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COMMANDER(S)
K'rrik, Son of Yawgmoth
QR Code
B
- Mono Black
Created by  Saeroth
Bracket
9.0 - 9.5
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-black deck leverages K'rrik, Son of Yawgmoth as its engine and linchpin, utilizing life as a resource to power explosive plays. The primary strategy involves cheating mana costs via K'rrik's ability to rapidly deploy threats, assemble combos, or draw extensively. Key themes include reanimation (targeting high-impact creatures like Razaketh, the Foulblooded or Gray Merchant of Asphodel), storm-like spell chains fueled by rituals, and synergistic life-drain combos. K'rrik is essential—it enables the deck's speed and reduces reliance on traditional mana, but its low toughness and commander-tax vulnerability make protection critical. The deck aims to win through fast combo kills (e.g., Exquisite Blood + Sanguine Bond), storm payoffs (Tendrils of Agony), or overwhelming value/reanimation loops.

Primer:

Core Strategy Execution:

  1. Explosive Start (Turns 0-2): Deploy fast mana (Mox Diamond, Lion's Eye Diamond, Dark Ritual) to cast K'rrik ASAP. Prioritize hands enabling T1-2 K'rrik. Use Entomb/Unmarked Grave to setup reanimation targets.
  2. Life-Powered Acceleration (Turns 2-4): Leverage K'rrik to cast high-impact spells cheaply by paying life: Ad Nauseam/Necropotence for massive draw, Reanimate/Animate Dead for threats, or tutors (Demonic Tutor, Vampiric Tutor) to find combo pieces. Skirge Familiar and Soldevi Adnate convert cards/dudes into black mana.
  3. Win Condition Assembly (Turns 3-5):
    • Combo: Resolve Exquisite Blood + Sanguine Bond or Vito, Thorn of the Dusk Rose for instant win on life gain/loss. Mikaeus, the Unhallowed + Walking Ballista (not listed but implied by reanimation suite) creates an infinite damage loop.
    • Storm: Chain rituals (Cabal Ritual, Rain of Filth) and cheap spells into Tendrils of Agony or Aetherflux Reservoir.
    • Reanimation: Cheat out Razaketh, the Foulblooded for repeatable tutoring or Gray Merchant of Asphodel for massive life swings.
  4. Protection/Recovery: Use Malakir Rebirth, Imp's Mischief, or Withering Boon to shield K'rrik or key pieces. Recur threats with Beacon of Unrest or Persist if disrupted.

Mulligan Priorities:

  • Critical: K'rrik + 1-2 fast mana sources (e.g., Dark Ritual + Chrome Mox). Hands without early K'rrik or acceleration are weak.
  • Strong: Tutor (Demonic Tutor, Grim Tutor) + reanimation spell, or Ad Nauseam/Necropotence with sufficient life buffer.
  • Avoid: Slow hands (>3 lands without ramp), no card advantage engines, or excessive high-CMC cards without payoff.

Key Tips:

  • Life Management: Track life total meticulously. Use K'rrik's cost reduction judiciously—prioritize spells that stabilize (e.g., Toxic Deluge vs. aggro) or win the game. Font of Agonies provides repeatable removal.
  • Combo Sequencing: Fetch Exquisite Blood before Sanguine Bond to avoid dead draws. With Bolas's Citadel, play off the top to bypass life costs.
  • Graveyard Setup: Entomb key creatures (Razaketh, Gray Merchant) early. Yawgmoth's Will enables graveyard recursion for explosive turns.
  • Interaction Timing: Hold Deadly Rollick or Snuff Out for critical threats. Use Emergence Zone for surprise combo finishes.

Weaknesses:

Critical

  • Commander Dependency: K'rrik removal cripples the deck's mana acceleration and cost reduction. Without him, the deck struggles to execute its game plan efficiently.
  • Graveyard Hate: Rest in Peace or Leyline of the Void shuts down reanimation, Persist, Yawgmoth's Will, and key tutors like Final Parting.
  • Anti-Life Loss/Combo Disruption: Angel's Grace, Teferi's Protection, or targeted discard can interrupt combo kills. Rule of Law effects prevent storm turns.

Moderate

  • Aggressive Decks: Low starting life (from paying costs) makes the deck vulnerable to early combat pressure or burn.
  • Artifact/Enchantment Removal: Destroys key engines like Necropotence, Phyrexian Arena, or Bolas's Citadel.
  • Taxing Effects: Thalia, Guardian of Thraben or Sphere of Resistance slows the deck's low-to-the-ground spell chains.

Minor

  • Color-Specific Hate: Chalice of the Void on {B} can be played around with K'rrik's ability.
  • Mana Base Flaws: Lands like Scorched Ruins or Lake of the Dead require setup and sacrifice tempo.

Most Important Cards:

  • K'rrik, Son of Yawgmoth (Mana acceleration, cost reduction engine)
  • Ad Nauseam (Draws most of the deck; fuels wins)
  • Necropotence (Sustained card advantage)
  • Dark Ritual (Enables T1 K'rrik)
  • Lion's Eye Diamond (Explosive mana for combos)
  • Demonic Tutor (Finds any combo piece)
  • Exquisite Blood (Combo half for instant win)
  • Reanimate (Cheats threats early)
  • Razaketh, the Foulblooded (Repeatable tutor)
  • Yawgmoth's Will (Recurs spells from gy for explosive turns)

Attribute Ratings:

Speed: 9/10

  • Capable of T1-3 wins with perfect hands (e.g., T1 K'rrik → T2 Ad Nauseam → combo) and consistently threatens T3-5 victories through fast mana, tutors, and life-powered acceleration.

