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COMMANDER(S)
Yuriko, the Tiger's Shadow
QR Code
B U
- Dimir
Created by  tommyg711
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Dimir deck leverages Yuriko, the Tiger's Shadow as its central engine and primary win condition. The strategy revolves around deploying evasive, low-power creatures (e.g., Changeling Outcast, Mist-Cloaked Herald) to enable Ninjutsu, cheating high-mana-value Ninjas onto the battlefield to trigger Yuriko's damage/life-loss ability repeatedly. Key themes include top-deck manipulation (e.g., Brainstorm, Ponder) to ensure high-impact reveals, Ninja tribal synergies, and evasive combat. Satoru Umezawa acts as a critical "hidden commander," enabling Ninjutsu for non-Ninja creatures and providing card selection. The deck aims to win through cumulative Yuriko triggers, combat damage from buffed Ninjas, and occasional value theft from Ninja abilities.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Play evasive 1-drops (e.g., Changeling Outcast, Gingerbrute) or utility creatures (e.g., Faerie Seer). Cast ramp (Sol Ring, Dimir Signet) or top-deck manipulation (Ponder, Portent). Prioritize establishing an unblockable attacker.
  2. Commander Deployment (Turns 2-4): Ninjutsu Yuriko, the Tiger's Shadow using an unblocked attacker. Immediately trigger her ability to reveal a high-cost card (e.g., Devastation Tide, Silent-Blade Oni) and drain opponents.
  3. Ninja Swarm & Triggers (Turns 3-6): Ninjutsu impactful Ninjas like Fallen Shinobi (steal spells), Ingenious Infiltrator (draw), or Prosperous Thief (Treasure generation). Use Arcane Adaptation to make all creatures Ninjas. Stack the top deck with high-CMC cards using Brainstorm, Telling Time, or Halimar Depths to maximize Yuriko triggers.
  4. Win Condition Execution (Turns 5-8):
    • Yuriko Triggers: Chain multiple Ninja attacks to drain the table rapidly. Use Satoru Umezawa to Ninjutsu high-CMC non-Ninjas (e.g., Silent-Blade Oni) for explosive damage.
    • Combat: Overwhelm with buffed Ninjas (e.g., via Silver-Fur Master) or unblockable threats. Leverage Tetsuko Umezawa, Fugitive to ensure damage connects.
    • Value/Theft: Steal opponents' resources via Fallen Shinobi, Silent-Blade Oni, or Biting-Palm Ninja.

Mulligan Priorities:

  • Keep hands with ≥2 lands (including UB sources), ≥1 evasive creature (e.g., Changeling Outcast), and ≥1 enabler (ramp, Ninja, or top-deck manipulation).
  • Prioritize hands containing Yuriko, an unblockable creature, or Satoru Umezawa.
  • Avoid hands lacking early plays, Ninjutsu enablers, or color fixing.

Key Tips:

  • Top-Deck Manipulation: Use instant-speed draw (Brainstorm) before Yuriko triggers to ensure high-CMC reveals. Save Dig Through Time/Treasure Cruise for critical turns.
  • Protection & Recursion: Ninjutsu returns creatures to hand, dodging removal. Use Cunning Evasion for additional protection. Recur key spells with Commit // Memory or Connive // Concoct.
  • Interaction Timing: Deploy counterspells (Counterspell, Negate) defensively to protect Yuriko or disrupt game-winning plays. Use removal (Price of Fame, Murderous Cut) on key stax pieces or blockers.
  • Satoru Umezawa: Prioritize cheating in high-impact creatures like Silent-Blade Oni for double triggers (Yuriko + Oni's ability).

Weaknesses:

Critical

  • Board Wipes: Mass removal (e.g., Wrath of God) cripples the evasive creature base and Ninja board, stalling the engine.
  • Anti-Activation Stax: Cursed Totem/Linvala, Keeper of Silence disable Ninjutsu, rendering the strategy inert.
  • Graveyard Hate: Rest in Peace disrupts delve spells (Treasure Cruise), recursion (Connive // Concoct), and theft (Ink-Eyes, Servant of Oni).

Moderate

  • Flying/Reach Blockers: Decks with numerous flyers or reach creatures can block key Ninjas, reducing trigger consistency.
  • Rule of Law Effects: Limit multiple Ninjutsu activations per turn, slowing the engine.
  • Tax Effects: Thalia, Guardian of Thraben increases Ninjutsu costs, delaying critical plays.

Minor

  • Spot Removal: Targeted removal on Yuriko or Satoru is manageable due to Ninjutsu's inherent protection (return to hand) and recast potential.
  • Artifact/Enchantment Removal: Losing Arcane Adaptation or mana rocks is inconvenient but not game-ending.

