land plays and card draw, leveraging sea monsters and token swarms as primary win conditions. While it has strong ramp and card advantage engines, it lacks fast combo finishes and has limited interaction density.

Primer:

Core Strategy: The deck aims to cast Aesi, Tyrant of Gyre Strait by turn 5-6 using basic land ramp (Rampant Growth, Cultivate), then generate massive value through landfall triggers. Key phases: Land Engine: Use Aesi's extra land drop and cards like Explore/Growth Spiral to chain multiple land plays per turn, triggering token generators (Avenger of Zendikar, Rampaging Baloths) and card draw (Seer's Sundial, Retreat to Kazandu). Board Development: Deploy high-impact sea creatures (Stormtide Leviathan, Scourge of Fleets) using accumulated mana, leveraging bounce effects (Whelming Wave) to protect its board. Value Conversion: Close games through token armies boosted by landfall counters or commander damage from Aesi's 5/5 body when combined with evasion enablers.

Mulligan Priorities:

  • Keep hands with 3 lands + 1 ramp spell
  • Prioritize early land drops over interaction
  • Avoid hands without green mana sources

Key Tips:

  • Sequence land plays after Aesi resolution for maximum triggers
  • Use Ramunap Excavator to recover from board wipes
  • Time sea monster casts post-wraths for maximum impact

Weaknesses:

Moderate:

  • Over-reliance on commander (15+ cards need Aesi for full value)
  • Slow recovery from mass removal
  • Limited redundancy in win conditions Minor:
  • Minimal stack interaction (only 3 counterspells)
  • Vulnerable to land destruction strategies

Most Important Cards:

  • Avenger of Zendikar
  • Rampaging Baloths
  • Ramunap Excavator
  • Stormtide Leviathan
  • Scourge of Fleets
  • Cultivate
  • Kodama's Reach
  • Seer's Sundial
  • Retreat to Kazandu
  • Simic Growth Chamber

Attribute Ratings:

Speed: 5/10

  • Goldfish win around T8-10 through token overrun
  • No fast mana or combo acceleration Resilience: 5/10
  • Moderate recursion (Eternal Witness, Ramunap Excavator)
  • Limited protection for key pieces Consistency: 6/10
  • Strong land search package (10+ ramp effects)
  • Redundant landfall triggers but few tutors Interaction: 4/10
  • 5 targeted removal/counters
  • No board wipes beyond symmetrical bounces

Rating Justification:

This deck sits between Focused Casual (T8-10 wins) and Optimized Casual (T8-10 via value) tiers. While it has better land synergy than precons, its lack of: 1) Fast combo potential 2) High-density interaction 3) Resilient win conditions prevents it from reaching High-Power Casual (T8-9) levels. The sea monster subtheme adds flavor but reduces efficiency compared to pure token strategies.

Power level: 5.0 - 5.5

DECK LIST
Aesi, Tyrant of Gyre Strait
Creature: 30
($20.5)
1
Acidic Slime
3 G G
1
Avenger of Zendikar
5 G G
1
Coiling Oracle
G U
1
Elder Deep-Fiend
8
1
Eternal Witness
1 G G
1
Fathom Mage
2 G U
1
Meloku the Clouded Mirror
4 U
1
Meteor Golem
7
1
Molimo, Maro-Sorcerer
4 G G G
1
Mulldrifter
4 U
1
Murkfiend Liege
2 G/U G/U G/U
1
Nezahal, Primal Tide
5 U U
1
Rampaging Baloths
4 G G
1
Ramunap Excavator
2 G
1
Reclamation Sage
2 G
1
Scourge of Fleets
5 U U
1
Sharktocrab
2 G U
1
Shipbreaker Kraken
4 U U
1
Simic Sky Swallower
5 G U
1
Slinn Voda, the Rising Deep
6 U U
1
Sphinx of Uthuun
5 U U
1
Sporemound
3 G G
1
Stormtide Leviathan
5 U U U
1
Stumpsquall Hydra
X G G G
1
Terastodon
6 G G
1
Trench Behemoth
5 U U
1
Tromokratis
5 U U
1
Verdant Sun's Avatar
5 G G
1
Wickerbough Elder
3 G
1
Yavimaya Elder
1 G G
Artifact: 4
($2.8)
1
Seer's Sundial
4
1
Simic Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 3
($0.43)
1
Ior Ruin Expedition
1 U
1
Khalni Heart Expedition
1 G
1
Retreat to Kazandu
2 G
Instant: 8
($4.52)
1
Arcane Denial
1 U
1
Beast Within
2 G
1
Counterspell
U U
1
Fact or Fiction
3 U
1
Growth Spiral
G U
1
Into the Roil
1 U
1
Peel from Reality
1 U
1
Simic Charm
G U
Sorcery: 10
($3.68)
1
Compulsive Research
2 U
1
Cultivate
2 G
1
Explore
1 G
1
Harmonize
2 G G
1
Kodama's Reach
2 G
1
Rampant Growth
1 G
1
Search for Tomorrow
2 G
1
Spitting Image
4 G/U G/U
1
Urban Evolution
3 G U
1
Whelming Wave
2 U U
Land: 44
($5.35)
1
Blighted Woodland
1
Command Tower
1
Coral Atoll
1
Evolving Wilds
15
Forest
15
Island
1
Jungle Basin
1
Memorial to Genius
1
Reliquary Tower
1
Simic Growth Chamber
1
Simic Guildgate
1
Terramorphic Expanse
1
Thornwood Falls
1
Vivid Creek
1
Vivid Grove
1
Woodland Stream

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