Resilience: 7/10

  • Runs protection (Imp's Mischief, Malakir Rebirth), recursion (Beacon of Unrest, Yawgmoth's Will), and redundant engines, but heavily relies on K'rrik staying alive and suffers against grave hate.

Consistency: 9/10

  • 14+ tutors and massive draw engines (Ad Nauseam, Necropotence, The One Ring) ensure reliable access to combo pieces or value spells.

Interaction: 8/10

  • Efficient targeted removal (Snuff Out, Dismember), board wipes (Toxic Deluge), stack interaction (Withering Boon), and hand disruption (Thoughtseize) cover most threats.

Rating Justification:

This deck operates at cEDH Tier 1 levels, leveraging K'rrik's unique cost reduction for blistering speed (T1-2 potential) and extreme consistency through dense tutoring. While resilient with protection and recursion, its reliance on the commander and vulnerability to grave hate prevent it from reaching Tier 0's near-unbreakable status.

Power level: 9.0 - 9.5

DECK LIST
K'rrik, Son of Yawgmoth
Planeswalker: 1
($6.0)
1
Tevesh Szat, Doom of Fools
4 B
Creature: 14
($158.05)
1
Asmodeus the Archfiend
4 B B
1
Ayara, First of Locthwain
B B B
1
Dauthi Voidwalker
B B
1
Gray Merchant of Asphodel
3 B B
1
Mikaeus, the Unhallowed
3 B B B
1
Nashi, Moon Sage's Scion
1 B B
1
Opposition Agent
2 B
1
Orcish Bowmasters
1 B
1
Razaketh, the Foulblooded
5 B B B
1
Sheoldred, the Apocalypse
2 B B
1
Skirge Familiar
4 B
1
Soldevi Adnate
1 B
1
The Speed Demon
3 B B
1
Vito, Thorn of the Dusk Rose
2 B
Artifact: 15
($1461.97)
1
Aetherflux Reservoir
4
1
Arcane Signet
2
1
Bolas's Citadel
3 B B B
1
Chrome Mox
0
1
Grim Monolith
2
1
Jet Medallion
2
1
Lion's Eye Diamond
0
1
Lotus Petal
0
1
Mana Vault
1
1
Mox Amber
0
1
Mox Diamond
0
1
Mox Opal
0
1
Sensei's Divining Top
1
1
Sol Ring
1
1
The One Ring
4
Enchantment: 9
($69.42)
1
Animate Dead
1 B
1
Exquisite Blood
4 B
1
Font of Agonies
B
1
Heartless Summoning
1 B
1
Necropotence
B B B
1
Phyrexian Arena
1 B B
1
Ripples of Undeath
1 B
1
Sanguine Bond
3 B B
1
The Meathook Massacre
X B B
Instant: 18
($218.36)
1
Ad Nauseam
3 B B
1
Bitter Triumph
1 B
1
Cabal Ritual
1 B
1
Culling the Weak
B
1
Cut Down
B
1
Dark Ritual
B
1
Deadly Rollick
3 B
1
Demonic Consultation
B
1
Dismember
1 B/P B/P
1
Entomb
B
1
Imp's Mischief
1 B
1
March of Wretched Sorrow
X B
1
Rain of Filth
B
1
Shallow Grave
1 B
1
Snuff Out
3 B
1
Tainted Pact
1 B
1
Vampiric Tutor
B
1
Withering Boon
1 B
Sorcery: 19
($231.56)
1
Beacon of Unrest
3 B B
1
Beseech the Mirror
1 B B B
1
Demonic Tutor
1 B
1
Diabolic Intent
1 B
1
Diabolic Tutor
2 B B
1
Disentomb
B
1
Exsanguinate
X B B
1
Final Parting
3 B B
1
Grim Tutor
1 B B
1
Imperial Seal
B
1
Insatiable Avarice
B
1
Persist
1 B
1
Reanimate
B
1
Sign in Blood
B B
1
Tendrils of Agony
2 B B
1
Thoughtseize
B
1
Toxic Deluge
2 B
1
Unmarked Grave
1 B
1
Yawgmoth's Will
2 B
Land: 22
($438.27)
1
Ancient Tomb
1
Bojuka Bog
1
Boseiju, Who Shelters All
1
Cabal Coffers
1
City of Brass
1
Command Beacon
1
Command Tower
1
Crystal Vein
1
Ebon Stronghold
1
Emergence Zone
1
Gemstone Caverns
1
Lake of the Dead
1
Mana Confluence
1
Nykthos, Shrine to Nyx
1
Phyrexian Tower
1
Polluted Delta
1
Scorched Ruins
1
Spire of Industry
1
Swamp
1
Urborg, Tomb of Yawgmoth
1
Vault of Whispers
1
Volrath's Stronghold
Other: 1
($)
1
Malakir Rebirth

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