Most Important Cards:

  • Satoru Umezawa (Enables Ninjutsu for any creature, top-deck manipulation)
  • Yuriko, the Tiger's Shadow (Primary win condition engine)
  • Arcane Adaptation (Makes all creatures Ninjas, maximizing triggers)
  • Changeling Outcast (Ideal unblockable enabler)
  • Brainstorm (Critical top-deck manipulation for Yuriko triggers)
  • Ingenious Infiltrator (Card draw engine on Ninja damage)
  • Fallen Shinobi (High-impact Ninja, steals opponents' spells)
  • Prosperous Thief (Generates Treasure for mana acceleration)
  • Tetsuko Umezawa, Fugitive (Ensures unblockability for key creatures)
  • Sol Ring (Mana acceleration for early setup)

Attribute Ratings:

Speed: 7/10

  • Capable of T4-5 wins with perfect draws (e.g., T1 evasive creature → T2 Yuriko → T3 high-CMC Ninja + top-deck setup), but typically threatens lethal via cumulative triggers/combat by T6-7.

Resilience: 6/10

  • Ninjutsu inherently dodges removal by returning creatures to hand, and the deck has counterspells/recursion. However, it folds to board wipes or stax that disable Ninjutsu, with limited recovery tools.

Consistency: 7/10

  • High density of evasive creatures (12+), Ninjas (20+), and top-deck manipulation ensures reliable access to the engine. Tutors are limited (e.g., Dimir Infiltrator), but redundancy in key roles compensates.

Interaction: 5/10

  • Runs efficient counterspells (Counterspell, Negate), targeted removal (Price of Fame, Murderous Cut), and bounce (Consign // Oblivion), but lacks board wipes beyond Devastation Tide and has minimal graveyard interaction.

Rating Justification:

This deck excels in speed and consistency, leveraging Ninjutsu to threaten T5-7 wins through repeated Yuriko triggers and combat, aligning with the "Focused Competitive" tier (T5-6 win). However, its vulnerability to board wipes and stax reduces resilience, preventing higher optimization.

Power level: 6.5 - 7.0

DECK LIST
Yuriko, the Tiger's Shadow
Planeswalker: 2
($15.99)
1
Kaito, Bane of Nightmares
2 U B
1
Kaito, Dancing Shadow
2 U B
Creature: 36
($64.01)
1
Biting-Palm Ninja
2 B
1
Changeling Outcast
B
1
Dimir Infiltrator
U B
1
Dokuchi Silencer
1 B
1
Faerie Seer
U
1
Fallen Shinobi
3 U B
1
Gingerbrute
1
1
Higure, the Still Wind
3 U U
1
Ingenious Infiltrator
2 U B
1
Ink-Eyes, Servant of Oni
4 B B
1
Invisible Stalker
1 U
1
Mist-Cloaked Herald
U
1
Mist-Syndicate Naga
2 U
1
Mistblade Shinobi
2 U
1
Moon-Circuit Hacker
1 U
1
Moonblade Shinobi
3 U
1
Moonsnare Specialist
3 U
1
Mothdust Changeling
U
1
Nashi, Moon Sage's Scion
1 B B
1
Nezumi Prowler
1 B
1
Ninja of the Deep Hours
3 U
1
Okiba-Gang Shinobi
3 B B
1
Ornithopter
0
1
Phantom Ninja
1 U U
1
Prosperous Thief
2 U
1
Sakashima's Student
2 U U
1
Satoru Umezawa
1 U B
1
Silent-Blade Oni
3 U U B B
1
Silver-Fur Master
U B
1
Skullsnatcher
1 B
1
Slither Blade
U
1
Tetsuko Umezawa, Fugitive
1 U
1
Thousand-Faced Shadow
U
1
Throat Slitter
4 B
1
Tormented Soul
B
1
Triton Shorestalker
U
Artifact: 6
($2.44)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Dimir Signet
2
1
Mind Stone
2
1
Sol Ring
1
1
Talisman of Dominance
2
Enchantment: 4
($2.67)
1
Aqueous Form
U
1
Arcane Adaptation
2 U
1
Cunning Evasion
1 U
1
Smoke Shroud
1 U
Instant: 12
($3.82)
1
Brainstorm
U
1
Commit // Memory
3 U
1
Consign // Oblivion
1 U
1
Counterspell
U U
1
Curtains' Call
5 B
1
Dig Through Time
6 U U
1
Familiar's Ruse
U U
1
Far // Away
1 U
1
Murderous Cut
4 B
1
Negate
1 U
1
Price of Fame
3 B
1
Telling Time
1 U
Sorcery: 7
($2.09)
1
Connive // Concoct
2 U/B U/B
1
Devastation Tide
3 U U
1
Discovery // Dispersal
1 U/B
1
Ponder
U
1
Portent
U
1
Rags // Riches
2 B B
1
Treasure Cruise
7 U
Land: 32
($2.79)
1
Access Tunnel
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Aqueduct
1
Evolving Wilds
1
Halimar Depths
14
Island
1
Rogue's Passage
1
Sunken Hollow
8
Swamp
1
Temple of Deceit

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