









Overview:
This mono-black deck leverages K'rrik, Son of Yawgmoth as its engine and linchpin, utilizing life as a resource to power explosive plays. The primary strategy involves cheating mana costs via K'rrik's ability to rapidly deploy threats, assemble combos, or draw extensively. Key themes include reanimation (targeting high-impact creatures like Razaketh, the Foulblooded or Gray Merchant of Asphodel), storm-like spell chains fueled by rituals, and synergistic life-drain combos. K'rrik is essential—it enables the deck's speed and reduces reliance on traditional mana, but its low toughness and commander-tax vulnerability make protection critical. The deck aims to win through fast combo kills (e.g., Exquisite Blood + Sanguine Bond), storm payoffs (Tendrils of Agony), or overwhelming value/reanimation loops.
Primer:
Core Strategy Execution:
- Explosive Start (Turns 0-2): Deploy fast mana (Mox Diamond, Lion's Eye Diamond, Dark Ritual) to cast K'rrik ASAP. Prioritize hands enabling T1-2 K'rrik. Use Entomb/Unmarked Grave to setup reanimation targets.
- Life-Powered Acceleration (Turns 2-4): Leverage K'rrik to cast high-impact spells cheaply by paying life: Ad Nauseam/Necropotence for massive draw, Reanimate/Animate Dead for threats, or tutors (Demonic Tutor, Vampiric Tutor) to find combo pieces. Skirge Familiar and Soldevi Adnate convert cards/dudes into black mana.
- Win Condition Assembly (Turns 3-5):
- Combo: Resolve Exquisite Blood + Sanguine Bond or Vito, Thorn of the Dusk Rose for instant win on life gain/loss. Mikaeus, the Unhallowed + Walking Ballista (not listed but implied by reanimation suite) creates an infinite damage loop.
- Storm: Chain rituals (Cabal Ritual, Rain of Filth) and cheap spells into Tendrils of Agony or Aetherflux Reservoir.
- Reanimation: Cheat out Razaketh, the Foulblooded for repeatable tutoring or Gray Merchant of Asphodel for massive life swings.
- Protection/Recovery: Use Malakir Rebirth, Imp's Mischief, or Withering Boon to shield K'rrik or key pieces. Recur threats with Beacon of Unrest or Persist if disrupted.
Mulligan Priorities:
- Critical: K'rrik + 1-2 fast mana sources (e.g., Dark Ritual + Chrome Mox). Hands without early K'rrik or acceleration are weak.
- Strong: Tutor (Demonic Tutor, Grim Tutor) + reanimation spell, or Ad Nauseam/Necropotence with sufficient life buffer.
- Avoid: Slow hands (>3 lands without ramp), no card advantage engines, or excessive high-CMC cards without payoff.
Key Tips:
- Life Management: Track life total meticulously. Use K'rrik's cost reduction judiciously—prioritize spells that stabilize (e.g., Toxic Deluge vs. aggro) or win the game. Font of Agonies provides repeatable removal.
- Combo Sequencing: Fetch Exquisite Blood before Sanguine Bond to avoid dead draws. With Bolas's Citadel, play off the top to bypass life costs.
- Graveyard Setup: Entomb key creatures (Razaketh, Gray Merchant) early. Yawgmoth's Will enables graveyard recursion for explosive turns.
- Interaction Timing: Hold Deadly Rollick or Snuff Out for critical threats. Use Emergence Zone for surprise combo finishes.
Weaknesses:
Critical
- Commander Dependency: K'rrik removal cripples the deck's mana acceleration and cost reduction. Without him, the deck struggles to execute its game plan efficiently.
- Graveyard Hate: Rest in Peace or Leyline of the Void shuts down reanimation, Persist, Yawgmoth's Will, and key tutors like Final Parting.
- Anti-Life Loss/Combo Disruption: Angel's Grace, Teferi's Protection, or targeted discard can interrupt combo kills. Rule of Law effects prevent storm turns.
Moderate
- Aggressive Decks: Low starting life (from paying costs) makes the deck vulnerable to early combat pressure or burn.
- Artifact/Enchantment Removal: Destroys key engines like Necropotence, Phyrexian Arena, or Bolas's Citadel.
- Taxing Effects: Thalia, Guardian of Thraben or Sphere of Resistance slows the deck's low-to-the-ground spell chains.
Minor
- Color-Specific Hate: Chalice of the Void on {B} can be played around with K'rrik's ability.
- Mana Base Flaws: Lands like Scorched Ruins or Lake of the Dead require setup and sacrifice tempo.
Most Important Cards:
- K'rrik, Son of Yawgmoth (Mana acceleration, cost reduction engine)
- Ad Nauseam (Draws most of the deck; fuels wins)
- Necropotence (Sustained card advantage)
- Dark Ritual (Enables T1 K'rrik)
- Lion's Eye Diamond (Explosive mana for combos)
- Demonic Tutor (Finds any combo piece)
- Exquisite Blood (Combo half for instant win)
- Reanimate (Cheats threats early)
- Razaketh, the Foulblooded (Repeatable tutor)
- Yawgmoth's Will (Recurs spells from gy for explosive turns)
Attribute Ratings:
Speed: 9/10
- Capable of T1-3 wins with perfect hands (e.g., T1 K'rrik → T2 Ad Nauseam → combo) and consistently threatens T3-5 victories through fast mana, tutors, and life-powered acceleration.
Resilience: 7/10
- Runs protection (Imp's Mischief, Malakir Rebirth), recursion (Beacon of Unrest, Yawgmoth's Will), and redundant engines, but heavily relies on K'rrik staying alive and suffers against grave hate.
Consistency: 9/10
- 14+ tutors and massive draw engines (Ad Nauseam, Necropotence, The One Ring) ensure reliable access to combo pieces or value spells.
Interaction: 8/10
- Efficient targeted removal (Snuff Out, Dismember), board wipes (Toxic Deluge), stack interaction (Withering Boon), and hand disruption (Thoughtseize) cover most threats.
Rating Justification:
This deck operates at cEDH Tier 1 levels, leveraging K'rrik's unique cost reduction for blistering speed (T1-2 potential) and extreme consistency through dense tutoring. While resilient with protection and recursion, its reliance on the commander and vulnerability to grave hate prevent it from reaching Tier 0's near-unbreakable status.
Power level: 9.0 - 9.5
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